Hero
From Guild Wars Wiki
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A hero is an NPC, similar to a henchman, which can be added to a party to act in place of a human player. A hero is only available to be added to a party when it has been earned or unlocked through PvE or PvP play with either the Nightfall or Eye of the North content. Unlike henchmen, the skills, armor and weapons of the hero NPC can be customized. A player may also control the skill activation and location of the hero through the user interface.
Heroes are required for the storyline in Nightfall and Eye of the North PvE content and are a key component of Hero Battles and ladder play.
[edit] Obtaining a hero
A hero must first be unlocked or earned before it can be added to the party. Only players with Nightfall or Eye of the North can acquire heroes. In PvE access to a hero is per character and the player must complete specific quests tied to the storyline with the character before being able to access a specific hero. The first time a quest which grants access to a hero is completed on the account the hero is also unlocked for PvP characters on the player's account. A hero can also be unlocked using Balthazar faction.
Unlocking a hero for the first time may also unlock skills for the account, as each hero is given a standard set of skills for them to use.
[edit] Adding a hero to a party
A hero can be added to or removed from the party in a town or outpost using the "Add a Hero" drop down list on the party window or the "Heroes" tab on the Party Search panel.
A single player can add a maximum of three heroes to a party which hasn't already met the party size maximum for the outpost. For example, if the outpost has a maximum party size of eight, two players can together add three heroes each, for a total of six heroes in the party.
If a hero of the same name is added twice, only one of the NPCs gets the special name, any others are renamed to another generic name. For example, if Koss is added to a party twice one Koss would be renamed to "Sunspear Warrior". For PvE the Koss which retains the name is used for dialogue in quests and missions.
[edit] Hero customization
A hero is customized by the player in much the same way as a character by using the inventory and Skills and Attributes Panel. When a hero has been added to the party, the player is able to customize the hero before leaving the town or outpost.
From the inventory panel the player can select the image of the hero they wish to customize. Here the player sees a "paper doll" of the hero. Items from the inventory of the player, which is shared with the hero, can be dragged onto slots for the hero as for a character. The hero can use and gain the benefit for items customized for the character they're associated with. As with a character they cannot equip items which are customized for characters they are not associated with.
The skills and attributes panel allows the player click the image of a hero they control and select the skills and set the secondary profession and attributes for that hero. Selecting skills and setting attributes is done as for characters, so skill templates can be used for a hero.
Hero armor does not need to be crafted or replaced. It is set at a level suitable for the hero's level and automatically increases in level with the hero level. The armor cannot be destroyed by using salvage so any items put into the armor will always be recoverable. More information on the hero armor, including changing the appearance of the armor is available on the hero armor page.
You cannot customize certain aspects of a hero, such as name, Primary profession, or armor color.
Some or all of heroes' default weapons and offhand items cannot be placed in storage.
[edit] Monitoring and controlling heroes
Basic information on a hero can be accessed when outside a town or outpost using the hero control panel. This panel can be used to set combat mode and control skill usage of the hero. Clicking on a skill in a hero's skill bar will instruct the hero to use that skill as soon as possible, on the currently selected target, if applicable. Holding down the Ctrl button while clicking will call out the skill you are using to the chat window.
The hero control panel can be opened and closed from the party window by selecting the button to the left of the hero name. The panel can be moved by dragging it to its new position. The state and position of the panels are saved by the game client.
You can see on the hero panel:
- the Hero's name and picture.
- the Hero's Health and Energy.
- a means to select and see the combat modes of the hero.
- a small skill bar for this character. This displays skill activation and recharge.
Directly under the panel, you can see the Hero's Morale Boost (or Death Penalty) and any Conditions, Hexes, Enchantments or Shouts affecting that hero. Ctrl-clicking these effects will also call it out to the chat window.
[edit] Movement
The compass for a player controlling a hero features four flag controls; one for each of the three possible heroes a player can control and an 'all heroes and henchmen' flag. On the party window each hero is given a number to the left of the name, this corresponds to the numbers on the compass.
