Party

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Disambig icon.png This article is about the grouping of characters into a cooperative playing unit. For the title track, see Party Animal. For the area of effect, see Party area.

A party is a group of players who get together to form a temporary cooperative playing unit in Guild Wars. Parties are also called "groups", especially in various abbreviations such as "Looking For Group (LFG)" and "Group Looking For (GLF)". The word "team" is also used, particularly in PvP matches, which often pit the Red Team against the Blue Team, and sometimes a few other-colored groups.

Parties must be formed in towns or outposts and cannot be formed while in a quest, mission or explorable area — in fact, the only way to see another player character in these areas is to join a party before entering those instances.

[edit] Party composition

Party members are listed in the Party Window in order of invitation to the party. The player whose name appears at the top of the window is the leader.

In addition to players, a party may contain henchmen and heroes, which are AI-controlled characters that act as players. Henchmen must be added to the party by the leader, and are always under the leader's limited control. Heroes may be added by any player who has access to them, and will be under the control of that player. Ranger pets are also listed in the party window, in the "Pet" section for their owners and in the "Allies" section for others. Summoning stone and certain quest and mission NPCs also appear in the Allies section. Pets and NPCs that appear in the Allies section are not considered party members by consumables (such as Armor of Salvation and Scroll of Resurrection) and the skills listed below.

A party may consist of a single player; a player must even face certain quests alone. In PvE campaigns, the maximum party size starts at two or four, and progresses to eight at a rate dependent on the campaign. Two of the elite missions allow twelve. These are The Deep and Urgoz's Warren. PvP matches require parties of four or eight, or in the case of an Alliance battle: three parties of four.

[edit] Party management

All regular party management must occur inside a town or outpost. Here, an individual player can invite other players to join up. If both players are solo or leaders of same-sized parties (heroes included), the player who sent the invite will become the leader of the new joined force; otherwise the leader of the larger party takes the lead.

A leader can remove a member from the party by clicking on their name in the party window or other way targeting them in the outpost and using the "kick" button; in the same case, a member can voluntarily press the "leave" button or map-travel and accept the "you will leave your team" warning.

While in a town or an outpost, the leader can transport the entire party via map-travel, pressing the "enter mission" button or by speaking to certain NPCs with travel or mission options; a ten-second countdown will appear in the case of map-traveling or entering a mission, with the leader being given the option to cancel this action. Moving a party to a different outpost is only possible if all of the party members have the target outpost available and the target outpost's size restriction is larger than or equal to the current size of the party. If both conditions are not met a warning will appear, similar to the one gotten by party members attempting to map-travel.

Any member leaving any area through a zone portal will transfer the entire party through that portal regardless of their location; this is both the basis of running and a major annoyance if other members were performing errands in the previous location.

[edit] In the field

When in the field, leave and kick buttons are no longer available. This may be to discourage ragequitting, as well as leaders kicking members before they can complete some task they've put considerable effort into.

Players can still leave via map-travel (with a warning dialog), including the leader. The party map-travel will not work outside of a town or outpost, so warping to an outpost will require some coordination and reforming the party.

Players who map out or quit the game will show grey health bars in the party window; these grey bars will be removed from the party window upon changing areas together with the heroes owned by players that left. Any heroes controlled by an absent member will be assigned to the party leader, albeit with only henchman-style control (managing skill use and specific flagging is not possible; however, it is possible to flag them all at once). If the leader abandons the party, the member immediately below the leader in the party window will become the new leader.

If the party is in a PvP match, players leaving via map-travel or game exit might be penalized under the Dishonorable Combatant System.

The party can safely return to the last town or outpost they visited if every party member resigns. This will kill all living party members in the resigned team, effectively causing a consensual wipe, but will not be considered a death for the members killed this way; however, in some cases it might. A team resign can also be used to forfeit and concede defeat in a PvP match.

An entire team can be automatically relocated via a regular party wipe; the exact consequences vary depending on the situation.

