Player versus Environment
From Guild Wars Wiki
Player versus Environment (PvE) refers to gameplay in which players compete against computer-controlled opponents, rather than the human-controlled opponents one finds in Player versus Player (PvP).
Generally, PvE games involve advancing along a fixed storyline over time, interacting with NPCs which give out information and short-term goals. PvE may be played completely on one's own, though in online games, generally a player teams up with other players. In Guild Wars, you can also play with the aid of computer-controlled henchmen and/or heroes.
Guild Wars PvE characters are also called "roleplaying characters", including in the character creation screen.
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[edit] Missions and quests
In Guild Wars, the story is advanced primarily through a series of missions and quests to a pre-determined end. Completing these also progresses one geographically, opening up new areas of the campaign.
Each campaign (Prophecies, Factions, and Nightfall) has a separate, self-contained storyline, though players with multiple campaigns may play all three with a single character. The expansion pack, Eye of the North, also has a self-contained storyline available to players starting in any of the campaigns.
Some quests are required to advance the storyline, but secondary quests are entirely optional, and may tell side stories, adding depth to the game world. Some quests are repeatable.
[edit] Other goals and rewards
Although the main purpose of PvE is to unfold the story and reach its conclusion, many people enjoy collecting titles, elite armor, dye to customize armor and weapons, and high-quality rare or unique items. Players who own the Eye of the North expansion may also set up displays in the Hall of Monuments.
To get the money or items they desire, some people repeatedly clear ("farm") one or more areas, sometimes making an additional character or characters with specialized builds.
Unlocking weapon and armor upgrades, skills, and heroes can be done in the normal course of PvE. Some players attempt to do so as completely as possible for both PvE and PvP benefits. For instance, heroes have access to all skills (including elite skills) unlocked on an account, which is useful for both PvE and PvP play.
[edit] Endgame content
Once you complete a campaign, you may still continue playing. Many areas may be played repeatedly, for instance, elite missions, competitive missions, and challenge missions.
Hard mode, with more challenging missions and new goals, becomes available for each campaign once you complete it.
[edit] Relationship to PvP
- PvE characters may participate in PvP at any time, and there are several low-level arenas that are available only to PvE characters.
- All skills (except PvE-only skills from titles and missions) and heroes unlocked in PvE are available to PvP characters.
- PvP equipment for both characters and heroes may be upgraded with any component unlocked on the account.
- Guilds can only be created by PvE characters, as guild registrars are only available in certain PvE areas.

