Vanquisher

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Vanquisher
Eternal Legendary Vanquisher.jpg
Campaign Prophecies
Factions
Nightfall
Title type Character
Disambig icon.png "VQ" redirects here. For the pre-Searing Vanguard quests, see Lieutenant Langmar.

The Vanquisher title tracks are granted to a character who clears all explorable areas of foes in hard mode. There is one single-tiered title track for each campaign. Acquiring all of them will complete the Legendary Vanquisher title track. These titles can be displayed in the "Honor" monument.

Contents

[edit] Vanquisher title track

Title1 Campaign Areas vanquished
Tyrian Vanquisher Prophecies 54
Canthan Vanquisher Factions 33
Elonian Vanquisher Nightfall 34
1 These titles are distinct single-level tracks; each one counts towards the Kind of a Big Deal title track.

[edit] Legendary Vanquisher title track

Title Total maxed vanquisher
Legendary Vanquisher 3

[edit] Acquisition

Zen Daijun vanquished, on the World Map of Shing Jea Island.

Vanquisher is a title given for "vanquishing" all explorable areas found in Tyria, Cantha, or Elona. Only areas marked on the World Map with a small helmet (that appears while the hard mode option has been selected in the Party Formation panel) can be vanquished.

[edit] Vanquishing an area

The Vanquisher counter in its incomplete (with 1 foe vanquished) and completed state, respectively.

To vanquish an area, you must defeat every primary foe that spawns in hard mode, which means you do not have to kill any of the following:

You can track your progress via the hard mode indicator icon, which appears in your effects monitor whenever you enter an explorable area in hard mode. In hard mode explorable areas that can be vanquished, the red bar stretches to reflect the fraction of already-spawned total; the number indicates the total killed so far; since the number you must kill is not fixed, the red bar can shrink even as the number killed increases.

Should every member of your party reach 60% Death Penalty before completely vanquishing the area, your party will be defeated and be returned to its originating outpost. In contrast, if you complete a vanquish and then trigger new spawns (e.g. from a quest), those foes are not counted as part of your total; you still get credit at the original number.

[edit] Rewards for vanquishing

The gold helmet that appears to show that you have finished vanquishing the current area.

When an area has been successfully vanquished, a message will appear to notify you of your success. If this is the first time you vanquished that area, your title track progresses and the hard mode map icon for the vanquished area will change from a red color to a gold color.

You will then be rewarded with both experience and gold equal to 5 times the number of foes defeated in the area. In some regions, you will earn additional reputation with the local population:

Specific weekly bonuses can increase these rewards. An area can be vanquished multiple times, allowing you to repeat an area to gain the rewards.

Bug Bug.The hard mode version of the World Map will mark all explorable areas in Tyria as if each is available for vanquishing, even if your character has only started either Prophecies or Eye of the North. The bug also applies to missions and dungeons, but only shows up if your account is linked to both campaigns.