[edit] See also

[edit] Related skills

[edit] Skills that affect party members

See also: Party healing

With the exception of Unyielding Aura, these skills can affect multiple party members in an area of effect.

Icon Name Description Other costs Energy Activation time Recharge time Prof. Attribute Campaign
"By Ural's Hammer!".jpg

"By Ural's Hammer!"

Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. 0 5 Energy 0 60 Recharge time aAny Deldrimor rankZ Eye of the North
"Can't Touch This!".jpg

"Can't Touch This!"

Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies [sic] within earshot fail[s]. 0 5 Energy 0 20 Recharge time paragonaParagon CommandZ Nightfall
"Don't Trip!".jpg

"Don't Trip!"

Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot. 0 5 Energy 0 20 Recharge time aAny Deldrimor rankZ Eye of the North
"Never Surrender!".jpg

"Never Surrender!"

Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. 0 5 Energy 0 15 Recharge time paragonaParagon CommandZ Nightfall
"Never Surrender!" (PvP).jpg

"Never Surrender!" (PvP)

Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. 0 5 Energy 0 20 Recharge time paragonaParagon CommandZ Nightfall
"Retreat!".jpg

"Retreat!"

Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. 0 5 Energy 0 20 Recharge time warrioraWarrior TacticsZ Factions
"Save Yourselves!".jpg

"Save Yourselves!"

Shout. (4...6 seconds.) All other party members gain +100 armor. 8 Adrenaline 0 0 0 warrioraWarrior Allegiance rankZ Factions
"Shields Up!".jpg

"Shields Up!"

Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. 0 10 Energy 0 30 Recharge time Quest reward warrioraWarrior TacticsZ Core
"Stand Your Ground!".jpg

"Stand Your Ground!"

Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. 0 10 Energy 0 20 Recharge time paragonaParagon CommandZ Nightfall
"Stand Your Ground!" (PvP).jpg

"Stand Your Ground!" (PvP)

Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. 0 15 Energy 0 30 Recharge time paragonaParagon CommandZ Nightfall
"There's Nothing to Fear!".jpg

"There's Nothing to Fear!"

Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. End effect: heals for 35...60 Health. 0 15 Energy 0 20 Recharge time paragonaParagon Sunspear rankZ Nightfall
"They're on Fire!".jpg

"They're on Fire!"

Shout. (10 seconds.) Party members in earshot take 5...29...35% less damage from Burning foes. 0 10 Energy 0 10 Recharge time paragonaParagon LeadershipZ Nightfall
"Watch Yourself!".jpg

"Watch Yourself!"

Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. 4 Adrenaline 0 0 4 Recharge time Quest reward warrioraWarrior TacticsZ Core
"Watch Yourself!" (PvP).jpg

"Watch Yourself!" (PvP)

Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. 4 Adrenaline 0 0 4 Recharge time warrioraWarrior TacticsZ Core
"We Shall Return!".jpg

"We Shall Return!"

Shout. All party members in earshot are resurrected (25...45...50% Health and 5...17...20% Energy). 0 25 Energy 0 30 Recharge time paragonaParagon CommandZ Nightfall
"We Shall Return!" (PvP).jpg

"We Shall Return!" (PvP)

Shout. (10 seconds.) Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. 0 5 Energy 0 15 Recharge time paragonaParagon CommandZ Nightfall
Aegis.jpg

Aegis

Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. 0 10 Energy 2 Activation time 30 Recharge time monkaMonk Protection PrayersZ Core
Anthem of Flame.jpg

Anthem of Flame

Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill. 0 5 Energy 1 Activation time 10 Recharge time Quest reward paragonaParagon LeadershipZ Nightfall
Anthem of Fury.jpg

Anthem of Fury

Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill. 0 5 Energy 1 Activation time 10 Recharge time paragonaParagon LeadershipZ Nightfall
Anthem of Guidance.jpg

Anthem of Guidance

Elite Chant. (10 seconds.) Party members in earshot are unblockable with their next attack skill. 4 Adrenaline 0 1 Activation time 0 paragonaParagon CommandZ Nightfall
Aria of Restoration.jpg

