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Kurzick

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When the Jade Wind swept through the branches of Echovald Forest, it turned everything to stone. Birds crashed to the forest floor in mid-flight. Deer leaped from the ground as flesh and blood, and came to earth little more than life-like statues. Now, two centuries later, life has cautiously returned. The Kurzicks were the first to venture back to the forest. There they have adapted to their petrified surroundings and have begun to carve their culture into this new landscape.

To the devout Kurzicks, everything is a sign; a portent of what is to come. They find a divine message and meaning in everything they witness. This church-state is ruled by the Council of Nobles, which makes decisions and laws only after receiving counsel from the spiritual leaders, known as the Redemptors. Great Houses govern the Kurzicks, ancient families that can trace their origins into Cantha’s distant past, and beyond.

Today there are five main Houses, two of which are the most powerful and influential. It is common for the Houses to argue among themselves, but when it comes time to fight the Luxons, the Kurzicks quickly forget their internal squabbles and focus their hatred on their long-standing enemy. Since Shiro’s death and the petrification of the forest, the Kurzicks have built their elaborate homes and cathedrals directly into the fossil trunks of enormous trees that make up the forest. Kurzick culture is built on ceremony, rituals, and traditions, and this is reflected in their elaborate architecture and art.

The Guild Wars Factions Manuscripts

The Kurzicks occupy the Echovald Forest and are one of the two vassals of the Empire of the Dragon, the other being the Luxon Armada. The Kurzicks are a nation of very religious people who take the worship of the True Gods very seriously. They are at constant war with the Luxons due to the struggle for the scarce and precious Amber and Jade solidified at the time of the Jade Wind. Their nation is led by the Council of Nobles and their culture by the Great Houses - House zu Heltzer, House Vasburg, House Brauer, House Lutgardis, and House Durheim.

Contents

[edit] History of the Kurzicks

Concept art of by Daniel Dociu.

Though it is unknown exactly when the Kurzick culture emerged, it is known that they were referred to as Kurzicks long before the Empire of the Dragon was united by Kaineng Tah. Like the Luxons, they suffered due to persecution and the war with Yian Zho which started in 51 CC (459 BE). This persecution led to the unification of the Kurzick people in a bid to fend off the Empire, and when this failed, to them becoming a vassal of the empire in an attempt to prevent any more bloodshed and to focus on the threat of the unified Luxons.

During Emperor Angsiyan's reign, the Kurzicks became more and more enveloped by the Empire through treaties, which led to peace with the Luxons for a short time, until Shiro Tagachi slew the Emperor and the Kurzick and Luxon champions, Saint Viktor and Archemorus. With their deaths, the war between the two nations resumed, and even intensified due to the new inability to gather their own food.

In 1527 CC (1017 AE), the Kurzicks and Luxons openly declared war, acknowledging the so called 'unofficial skirmishes' that were constantly occurring as official acts of war.

However, in 1568 CC (1058 AE), the formal war returned to a series of border skirmishes due to Emperor Kisu creating and signing new treaties with the Kurzick leaders.

In 1582 CC (1072 AE), the Kurzicks and Luxons forged a temporary peace once more due to Shiro Tagachi's return and the newest threat to all of Cantha. This peace did not last long, and war quickly resumed shortly after Shiro's second death.

[edit] Culture of the Kurzicks

The Kurzicks are very religious and most of what they do revolves around their practice of worship of the True Gods and their saints. The different houses, whether part of the Great Houses or not, all have a different characteristic among the members of the house. All of the characteristics of the houses are based on the idea of art, music, and religion. The Kurzicks are also focused on preserving and restoring the Echovald Forest to how it was before the Jade Wind. This includes the creation of wards and stone guardians that defend the Kurzicks against the monsters, unless they are not maintained - in which case the wards will simply fail and the stone guardians will become hostile. The spells are by the House zu Heltzer. Along with the House zu Heltzer's wards and protections, the House Lutgardis is "able to reinvigorate the forest through song" as said by the Historian of Houses.