[edit] Explorable area kill counts

[edit] Prophecies

Explorable area Average
count1
Min
count
Max
count
Average
XP & gold2
Bonus
points
Notes
Ascalon 3
Ascalon Foothills 55 51 59 275 -  
Diessa Lowlands 332 271 393 1660 - Has hidden Devourers. Fewer foes during Then and Now, Here and There.
Dragon's Gullet 127 119 135 635 - Has hidden Devourers.
Eastern Frontier 195 170 219 975 - Has hidden Devourers. More foes plus titans during The Last Day Dawns.
Flame Temple Corridor 109 96 122 545 - Has hidden Devourers.
Old Ascalon 244 196 291 1220 - Has hidden Devourers and Crown of Thorns.
Pockmark Flats 190 146 234 950 - Has hidden Devourers. Additional ally during Replacement Healers.
Regent Valley 152 125 178 760 - Has hidden Devourers.
The Breach 117 99 134 585 - Has hidden Devourers and Crown of Thorns.
Northern Shiverpeaks 3
Anvil Rock 195 137 252 975 -  
Deldrimor Bowl 180 150 210 900 - More foes during Hungry Devourer. Bug: you may need to walk near Griffon's mouth entrance to get the title.
Griffon's Mouth 48 43 53 240 -  
Iron Horse Mine 177 160 194 885 -  
Traveler's Vale 177 163 191 885 - More foes during The Way is Blocked. Extra ally during The Wayward Monk. Has hidden Juniper Barks.
Kryta (without War in Kryta) 3, 5
Cursed Lands 76 72 79 380 - Has hidden Grasping Ghouls.
Kessex Peak 177 156 197 885 - Has hidden foes. Fewer foes during the Villainy of Galrath.
Majesty's Rest 65 44 85 325 - Has hidden foes. Easier to vanquish from the east as the western half contains only hidden foes. Prepare for Rotscale. Additional allies during Commandeering a Mortal Vessel.
Nebo Terrace 169 138 199 845 - Has hidden Spined Aloes. Fewer foes during A Very Grentchie Wintersday.
North Kryta Province 169 97 241 845 - Has hidden foes. More foes during Graven Images and fewer foes during Defend North Kryta Province.
Scoundrel's Rise 83 66 100 415 - More foes during Reversing the Skales.
Stingray Strand 160 149 170 800 - Has hidden Large Spined Aloes.
Talmark Wilderness 223 201 244 1115 - Has hidden foes.
Tears of the Fallen 68 64 71 340 -  
The Black Curtain 232 207 256 1160 - Has many hidden foes.
Twin Serpent Lakes 183 171 194 915 - Has hidden Spined Aloes.
Watchtower Coast 160 149 170 800 - Has more foes during the Undead Hordes. Has hidden Spined Aloes. Cannot be reached with a party of 8.
Kryta (during War in Kryta) 3, 6
Cursed Lands (War in Kryta) 86 82 89 430 - Has hidden Spined Aloes and Reed Stalkers.
Kessex Peak (War in Kryta) 184 162 205 920 - Has hidden foes. Fewer foes during the Villainy of Galrath.
Nebo Terrace (War in Kryta) 239 205 272 1195 - Has hidden Spined Aloes. More foes with Courier Falken.
