Health

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Health Bar.png

Health represents the amount of damage a creature can take before death.

Regeneration and degeneration[edit]

Arrows to the right or left of the health bar will tell whether the health is currently degenerating or regenerating. Some types of degeneration cause the health bar to display a visual effect. Disease/poison coloration overrides bleeding coloration, and hex coloration overrides bleeding and disease/poison coloration. Deep Wound coloration is shown alongside other health bar coloration effects.

Health regeneration/degeneration does not stack more than +10 or -10.

Health bar[edit]

Effect Visual effect
Hexed Health bar-hexed.png
Poison/Disease Health bar-poison.png
Bleeding Health bar-bleeding.png
Deep Wound Health bar-deep wound.png

Natural regeneration[edit]

If a character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regenerate slowly, at a rate that increases the longer the above conditions are met.

Time (seconds) 5 7 9 11 13 15 17
Health regeneration +1 +2 +3 +4 +5 +6 +7

Maximum health[edit]

See also: Level

Roleplaying characters start at level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by equipment, runes, insignias, consumables, Morale Boosts, Death Penalty, and skills. With maximum runes and insignias an additional 130 health can be gained, making the maximum health for all professions other than Dervish 610; Dervish basic armor includes a 25 health bonus, making the maximum 635. Weapons and skills can then increase the maximum health even further. In hard mode, foes have 20 additional maximum health for every level above 20.

Any effects that increase or decrease maximum health temporarily also have an effect on that character's current health. For instance, if a character has 400 of 500 health, and switches to shield with an of Fortitude suffix, then that character will have 430 of 530 health. Although it is possible to reduce health in this way, a character cannot decrease their maximum health below 1, and decreases in maximum health will never reduce current health below 1.

When a character's health reaches zero, that character will die. Depending on the current mission or adventure, the character may be resurrected by a priest or party member, at a nearby Resurrection Shrine, or returned to the nearest outpost or town. If resurrected, the character will usually incur a Death Penalty (there are certain situations where deaths do not incur a Death Penalty).

The Rune of Vigor, Rune of Vitae and Survivor Insignia armor upgrade components increase maximum health. Some consumables (i.e. Birthday Cupcake, Candy Apple, Grail of Might, and Pahnai Salad) and blessings (i.e. Blessing of the Kurzicks/Luxons, Holy Blessing, and Strength of the Oak) increase maximum health.

Major and superior attribute runes, and Deep Wound decrease maximum health.

Weapons[edit]

Item Effect
Inherent Prefix Suffix Inscription1
Martial weapon - - +30 -
Staff - +30 +30 -
Wand2 - - - -
Focus item - - +30
+45 (while enchanted or in a stance)
+60 (while hexed)
-20 (+5 armor)
Shield - - +30
+45 (while enchanted or in a stance)
+60 (while hexed)
-
  1. There are no inscriptions that increase maximum health
  2. Wands have no upgrades that increase maximum health

Skills[edit]

A number of skills can increase the maximum health of the character, some of them require certain conditions to be met, such as not attacking, maintaining an enchantment, holding an item, or being drunk. The following skills increase the maximum health of a character:


Icon Name Description Other skill costs Energy Activation time Recharge time Prof. Attribute Campaign
"To the Limit!".jpg

"To the Limit!"

Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). 0 055 Energy 0 01515 Recharge time Quest reward warrioraWarrior TacticsZ Prophecies
Avatar of Melandru.jpg

Avatar of Melandru

Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Energy 0022 Activation time 02020 Recharge time dervishaDervish MysticismZ Nightfall
Avatar of Melandru (PvP).jpg

Avatar of Melandru (PvP)

Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Energy 0022 Activation time 02020 Recharge time dervishaDervish MysticismZ Nightfall
Defy Pain.jpg

Defy Pain

Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. 5 Adrenaline 0 0 0 warrioraWarrior StrengthZ Prophecies
Defy Pain (PvP).jpg

Defy Pain (PvP)

Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. 5 Adrenaline 0 0 0 warrioraWarrior StrengthZ Prophecies
Dragon Empire Rage.jpg

