Tyria
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[edit] Major Regions
Tyria and the surrounding islands are divided into several major regions
Regions in Guild Wars Prophecies
- Ascalon: A land of hills that occupies the northeastern area of the continent.
- Kryta: A lush and green area found in the central-western area of the continents.
- The Shiverpeak Mountains: A giant mountain chain that acts as a divider running north to south between Ascalon and Kryta. The Shiverpeak Mountains have two subregions accessible the Prophecies campaign.
- The Maguuma Jungle: A dense jungle found in the western area of the continent.
- The Crystal Desert: A barren desert found in the southeastern area of the continent.
- The Ring of Fire Islands: An island chain found past the southwestern shores of the continent.
Regions in Eye of the North
- The Far Shiverpeaks: The homeland of the Norn, beyond the Northern Shiverpeaks.
- The Tarnished Coast: A tropical region south of the Maguuma jungle.
- The Charr Homelands: A verdant region north of Ascalon.
Inaccessible regions
- The remnants of the peninsula of Orr.
- The Blazeridge Mountains which separate Ascalon from the Crystal Desert.
[edit] Getting there
Getting to Tyria requires a valid Prophecies or Eye of the North access key to have been added to your account. Once added, you can either create a new Prophecies character via the character selection screen*, or take an existing character over by completing one of the following quests:
*Only if you have a Prophecies key.
[edit] From Cantha
- Take the quest Chaos in Kryta from Guardsman Chienpo in Kaineng Center.
[edit] From Elona
- Take the quest Terror in Tyria from Deras Tenderlin in Kamadan, Jewel of Istan.
- Note: You must have reached the Consulate Docks outpost (by completing The Time is Nigh), or been born in Cantha for this quest to be obtainable.