North Kryta Province (War in Kryta) 190 166 213 950 - Has hidden foes. More foes with Courier Falken and Wanted: Inquisitor Lashona. Less partway through Mustering a Response done properly.
Scoundrel's Rise (War in Kryta) 66 66 66 330 - Fewer foes during Wanted: Inquisitor Bauer.
Talmark Wilderness (War in Kryta) 197 192 202 985 - Has hidden foes. No White Mantle spawns.
The Black Curtain (War in Kryta) 293 276 309 1465 - Has many hidden foes.
Twin Serpent Lakes (War in Kryta) 137 124 150 685 - Has hidden Spined Aloes.
Watchtower Coast (War in Kryta) 173 120 226 865 - More foes with Courier Falken and during the Undead Hordes. Has hidden Spined Aloes. Cannot be reached with a party of 8.
Maguuma Jungle 3
Dry Top 56 50 61 280 - Has hidden Devourers.
Ettin's Back 193 165 220 965 - Has hidden Devourers and Moss Scarabs.
Mamnoon Lagoon 58 55 60 290 - Has hidden foes.
Reed Bog 86 64 107 430 - Has hidden foes.
Sage Lands 236 176 296 1180 - Has many hidden foes.
Silverwood 209 196 221 1045 - Has hidden foes.
Tangle Root 215 191 239 1075 - Has hidden foes.
The Falls 303 279 327 1515 - Has hidden foes.
Crystal Desert 4
Diviner's Ascent 129 99 159 645 - Has hidden foes.
Prophet's Path 266 214 317 1330 - Has hidden foes.
Salt Flats 200 157 243 1000 - Has many hidden foes.
Skyward Reach 170 162 178 850 - Has hidden foes.
The Arid Sea 111 87 134 555 - Has hidden foes.
The Scar 254 233 274 1270 - Has hidden Devourers and Scarabs.
Vulture Drifts 234 207 261 1170 - Has hidden foes.
Southern Shiverpeaks
Dreadnought's Drift 118 112 124 590 - Has hidden foes.
Frozen Forest 314 305 323 1570 - Has hidden foes.
Grenth's Footprint 241 238 243 1205 -  
Ice Floe 207 189 224 1035 -  
Icedome 131 120 141 655 -  
Lornar's Pass 286 270 301 1430 - Has hidden Frost Wurms.
Mineral Springs 195 182 208 975 - Has hidden foes. Fewer foes during Defend Droknar's Forge.
Snake Dance 359 306 412 1795 - Has hidden foes.
Spearhead Peak 219 204 234 1095 -  
Talus Chute 398 375 420 1990 - Has hidden foes.
Tasca's Demise 93 78 107 465 -  
Witman's Folly 100 88 112 500 - Has hidden foes.
Ring of Fire Island Chain
Perdition Rock 232 217 246 1160 - Has hidden Phantoms and Wurms.
1 Your kill count may vary significantly due to the influence of active quests.
2 Total gold reward accumulated from vanquishing these areas averages to about 49 Platinum.
3 Can be done with 8 players from Temple of the Ages.
4 Can be done with 8 players if you have Nightfall and go through Crystal Overlook.
5 The non-War in Kryta-versions are available before completing either Prophecies or Eye of the North (for vanquishing, hard mode must have been unlocked on a different character) and after finishing The Battle for Lion's Arch when no Wanted quest is active.
6 There are no War in Kryta-versions for Stingray Strand and Tears of the Fallen.

