Guild Wars Prophecies

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Guild Wars Prophecies or Prophecies, initially known simply as Guild Wars, is the first released campaign of Guild Wars. The release date was April 28, 2005.

Contents

[edit] Content and Packaging

[edit] Guild Wars Standard Edition (box content)

The Guild Wars Standard Edition box with 2 fold out flaps comes in 3 different looks (different character pictures on the cover) and includes the following:

  • Game discs (3)
  • The GuildWars Manuscripts game manual
  • GuildWars Quick Reference card
  • Install Guild Wars installation information sheet

[edit] Guild Wars Collector's Edition (box content)

The Guild Wars Collector's Edition box includes the above content plus the following collector's edition exclusives:

  • Collector's Exclusive: Divine Aura
  • Logitech Internet Chat Headset
  • Teamspeak Software (custom version)
  • Teamspeak Installation Guide information sheet
  • Hardcover Guild Wars Art Book
  • Guild Wars Soundtrack CD

[edit] Guild Wars Special Edition (box content)

The Guild Wars Special Edition box includes the Standard Edition content plus the following Special Edition exclusives:

  • Guild Wars Soundtrack CD
  • Guild Wars Manual: The Manuscripts: 144 pages of information (Different from Collector's Edition)
  • Hardcover Guild Wars Art Book: The Art of Guild Wars Book 2; 72 Pages (Different from Collector's Edition)
  • Unlock code for 7 normal skills, 1 Elite skill and 2 weapon or armor upgrades
  • Bonus Music Key: Free access to additional in-game music from DirectSong
  • Map of Tyria; 600mm by 360mm, folded

[edit] Guild Wars Game of the Year Edition (America/New Zealand) (box content)

In the "Game of the Year" edition, you can type in "/bonus" in the chat system while in a town or outpost to unlock and create 7 max weapons exclusive to the Game of the Year edition customized for your character . (This can be done as many times as you wish, but only weapons not already in your inventory will be created.)

  • Game on two CD-ROM
  • The GuildWars Manuscripts game manual (America only)
  • GuildWars Quick Reference card
  • Install Guild Wars installation information sheet
  • NCsoft Trial Codes booklet
  • NCsoft Product Catalog
  • Access Key Card

[edit] Guild Wars 1 Million Edition (Europe) (box content)

  • Game discs (2)
  • The GuildWars Manuscripts game manual
  • GuildWars Quick Reference card
  • Install Guild Wars installation information sheet
  • Guild Wars Soundtrack CD
  • Guild Wars poster (Eve on one side, Factions Assassin on the reverse)
  • Unlock code for bonus weapons

[edit] Guild Wars Platinum Edition (Box Content)

  • Guild Wars Prophecies
  • Guild Wars Eye of the North
  • Both games on single DVD
  • Reduced Price
  • Specialty Box
  • Color manual (93 pages)

[edit] Professions

Guild Wars Prophecies provided the players with the six core professions that are currently featured in every Guild Wars installment.

Warrior Warrior

The Warrior is the only melee class of the original 6 professions. The warrior's skills are designed to enhance the use of swords, axes, shields and hammers and they are able to use the most resilient armor in the game. These characters are the brute tanks, capable of taking and delivering more physical damage than the other professions. They also have the primary attribute Strength, which grants extra armor penetration when using melee skills. They also have access to Stances which modify their abilities, and Shouts to boost the party's performance and impair groups of enemies. Warriors generally follow the god of war, Balthazar.

RangerRanger

The bow-wielding class, this profession also serves as a nature class, with skills for bows, pets, and environmental superiority. Their attributes are, respectively, Marksmanship, Beast Mastery, and Wilderness Survival. Their primary attribute is Expertise, which reduces the energy cost of attacks, skills, and certain spells. Rangers follow the goddess of Nature, Melandru.

Monk Monk

The healer class, this class serves as a healer, smiter, and protector. Their attributes are, respectively, Healing Prayers, Protection Prayers, and Smiting Prayers. Their primary attribute is Divine Favor, which gives additional healing to their spells. Monks generally follow Dwayna when healing or protecting and follow Balthazar when smiting.

Elementalist Elementalist

The sorcerer class, specializing in air, earth, fire, or water magic, allowing it to offer many different advantages.Their primary attribute is Energy Storage, which gives them additional Energy. Elementalists follow the god depending on what attribute they study. Air Elementalists follow Dwayna, earth Elementalists follow Melandru, water Elementalists follow Grenth, and fire Elementalists follow Balthazar.

Necromancer Necromancer

The death-based class, featuring hexes and corpse exploitation skills. The Necromancer's attributes are Blood Magic, Death Magic, and Curses. Their primary attribute is Soul Reaping, which provides the Necromancer with additional energy from fallen foes (or allies). They follow Grenth.

Mesmer Mesmer

A spellcasting class, using skills to interfere with the opponent's energy, health, and skills. A Mesmer's magical ability is best described as magic of the mind. Their attributes are Domination Magic, Illusion Magic, and Inspiration Magic. Their primary attribute is Fast Casting, which increase their speed of spells and signet casting. They follow Lyssa.

[edit] Tyria

Continent of Tyria
Continent of Tyria
Concept Art
Concept Art

The continent that Guild Wars Prophecies is based on offers a myriad of opportunities for the player.

[edit] 6 Distinct Regions

Ruins of Ascalon
A kingdom ravaged by war and destruction
Shiverpeak Mountains
Snowy mountains plagued by a brutal civil war
Kryta
Beautiful grasslands and small forests guarded by the White Mantle
Maguuma Jungle
A lush forest area overrun by plantlife
Crystal Desert
An arid desert inhabited by the ghosts of former warriors
Ring of Fire Islands
A hellish chain of islands ruled by volcanoes

[edit] Guild Halls

Though Guild Hall ownership is not limited by campaign owned, seven of the eight available at the release of Propchecies are based on these parts of Tyria's landscape.

[edit] Storyline

Guild Wars offers a slew of themed missions, quests, and rewards.

[edit] 25 Co-operative Missions

[edit] 205 Quests

[edit] Player versus Player

Guild Wars is as much a PvP-oriented game as it is PvE.

[edit] Random Arenas

Random teams of four compete against each other for various objectives.

[edit] Team Arenas

Pre-arranged teams of four compete for various objectives.

[edit] Heroes Ascent

Teams of eight progress through several stages to battle for control of the Hall of Heroes.

[edit] Guild Battles

Two guilds stage a battle at one of the guild's hall. They tactically compete to control a flag stand and ultimately kill the opposing team's guild lord. Wins in Guild Battles are recorded for the ladder during tournament seasons.


[edit] Access

Access to Guild Wars Prophecies requires a valid access key to be added to your account. Once added, select Prophecies when creating a new character to create a new Prophecies character. Existing characters from other campaigns can access Tyria via a special quest. See the Tyria article for more details.

[edit] See the links below for more information


Guild Wars releases
Campaigns: PropheciesFactionsNightfall
Expansions: Eye of the North Others: Bonus Mission Pack
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