Since the Jade Wind, the Kurzicks have built their buildings out of the petrified trees. Currently, only a very few structures remain that are constructed from the original stone from before the Jade Wind, one example being Fort Aspenwood. Due to the petrification of the Jade Wind, both the Kurzicks and the Luxons fight over the limited resources of Amber and Jade.

Along with their own characteristics, each Great House has a different patron god from the other houses which they revere more than the other gods. They also have patron saints, who are usually - if not always - an ancestor of that house. It is unknown if the lesser houses have a patron god or saint. Many Kurzicks look toward their Redemptors for spiritual guidance and to act as connections to the saints and the gods. The Redemptors also council the Council of Nobles that leads the Kurzick nation. Aside from the Redemptors, other highly honored positions among the Kurzicks are the Tree Singers, which are the main force behind the Kurzicks' most honored ceremony, the Awakening Ceremony, in which Kurzick volunteers become Juggernauts. Although, some outsiders may consider the way Juggernauts are created - which is through a volunteer "sacrificing" their body, though they retain their original personality - as inhumane.

[edit] List of generic NPCs

Common Alliance battles The Jade Quarry Fort Aspenwood Generic

Warrior 20 (26) Kurzick Warrior
Warrior 20 Kurzick Guard
Ranger 20 (26) Kurzick Ranger
Monk 20 (26) Kurzick Monk
Monk 20 (26) Kurzick Priest
Necromancer 20 (26) Kurzick Necromancer
Mesmer 20 (26) Kurzick Mesmer
Elementalist 20 (26) Kurzick Elementalist
Assassin 20 (26) Kurzick Assassin
Assassin 20 (26) Kurzick Scout
Ritualist 20 (26) Kurzick Ritualist
Any 20 (26) House Brauer Duelist
Any 20 (26) House Durheim Duelist
Any 20 (26) House Lutgardis Duelist
Any 20 (26) House Vasburg Duelist
Unknown 28 (30) Kurzick Juggernaut

Warrior 24 Kurzick Elite Warrior
Warrior 20 Kurzick Army Warrior
Ranger 24 Kurzick Elite Ranger
Ranger 20 Kurzick Army Ranger
Monk 20 Kurzick Army Monk
Necromancer 20 Kurzick Army Necromancer
Mesmer 20 Kurzick Army Mesmer
Elementalist 24 Kurzick Elite Elementalist
Elementalist 20 Kurzick Army Elementalist
Ritualist 20 Kurzick Army Ritualist
Unknown 20 Kurzick Base Defender

Ranger 20 Kurzick Far Shot
Mesmer 20 Kurzick Illusionist
Elementalist 20 Kurzick Thunder
Unknown 20 Kurzick Base Defender
Unknown 20 Carrier Juggernaut

Warrior 20 Kurzick Warrior
Ranger 20 Kurzick Ranger
Necromancer 20 Kurzick Necromancer
Mesmer 20 Kurzick Mesmer
Elementalist 20 Kurzick Elementalist
Assassin 20 Kurzick Assassin
Ritualist 20 Kurzick Mine Cleanser
Unknown 28 Kurzick Juggernaut

Warrior 20 Kurzick Merchant
Unknown 10 (20) Kurzick Refugee
Unknown 10 Kurzick Peasant
Unknown 10 Kurzick Noble
Unknown 10 Kurzick Traveler
Unknown 2 Kurzick Child

[edit] Kurzick houses

House Leader(s) Main settlement Patron god Patron saint
Great Houses
Brauer Count Archek Brauer Brauer Academy Lyssa Saint Perahta
Durheim Count Durheim
Countess Sandra Durheim
Durheim Archives Grenth Saint Ehren
zu Heltzer Count Petrov zu Heltzer House zu Heltzer Dwayna Saint Viktor
Lutgardis Duke Holtz Lutgardis Lutgardis Conservatory Melandru Saint Melodie
Vasburg Baroness Attia Vasburg
Baron Mirek Vasburg
Vasburg Armory Balthazar Saint Anjeka
Other Known Houses
Gorhopf unknown unknown unknown unknown
Ulrikar Baron Ulrikar unknown unknown unknown

See Also: Historian of Houses

[edit] Trivia

[edit] See also

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