[edit] Factions

Explorable area Average
count1
Min
count
Max
count
Average
XP & gold2
Bonus
points
Notes
Shing Jea Island (without Winds of Change) 3
Haiju Lagoon 178 158 198 890 - Has hidden Naga and Oni. More foes during The Naga Source and The Thieving Nanny.
Jaya Bluffs 185 168 202 925 - Extra ally during The Rite of Valor. Has hidden Oni.
Kinya Province 115 83 146 575 - Much fewer foes during A Strange Request. Has hidden Naga, Kappa and Lesser Oni.
Minister Cho's Estate 209 200 218 1045 - Has hidden Lesser Oni.
Panjiang Peninsula 168 131 204 840 - Has hidden Crimson Skull, Naga, and Lesser Oni.
Saoshang Trail 33 28 37 165 - Has hidden foes. Larger party from Seitung Harbor, but fewer foes from Shing Jea Monastery.
Sunqua Vale 125 98 152 625 - Has hidden Crimson Skull, Mantids, Naga, Kappa and Lesser Oni. Fewer foes during A Strange Request.
Zen Daijun 163 160 166 815 - Or 1, a special case for Factions characters after An Unwelcome Guest; just kill any charmable animal. Will not work if party contains non-Factions characters.
Shing Jea Island (during Winds of Change)
Haiju Lagoon (Winds of Change) 75 56 94 375 - More foes during The Naga Source and The Thieving Nanny.
Minister Cho's Estate (Winds of Change) 243 243 243 1215 -
Zen Daijun (Winds of Change) 297 254 339 1485 - A lot more foes during Cleansing Zen Daijun. Aforementioned special case still works if you have a teammate who hasn't started Winds of Change yet.
Kaineng City (without Winds of Change) 3
Bukdek Byway 117 63 170 585 - Fewer foes during Chasing Zenmai and The Drunken Master. If doing both, defeating the Drunken Master is enough to vanquish the area. You must not have the 2 quests Eliminate the Am Fah and Eliminate the Jade Brotherhood in your quest log. Has hidden foes.
Nahpui Quarter 104 96 112 520 -  
Pongmei Valley 154 136 171 770 - Additional ally during The Count's Daughter (Mhenlo) or The Convocation (Master Togo).
Raisu Palace 255 242 267 1275 - Many hidden when moving near the spirit portals.
Shadow's Passage 16 6 25 80 - Fewer foes from Dragon's Throat. Has hidden foes.
Shenzun Tunnels 232 207 256 1160 - Has hidden foes. Gain allies and fewer foes during Battle in the Sewers.
Sunjiang District 203 195 210 1015 - Has hidden Am Fah. Additional ally (Mhenlo) during The Count's Daughter.
Tahnnakai Temple 127 121 132 635 - Only 2 kills needed if A Meeting With the Emperor is active.
Wajjun Bazaar 235 70 400 1175 - A lot fewer foes during Seek out Brother Tosai (typically 95); more foes during Captured; The Gangs of Kaineng will increase the total number of foes to around 400.
Xaquang Skyway 161 153 168 805 -  
Kaineng City (during Winds of Change)
Bukdek Byway (Winds of Change) 132 132 132 660 - Has hidden foes.
Pongmei Valley (Winds of Change) 124 120 127 620 - Has hidden Am Fah. Additional ally during The Count's Daughter (Mhenlo) or The Convocation (Master Togo).
Shadow's Passage (Winds of Change) 31 22 39 155 - Fewer foes from Dragon's Throat. Has hidden foes. More foes during Cleansing Shadow's Passage.
Shenzun Tunnels (Winds of Change) 218 216 220 1090 - Has hidden foes. Gain allies and fewer foes during Battle in the Sewers.
Sunjiang District (Winds of Change) 168 140 195 840 - Has hidden Am Fah. Additional ally (Mhenlo) during The Count's Daughter.
Echovald Forest (without Winds of Change) 3
Bonus points are Kurzick faction
Arborstone 309 245 372 1545 15450 Slightly fewer foes with Song and Stone, slightly more with Wardens On the March. Additional ally (Mhenlo) during The Count's Daughter.
Drazach Thicket 244 207 281 1220 12200 Has hidden Oni and Wardens. More foes during Duel of the Houses and In the Army Now.
Ferndale 286 225 346 1430 14300 Has hidden Oni and Wardens. More foes during Kurzick Supply Lines and Scouting Ferndale.
Melandru's Hope 193 157 228 965 9650 A lot more foes during Securing Echovald Forest.
Morostav Trail 293 269 316 1465 14650  
Mourning Veil Falls 214 200 227 1070 10700 Has hidden Oni.
The Eternal Grove 241 226 256 1205 12050 Has hidden Oni.
Echovald Forest (during Winds of Change)
Bonus points are Kurzick faction
Morostav Trail (Winds of Change) 272 268 275 1360 13600 Has hidden Oni.
The Jade Sea (without Winds of Change) 3
Bonus points are Luxon faction
Archipelagos 197 156 238 985 9850 Has hidden Oni.
Boreas Seabed 192 147 237 960 9600 Has hidden Oni. Fewer foes before talking to Rion during Protect the Halcyon.
Gyala Hatchery 196 183 209 980 9800 Has hidden Oni.
Maishang Hills 212 150 274 1060 10600 Has hidden Oni. Fewer foes before talking to Khim during Attack the Kurzicks!.
Mount Qinkai 159 128 190 795 7950 Has hidden Oni. More foes during Scout the Coast and Return of the Yeti.
Rhea's Crater 248 224 271 1240 12400 Has hidden Oni. More foes, but useful allies during Outcasts in the Quarry.
Silent Surf 259 235 283 1295 12950 Has hidden Oni.
Unwaking Waters 146 134 158 730 7300 Has hidden Oni and Outcasts. Additional Outcast foes in areas unreachable by foot during Outcasts in the Quarry.
The Jade Sea (during Winds of Change)
Bonus points are Luxon faction
Rhea's Crater (Winds of Change) 207 207 207 1035 10350 Has hidden Oni. More foes, but useful allies during Outcasts in the Quarry.
Silent Surf (Winds of Change) 225 225 225 1125 11250 Has hidden Oni.
1 Your kill count may vary significantly due to the influence of active quests.
2 Total gold reward accumulated from vanquishing these areas averages to about 30 Platinum.
3 The non-Winds of Change-versions are available before completing Factions (for vanquishing, hard mode must have been unlocked on a different character) or with the Memories of Purity quest active (unlocked after Cleansing Morostav Trail has been completed).