Dragon Empire Rage

Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds). 0 1515 Energy 0011 Activation time 03030 Recharge time ritualistaRitualist Z Bonus Mission Pack
Empowerment.jpg

Empowerment

Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 055 Energy 0.75¾0.75¾ Activation time 03030 Recharge time ritualistaRitualist Spawning PowerZ Nightfall
Empowerment (PvP).jpg

Empowerment (PvP)

Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 055 Energy 0033 Activation time 03030 Recharge time ritualistaRitualist Spawning PowerZ Nightfall
Endure Pain.jpg

Endure Pain

Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health. 0 055 Energy 0 03030 Recharge time Quest reward warrioraWarrior StrengthZ Core
Energy Boon.jpg

Energy Boon

Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. 0 1010 Energy 0011 Activation time 02020 Recharge time elementalistaElementalist Energy StorageZ Factions
Eternal Aura.jpg

Eternal Aura

Enchantment Spell. You have +100 max health. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy. 0 1515 Energy 0044 Activation time 03030 Recharge time dervishaDervish Sunspear rankZ Nightfall
Feel No Pain.jpg

Feel No Pain

Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. 0 055 Energy 0 02020 Recharge time aAny Norn rankZ Eye of the North
Fertile Season.jpg

Fertile Season

Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. 0 1515 Energy 0055 Activation time 06060 Recharge time rangeraRanger Beast MasteryZ Prophecies
Generous Was Tsungrai.jpg

Generous Was Tsungrai

Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. Sacrifice}10% Sacrifice 055 Energy 0011 Activation time 01515 Recharge time Quest reward ritualistaRitualist Restoration MagicZ Factions
Great Dwarf Armor.jpg

Great Dwarf Armor

Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. 0 055 Energy 0011 Activation time 01010 Recharge time aAny Deldrimor rankZ Eye of the North
Heart of the Norn.jpg

Heart of the Norn

Title. You have +50...100 maximum Health in Norn territory. 0 0 0 0 aAny Norn rankZ Eye of the North
Intimidating Aura.jpg

Intimidating Aura

Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. 0 1010 Energy 0.75¾0.75¾ Activation time 02020 Recharge time dervishaDervish MysticismZ Nightfall
Signet of Stamina.jpg

Signet of Stamina

Signet. You have +50...250...300 maximum Health. Ends if you hit with an attack. 0 0 0.25¼0.25¼ Activation time 02020 Recharge time warrioraWarrior StrengthZ Nightfall
Symbiosis.jpg

Symbiosis

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. 0 055 Energy 0055 Activation time 06060 Recharge time Quest reward rangeraRanger Beast MasteryZ Prophecies
Ursan Blessing.jpg

Ursan Blessing

Elite Form. You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750...790...800 Health. 0 1010 Energy 0 06060 Recharge time aAny Norn rankZ Eye of the North
Vital Blessing.jpg

Vital Blessing

Enchantment Spell. +40...168...200 maximum Health. -1 Upkeep 1010 Energy 0.75¾0.75¾ Activation time 0022 Recharge time Quest reward monkaMonk Protection PrayersZ Prophecies
Vital Boon.jpg

Vital Boon

Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. 0 055 Energy 0011 Activation time 0088 Recharge time Quest reward dervishaDervish Earth PrayersZ Nightfall
Vital Weapon.jpg

Vital Weapon

Weapon Spell. (5...25...30 seconds.) +40...148...175 maximum Health. 0 055 Energy 0011 Activation time 0022 Recharge time ritualistaRitualist CommuningZ Factions

Related skills[edit]

See also: Death#Related skills (for skills with effects when target reaches 0 health)

Skills that are affected by the user's health[edit]

Skills with effects when...[edit]

ally has 80% or less health
ally has less than 75% health
ally has less than 50% health
ally has less than 25% health
foe has more than 90% health
foe has more than 50% health
foe has less than 50% health
foe has less than 33% health
non-spirit creature has less than 90% health
user has more than 50% health
user has less than 75% health
user has less than 50% health
user has less than 25% health

Skills with effects when target has more health than you[edit]

Ally targeting skills
Foe targeting skills

Skills with effects when foe has less health than you[edit]

See also[edit]