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Verdant Cascades
From Guild Wars Wiki
This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
| Verdant Cascades | |
|---|---|
| | |
| Campaign | Eye of the North |
| Region | Tarnished Coast |
| Type | Explorable area |
| Exit(s) | Varajar Fells Umbral Grotto Slavers' Exile |
| Images | |
| Interactive Map Non-interactive maps | |
The Verdant Cascades, part of the Woodland Cascades north of Kryta, draws its name from the lush flora, flowing waters, and cascading falls all around it, attracting even Jotun from the Shiverpeak Mountains to its northeastern cliffs. The Riders claim the east, the Skelk infest the north, and the Quetzal Tengu have settled in the southwestern corner.
Contents |
[edit] Exits
- Varajar Fells (northeast)
- Umbral Grotto (west)
- Slavers' Exile (southeast, sealed prior to completing A Time for Heroes)
[edit] NPCs
[edit] Blessings
[edit] Other allies
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20 Roall (Collector of 5 Skelk Claws)
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1 Swarm of Bees
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8 Moa Bird
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20 (30) Snow Wurm (become hostile if you challenge Ulfarr Leadfoot)
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20 Asura Trooper (dead)
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20 Ulfarr Leadfoot
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20 Frida Unmoven
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0 Wandering Norn Hunter (dead)
[edit] Charmable animals
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8 (8) Moa Bird
[edit] Foes
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24 (26) Bloodweaver
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24 (26) Venomweaver
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15 (25) Elder Crocodile
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28 (30) Jotun Skullsmasher
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20 (26) Wind Rider
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24 (26) Skelk Scourger
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28 (30) Skelk Afflictor
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28 (30) Skelk Reaper
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20 (26) Quetzal Stark
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20 (26) Quetzal Keen
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20 (26) Quetzal Dark
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20 (26) Quetzal Sly
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28 (30) Bridge Troll
[edit] Bosses
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28 (30) Facet of Destruction → Gladiator's Defense (during The Cipher of Balthazar)
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24 (30) Wilderm Wrathspew → Migraine (Wilderm's Wand)
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28 (30) Kaykitt Hidemender → Withdraw Hexes (Kaykitt's Focus)
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24 (30) Petraj the Evasive → Glass Arrows (Petraj's Recurve Bow)
[edit] Objects
[edit] Notes
- There is a large flock of moa birds to the north of the exit to Umbral Grotto.
- There is a large group of hostile elder crocodiles in the north at the waterfall cave.
- Around each of the Notice to Trespassers, you will see some corpses as well as two Skelk. When you approach, a nearby group of Quetzal will charge the Skelk and attack them.
- Environment Effects:
- Rock Slide (cave northwest of center)
- Vanquisher runs of this area without active quests require defeating around 290 foes. Including quest influences, it has been reported to range from 268 to 308.
- The Skelk and Quetzal are hostile to each other.
- The are hidden arachnids in the eastern side of the caves to the northeast.
- There is one spot to the southwest of Wilderm Wrathspew's position where a few hidden Skelk appear one at a time.
- Near the center, two groups of Quetzal appear to be dueling each other. You can either wait for one side to finish the other, or engage them.
- Near the portal to Olafstead there is a cave full of Jotun if you have problems finding your last group.
- Another place to look for your last group is along the southern boundary - there's a large hill with an easy-to-miss path behind it.
| Explorable areas in the Tarnished Coast |
|---|
| Arbor Bay • Alcazia Tangle • Magus Stones • Polymock Coliseum • Riven Earth • Sparkfly Swamp • Verdant Cascades |
| Towns and outposts • Missions • Landmarks |