[edit] Nightfall

Explorable area Average
count1
Min
count
Max
count
Average
XP & gold2
Bonus
points3
Notes
Istan
Bonus Points are Sunspear promotion points
Cliffs of Dohjok 157 113 201 785 785 A lot more foes during Skree Hatchling Season. Hidden Rinkhal Monitors near Keshel the Voracious. Larger party from Beknur Harbor or Blacktide Den.
Fahranur, The First City 220 196 244 1100 1100 More foes during A Perplexing Plague and Defender's Choice. Larger party from Blacktide Den.
Issnur Isles 350 339 361 1750 1750 More foes during Moa'vu'Kaal, Awakened.
Lahtenda Bog 484 356 611 2420 2420 A lot more foes with quests, especially What Do You Do with a Drunken Shauben?. Has many hidden Mandragors.
Mehtani Keys 246 210 281 1230 1230 Has hidden Mandragors. A lot more foes during the Cyclone Palace.
Plains of Jarin 209 188 229 1045 1045 Has hidden Mandragors. More foes during Material Girl. During Zaishen Elite, you must defeat the two Acolytes to successfully vanquish the area. Larger party by talking to Dockmaster Dimedeh or by completing the Blacktide Den, Venta Cemetery, or Abaddon's Gate mission.
Zehlon Reach 243 222 264 1215 1215 All quests here spawn foes. Larger party from Beknur Harbor or Blacktide Den through Cliffs of Dohjok. Has hidden Mandragors.
Kourna
Bonus Points are Sunspear promotion points
Arkjok Ward 324 279 368 1620 1620 Has hidden Mandragors. More foes during A Little Recon and A Prescription for Conscription.
Bahdok Caverns 281 258 304 1405 1405 Has hidden Mandragors.
Barbarous Shore 177 153 201 885 885 Clear western portion first - many hidden Mandragors in the eastern portion. Fewer foes during Koss Goes Recruiting.
Dejarin Estate 249 230 268 1245 1245  
Gandara, the Moon Fortress 94 64 124 470 470 A lot more foes until A Thorn in Varesh's Side is completed.
Jahai Bluffs 285 260 310 1425 1425 Has hidden Mandragors. Fewer foes with Eavesdropping if quest location is avoided.
Marga Coast 292 254 330 1460 1460 Has hidden Frigid Skales and Insects. Additional ally during Feeding Frenzy.
Sunward Marches 297 267 327 1485 1485 Has hidden Mandragors. Additional allies (6) and foes during And a Hero Shall Lead Them.
The Floodplain of Mahnkelon 232 200 264 1160 1160 Has hidden Insects, Mandragors, and Skale.
Turai's Procession 241 163 319 1205 1205 A lot more foes during Mirza's Last Stand or Battle of Turai's Procession. Fewer foes before Troubled Lands is completed.
Vabbi
Bonus Points are Lightbringer promotion points
Forum Highlands 289 243 334 1445 1445 A lot more foes with Desperate Measures.
Garden of Seborhin 261 214 307 1305 1305 A lot more foes during Plague of Frogs. Has hidden beetles in the southeast. Without active quests, there are no foes in the western half of the actual garden.
Holdings of Chokhin 234 220 248 1170 1170 Fewer foes with the Madness of Prophecy. No foes inside the Halls of Chokhin.
Resplendent Makuun 182 157 206 910 910 No foes inside the central structure. More foes during Guard Rescue. Additional ally during Goren's Stuff: Part 1.
The Hidden City of Ahdashim 231 205 257 1155 1155 Has hidden Djinn and Beetles. More foes during Gift of the Djinn.
The Mirror of Lyss 204 158 249 1020 1020 More foes during the Madness of Prophecy and the Search for Survivors.
Vehjin Mines 173 139 206 865 865 Fewer foes with Master of Whispers in the party before doing Coffer of Joko.
Vehtendi Valley 242 225 259 1210 1210 Fewer foes during Rally the Princes.
Wilderness of Bahdza 168 159 176 840 840 Fewer foes after the completion of Destroy the Harpies, Extinction, and Population Control. Has hidden beetles.
Yatendi Canyons 212 191 232 1060 1060  
The Desolation
Bonus Points are Lightbringer promotion points
Crystal Overlook 196 190 201 980 980 Has hidden Desert Wurms.
Joko's Domain 382 326 438 1910 1910 More foes during Return of the Undead King. Additional allies during Open the Flood Gates of Death. Highly recommended to enter from Bone Palace. Has hidden Desert Wurms and Mandragors. Cannot be vanquished while A Deal's a Deal is active.
Poisoned Outcrops 227 176 277 1135 1135 A lot more foes during the Growing Threat and the Hallowed Point. Has a few hidden insects.
The Alkali Pan 300 281 319 1500 1500 Has hidden Mandragor and Desert Wurms.
The Ruptured Heart 240 236 243 1200 1200 Has hidden Desert Wurms.
The Shattered Ravines 310 278 341 1550 1550 A lot more foes during Refuse the King and Destroy the Ungrateful Slaves Has hidden insects and Desert Wurms.
The Sulfurous Wastes 329 237 421 1645 1645 Has hidden Mandragors and Desert Wurms. Requires Junundu Smash to access a small northern area. All quests that take place here increase the number of foes significantly.
1 Your kill count may vary significantly due to the influence of active quests.
2 Total gold reward accumulated from vanquishing these areas averages to about 42 Platinum.
3 Totaling over 21k Sunspear points and 20k Lightbringer points in addition to the bounties.