Aria of Restoration

Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. 0 10 Energy 1 Activation time 20 Recharge time paragonaParagon MotivationZ Nightfall
Avatar of Melandru.jpg

Avatar of Melandru

Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 5 Energy 2 Activation time 20 Recharge time dervishaDervish MysticismZ Nightfall
Ballad of Restoration.jpg

Ballad of Restoration

Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. 0 10 Energy 1 Activation time 20 Recharge time paragonaParagon MotivationZ Nightfall
Ballad of Restoration (PvP).jpg

Ballad of Restoration (PvP)

Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. 0 10 Energy 1 Activation time 30 Recharge time paragonaParagon MotivationZ Nightfall
Breath of the Great Dwarf.jpg

Breath of the Great Dwarf

Spell. Removes burning and heals for 50...60 Health. Affects party members. 0 10 Energy 0.25¼ Activation time 15 Recharge time aAny Deldrimor rankZ Eye of the North
Cautery Signet.jpg

Cautery Signet

Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed). 0 0 2 Activation time 15 Recharge time paragonaParagon Z Nightfall
Celestial Haste.jpg

Celestial Haste

Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. 0 0 1 Activation time morale boost Recharge time mesmeraMesmer Z Factions
Celestial Stance.jpg

Celestial Stance

Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. 0 0 1 Activation time morale boost Recharge time rangeraRanger Z Factions
Dark Fury.jpg

Dark Fury

Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. 17% Sacrifice 10 Energy 0.75¾ Activation time 5 Recharge time necromanceraNecromancer Blood MagicZ Prophecies
Defensive Anthem.jpg

Defensive Anthem

Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. 0 10 Energy 1 Activation time 25 Recharge time paragonaParagon LeadershipZ Nightfall
Defensive Anthem (PvP).jpg

Defensive Anthem (PvP)

Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. 0 15 Energy 2 Activation time 25 Recharge time paragonaParagon LeadershipZ Nightfall
Divine Healing.jpg

Divine Healing

Spell. Heals you and party members within earshot for 15...51...60. 0 5 Energy 1 Activation time 12 Recharge time monkaMonk Divine FavorZ Prophecies
Dwayna's Sorrow.jpg

Dwayna's Sorrow

Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. 0 5 Energy 1 Activation time 5 Recharge time monkaMonk Healing PrayersZ Factions
Eternal Aura.jpg

Eternal Aura

Enchantment Spell. You have +100 max health. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy. 0 15 Energy 4 Activation time 30 Recharge time dervishaDervish Sunspear rankZ Nightfall
Extinguish.jpg

Extinguish

Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. 0 15 Energy 1 Activation time 12 Recharge time monkaMonk Protection PrayersZ Factions
Feast of Souls.jpg

Feast of Souls

Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. 0 10 Energy 0.25¼ Activation time 10 Recharge time ritualistaRitualist Spawning PowerZ Factions
Heal Party.jpg

Heal Party

Spell. Heals entire party for 30...66...75. 0 15 Energy 2 Activation time 2 Recharge time Quest reward monkaMonk Healing PrayersZ Core
Heal Party (PvP).jpg

Heal Party (PvP)

Spell. Heals entire party for 30...66...75. 0 15 Energy 1 Activation time 20 Recharge time monkaMonk Healing PrayersZ Core
Healing Burst.jpg

Healing Burst

Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). 0 5 Energy 0.75¾ Activation time 4 Recharge time monkaMonk Healing PrayersZ Factions
Heaven's Delight.jpg

Heaven's Delight

Spell. Heals you and party members within earshot for 15...51...60 points. 0 5 Energy 1 Activation time 12 Recharge time monkaMonk Divine FavorZ Factions
Light of Deliverance.jpg

Light of Deliverance

Elite Spell. Heals entire party for 5...57...70. 0 5 Energy 1 Activation time 6 Recharge time monkaMonk Healing PrayersZ Nightfall
Light of Deliverance (PvP).jpg

Light of Deliverance (PvP)

Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). 0 5 Energy 1 Activation time 10 Recharge time monkaMonk Healing PrayersZ Nightfall
Light of Dwayna.jpg

Light of Dwayna

Spell. Resurrects all dead party members in the area. (25% Health, zero Energy). 0 25 Energy 4 Activation time 20 Recharge time monkaMonk Z Prophecies
Lively Was Naomei.jpg

Lively Was Naomei

Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). 0 15 Energy 6 Activation time 20 Recharge time ritualistaRitualist Restoration MagicZ Factions
Magnetic Aura.jpg

Magnetic Aura

Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. 0 10 Energy 1 Activation time 12 Recharge time Quest reward elementalistaElementalist Earth MagicZ Prophecies
Magnetic Surge.jpg

Magnetic Surge

Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. 0 10 Energy 1.5Activation time 15 Recharge time elementalistaElementalist Earth MagicZ Eye of the North
Mirror of Disenchantment.jpg

Mirror of Disenchantment

Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. 0 5 Energy 1 Activation time 15 Recharge time mesmeraMesmer Z Nightfall
Mirror of Disenchantment (PvP).jpg

Mirror of Disenchantment (PvP)

Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. 0 15 Energy 1 Activation time 20 Recharge time mesmeraMesmer Z Nightfall
Mystic Corruption.jpg

Mystic Corruption

Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. 0 10 Energy 0 10 Recharge time dervishaDervish MysticismZ Nightfall
Mystic Healing.jpg

Mystic Healing

Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. 0 5 Energy 1 Activation time 4 Recharge time dervishaDervish Wind PrayersZ Nightfall
Mystic Healing (PvP).jpg

Mystic Healing (PvP)

Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. 0 5 Energy 1 Activation time 20 Recharge time dervishaDervish Wind PrayersZ Nightfall
Order of Apostasy.jpg

Order of Apostasy

Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 necromanceraNecromancer CursesZ Factions
Order of Pain.jpg

Order of Pain

Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. 17% Sacrifice 10 Energy 2 Activation time 0 necromanceraNecromancer Blood MagicZ Core
Order of the Vampire.jpg

Order of the Vampire

Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. 17% Sacrifice 5 Energy 2 Activation time 5 Recharge time necromanceraNecromancer Blood MagicZ Prophecies
Protective Was Kaolai.jpg

Protective Was Kaolai

Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. 0 10 Energy 1 Activation time 25 Recharge time ritualistaRitualist Restoration MagicZ Factions
Rejuvenation.jpg

Rejuvenation

Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. 0 10 Energy 0.75¾ Activation time 30 Recharge time ritualistaRitualist Restoration MagicZ Eye of the North
Rejuvenation (PvP).jpg

Rejuvenation (PvP)

Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. 0 10 Energy 3 Activation time 30 Recharge time ritualistaRitualist Restoration MagicZ Eye of the North
Release Enchantments.jpg

Release Enchantments

Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. 0 5 Energy 1 Activation time 5 Recharge time monkaMonk Divine FavorZ Factions
Restoration.jpg

Restoration

Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. 0 10 Energy 1 Activation time 30 Recharge time ritualistaRitualist CommuningZ Factions
Restoration (PvP).jpg

Restoration (PvP)

Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. 0 10 Energy 5 Activation time 45 Recharge time ritualistaRitualist CommuningZ Factions
Seed of Life.jpg

Seed of Life

Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. 0 5 Energy 0.25¼ Activation time 20 Recharge time monkaMonk Sunspear rankZ Nightfall
Shield Guardian.jpg

Shield Guardian

Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. 0 5 Energy 1.5Activation time 20 Recharge time monkaMonk Protection PrayersZ Factions
Song of Restoration.jpg

Song of Restoration

Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. 0 10 Energy 1 Activation time 20 Recharge time paragonaParagon MotivationZ Nightfall
Song of Restoration (PvP).jpg

Song of Restoration (PvP)

Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. 0 10 Energy 1 Activation time 30 Recharge time paragonaParagon MotivationZ Nightfall
Star Servant.jpg

