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Summon Spirits
From Guild Wars Wiki
Summon Spirits
Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health.
- Concise description
Spell. Spirits you control Shadow Step to your location and gain 60...100 Health.
| Progression | |
|---|---|
|
0 60
1 65
2 73
3 79
4 87
5 92
6 100
7 100
8 100
9 100
10 100
11 100
12 100
| |
[edit] Acquisition
- House zu Heltzer
- Cavalon
- Guild Hall
- Luxon Scavenger or Kurzick Bureaucrat (depending on your guild's allegiance).
[edit] Related skills
[edit] Notes
- The skill icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
- After reaching the first allegiance rank, Kurzick/Luxon Supporter, level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3,000 faction.
- This skill shadow steps all spirits you control in compass range to your location, thus has a greater range than Draw Spirit.
- This skill shares most of the quirks of other shadow steps:
- If the caster is standing on or below a bridge, the spirits may move to either side of the bridge; this is consistent with the game's inability to understand three dimensions.
- If a spirit is targeted by an area damage over time spell, the area of effect sometimes moves with the spirit.
- Unlike other shadow steps, this will not cancel any skills the spirits were activating when stepping.
[edit] Trivia
- The functionality of this skill has changed since its introduction; see its skill revision history for details.
