Summon Spirits

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Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health.

Concise description

Spell. Spirits you control Shadow Step to your location and gain 60...100 Health.

Progression
0
60
1
65
2
73
3
79
4
87
5
92
6
100
7
100
8
100
9
100
10
100
11
100
12
100

[edit] Acquisition

[edit] Related skills

[edit] Notes

  • The skill icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
  • After reaching the first allegiance rank, Kurzick/Luxon Supporter, level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3,000 faction.
  • This skill shadow steps all spirits you control in compass range to your location, thus has a greater range than Draw Spirit.
  • This skill shares most of the quirks of other shadow steps:
    • If the caster is standing on or below a bridge, the spirits may move to either side of the bridge; this is consistent with the game's inability to understand three dimensions.
    • If a spirit is targeted by an area damage over time spell, the area of effect sometimes moves with the spirit.
    • Unlike other shadow steps, this will not cancel any skills the spirits were activating when stepping.

[edit] Trivia

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.
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