A player can select the flag control from the bottom of the compass by clicking once and click on the compass area or on the terrain to instruct the hero or heroes to move to the location given. When the flag is removed, by double clicking on the flag control or using the red 'x' on the compass control, the heroes will return to the location of the player.
[edit] Behavior
The general behavior of the hero can be controlled by selecting the combat modes available on the hero panel; fight, guard or avoid combat. Generally speaking in fight mode the hero will actively and aggressively seek combat, in guard mode the hero will stick to a specific area and attack if attacked or told to attack, and in avoid combat mode play a defensive role and attack nothing.
The hero's AI determines when skills are used, but the routine can be interrupted by clicking on a skill on the hero's skill bar in the hero control panel. By clicking on a skill, the skill is prioritized and a green check mark appears on the skill until it is activated. The hero will not use any other skills until successfully using that skill. When activating the skill the hero will attempt to use it on the selected target, enemy or ally, if appropriate.
The player can prevent the hero from using a skill automatically by shift-clicking on the skill icon in the hero's skill panel.
[edit] Heroes in PvE
Heroes play an important role in the stories of Nightfall and Eye of the North. As the player progresses through the storyline they perform quests which grant access to heroes. Often a hero needs to be included in the party to access or complete certain quests or missions. Heroes can often have special dialogue in quests and missions, especially if they're compulsorily involved, and may sometimes chip in with comments when they are in a party even if they aren't required for the mission or quest.
Some heroes obtained in PvE may not start off at the maximum level and needs to be included in a party and gain experience just like a player character. Heroes will also gain experience if they are in the party when experience is rewarded for completing a quest. Similar to henchmen, heroes take a portion of the loot.
[edit] Kitting out
Fully equipping the full compliment of heroes in PvE is an expensive exercise. A player wanting to participate in hero battles would be well advised to use a PvP character for access to fully leveled heroes with maximum weapons and access to any unlocked items.
While maximum equipment for heroes isn't strictly required for PvE its expense makes it nice to have for many players. A full set of well-equipped Heroes is also useful in PvE, especially in hard mode, where a well-designed team with complementary skills can improve the chances of successfully clearing an area for the Vanquisher title.
It should be also noted that equipping heroes to suit a specialized build can be a disadvantage when it is necessary to use a different one.
[edit] Easy Leveling Strategies
- Heroes can enter hard mode without being level 20, take advantage of this when doing faction farming.
- Heroes can use Junundu before level 20 without any health, energy, or skill penalties.
- Use Scrolls to help improve the amount of experience earned per kill.
- Repeating the quest A Show of Force with the above strategies will result in very fast leveling of heroes.
[edit] Cheap Equipment Strategies
- Heroes can "share" runes and equipment if you are willing to invest your play time in moving runes and weapons from one character's heroes to another.
- Do not develop and equip a significant number of your heroes. This is cost effective, but it does of course limit your flexibility.
- The Live from the Land strategy means that a player simply gives heroes weapons, runes and insignia received as loot without spending any money. This does not produce optimal setup, but is still better than heroes having none of those upgrades.
- For weapons, the usage of bonus weapons is recommended as they are free and can cover most of heroes.
- Collector weapons provide an excellent alternative where bonus weapons are unavailable or unsuitable.
The bottom line is, even a hero with sub par equipment is better than a hero with no equipment at all.
[edit] Recruitment order
| Nightfall | |
|---|---|
| Istan | |
| | |
| | |
| (optional, mutually exclusive) | |
| | |
| Kryta | (optional, requires Guild Wars Prophecies) |
| Kaineng City | (optional, requires Guild Wars Factions) |
| Kourna | |
| (mutually exclusive) | |
| Vabbi | (optional, mutually exclusive) |
| | |
| Throne of Secrets | (optional) |
| Gate of Anguish | (optional) |
| Eye of the North | |
| Far Shiverpeaks | |
| | |
| (optional) | |
| | |
| Charr Homelands | |
| (optional) | |
| Tarnished Coast | (optional) |
| | |