Star Servant

Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. 0 0 1 Activation time morale boost Recharge time necromanceraNecromancer Z Factions
Star Shine.jpg

Star Shine

Skill. Heals your entire party to their maximum Health and removes all conditions and hexes. 0 0 1 Activation time morale boost Recharge time monkaMonk Z Factions
Star Strike.jpg

Star Strike

Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial attacker (maximum of 6). 0 0 1 Activation time morale boost Recharge time assassinaAssassin Z Factions
Swirling Aura.jpg

Swirling Aura

Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. 0 10 Energy 1 Activation time 15 Recharge time Quest reward elementalistaElementalist Water MagicZ Prophecies
Unyielding Aura.jpg

Unyielding Aura

Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. -1 Upkeep 5 Energy 0.25¼ Activation time 10 Recharge time monkaMonk Divine FavorZ Prophecies

[edit] Skills that target a party member

With the exception of Aegis (PvP), these skills can only target a dead party member.

Icon Name Description Other costs Energy Activation time Recharge time Prof. Attribute Campaign
Aegis (PvP).jpg

Aegis (PvP)

Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. 0 10 Energy 0.25¼ Activation time 30 Recharge time monkaMonk Protection PrayersZ Core
Death Pact Signet.jpg

Death Pact Signet

Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. 0 0 3 Activation time 12 Recharge time ritualistaRitualist Restoration MagicZ Nightfall
Death Pact Signet (PvP).jpg

Death Pact Signet (PvP)

Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. 0 0 4 Activation time 12 Recharge time ritualistaRitualist Restoration MagicZ Nightfall
Flesh of My Flesh.jpg

Flesh of My Flesh

Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. 0 5 Energy 4 Activation time 0 ritualistaRitualist Restoration MagicZ Factions
Flesh of My Flesh (PvP).jpg

Flesh of My Flesh (PvP)

Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. 0 5 Energy 4 Activation time 10 Recharge time ritualistaRitualist Restoration MagicZ Factions
Rebirth.jpg

Rebirth

Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. 0 10 Energy 5 Activation time 0 Quest reward monkaMonk Protection PrayersZ Core
Renew Life.jpg

Renew Life

Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130. 0 15 Energy 4 Activation time 5 Recharge time monkaMonk Healing PrayersZ Nightfall
Restore Life.jpg

Restore Life

Touch Spell. Resurrects target party member (20...56...65% Health, 42...80...90% Energy). 0 10 Energy 4 Activation time 8 Recharge time monkaMonk Healing PrayersZ Prophecies
Resurrect.jpg

Resurrect

Spell. Resurrects target party member (25% Health, 0 Energy). 0 10 Energy 5 Activation time 8 Recharge time Quest reward monkaMonk Z Core
Resurrection Chant.jpg

Resurrection Chant

Half Range Spell. Resurrects target party member at your current Health and with 5...29...35% Energy. 0 10 Energy 6 Activation time 15 Recharge time monkaMonk Healing PrayersZ Factions
Resurrection Signet.jpg

Resurrection Signet

Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. 0 0 3 Activation time morale boost Recharge time Quest reward aAny Z Core
Signet of Return.jpg

Signet of Return

Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). 0 0 5 Activation time 5 Recharge time paragonaParagon LeadershipZ Nightfall
Signet of Return (PvP).jpg

Signet of Return (PvP)

Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). 0 0 5 Activation time 20 Recharge time paragonaParagon LeadershipZ Nightfall
Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Signet. Resurrect target dead ally [sic] at your location (full Health and 10% Energy for each Sunspear Rank attained). This signet only recharges when you gain a morale boost. 0 0 3 Activation time morale boost Recharge time aAny Sunspear rankZ Nightfall
Unyielding Aura (PvP).jpg

Unyielding Aura (PvP)

Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. -1 Upkeep 5 Energy 3 Activation time 15 Recharge time monkaMonk Divine FavorZ Prophecies
Vengeance.jpg

Vengeance

Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies. 0 10 Energy 4 Activation time 30 Recharge time Quest reward monkaMonk Z Prophecies
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