Summon Spirits

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Spell. All spirits you control Shadow Step to your location, and gain 60...92...100 Health.

Concise description

Spell. Spirits you control Shadow Step to your location and gain 60...92...100 Health.

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This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

Progression
0
60
1
65
2
?
3
79
4
87
5
92
6
100
7
100
8
100
9
100
10
100
11
100
12
100

[edit] Acquisition

[edit] Related skills

[edit] Notes

  • This skill shadow steps all spirits you control in compass range to your location, not earshot range like Draw Spirit.
  • After reaching the first allegiance rank, Kurzick/Luxon Supporter, level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3,000 faction.
  • The skill icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
  • Unlike other shadow steps, this will not cancel any skills the spirits were activating when stepping.
  • This skill can shadow step the spirits from underneath a bridge to above it or vice-versa; this is consistent with the game's inability to understand three dimensions.
Bug Bug.If the summoned spirits are targeted by an AoE spell, the area of effect sometimes moves with the spirits.

[edit] Trivia

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.
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