Health

From Guild Wars Wiki

Jump to: navigation, search

Health represents the amount of damage a character can take before death.

Contents

[edit] Maximum Health

Players start at Level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by equipment, runes, insignias, consumables, morale boosts, death penalty, and skills.

When a character's health reaches zero, that character will die. Depending on the current mission or adventure, the character may be resurrected by a priest or teammate, at a nearby resurrection shrine, or returned to the nearest outpost. If resurrected, the character will usually incur a death penalty (there are certain situations where deaths do not incur a death penalty).

[edit] Weapons

Item Effect
Inherent Prefix Suffix Inscription1
Martial weapon - - +30 -
Staff - +30 +30 -
Wand2 - - - -
Focus item - - +30
+45 (while enchanted or in a stance)
+60 (while hexed)
-20 ( +5 Armor )
Shield - - +30
+45 (while enchanted or in a stance)
+60 (while hexed)
-
  1. There are no inscriptions that provide a positive health bonus
  2. Wands have no upgrades that affect health totals

Any effects that increase or decrease maximum health temporarily also have an effect on that character's current health levels. For instance, if a player has 400 of 500 health, and switches to shield with an of fortitude suffix, then that character will have 430 of 530 health. Although it is possible to reduce health in this way, a player cannot decrease their maximum health below 1, and decreases in maximum health will never reduce current health below 1.

[edit] Healing

While health is usually reduced by damage taken from an enemy, many skills also have a negative effect on health. To help counter this, healing skills are available which have the ability to replenish a characters health.

[edit] Health regeneration and degeneration

Arrows to the right or left of the Health Bar will tell whether the health is currently degenerating or regenerating. Some types of degeneration cause the Health Bar to display a visual effect.

Health regeneration/degeneration does not stack above +10 or -10.

[edit] Health Bar

Effect Visual Effect
Bleeding Image:Health bar-bleeding.png
Poison/Disease Image:Health bar-poison.png
Hexed Image:Health bar-hexed.png
Deep Wound Image:Health bar-deep wound.png

[edit] Natural health regeneration

If a player is at less than full health, is not attacking, using skills, being targeted by skills, and hasn't lost health for 5 seconds, their health will begin to regenerate slowly, at a rate that increases the longer the above conditions are met.

Time (seconds) 5 7 9 11 13 15 17
Health regeneration +1 +2 +3 +4 +5 +6 +7
Personal tools