[edit] Eye of The North

Vanquishing these areas will not count towards Legendary Vanquisher but for the Master of the North title track instead.

Explorable area Average
count1
Min
count
Max
count
Average
XP & gold2
Bonus
points
Notes
Far Shiverpeaks
Bonus Points are Norn reputation points
Bjora Marches 236 220 252 1180 1180 Has hidden Wurms and Mandragors. Additional allies and foes during Leader of the Pack.
Drakkar Lake 429 330 527 2145 2145 Has hidden Vaettir and Wurms. Avoid the Rabbit hole for less foes.
Ice Cliff Chasms 152 141 163 760 760 Has hidden Mountain Aloes.
Jaga Moraine 271 251 290 1355 1355 Has hidden Mountain Aloes and Wurms.
Norrhart Domains 258 229 286 1290 1290 More foes during Charr Invaders. Fewer foes during Tracking the Nornbear.
Varajar Fells 502 463 541 2510 2510 Has hidden Vaettir and Phantoms. More foes during Haunted. Fewer foes during The Path to Revelations and A Good Deed.
Charr Homelands
Bonus Points are Vanguard reputation points
Dalada Uplands 292 278 306 1460 1460 Has hidden Rockshot Devourers.
Grothmar Wardowns 217 189 245 1085 1085 Fewer foes after Against the Charr.
Sacnoth Valley 429 390 467 2145 2145  
Tarnished Coast
Bonus Points are Asuran reputation points
Alcazia Tangle 229 220 237 1145 1145 Shing Jea Sherman can be used as an additional ally for foes to target, which can relieve some pressure off your party.
Arbor Bay 469 375 563 2345 2345 Has hidden Incubi and Arachnids. More foes during O Brave New World.
Magus Stones 389 368 409 1945 1945 Has hidden Arachnids.
Riven Earth 280 260 299 1400 1400 Has hidden Arachnids.
Sparkfly Swamp 332 310 353 1660 1660 Has hidden Arachnids. Additional allies during Frogstomp and/or Giriff's War/Tekks's War. Additional ally and more foes during Give Peace a Chance.
Verdant Cascades 288 268 308 1440 1440 Has hidden Skelk and Spiders.
1 Your kill count may vary significantly due to the influence of active quests.
2 Total gold reward accumulated from vanquishing these areas averages to about 24 Platinum.

[edit] Larger party sizes

You can increase your party size for vanquishing by starting from an outpost further along in the campaign; this is often called caravan vanquishing. Since you will not be able to enter outposts along the way, plan carefully, e.g. allow for sufficient inventory space and bring death penalty removal items.

The following outposts can be used to increase party sizes for the listed areas:

[edit] Prophecies

Outpost Party size Vanquishable areas
Yak's Bend 6 Ascalon, up to the Eastern Frontier.
Temple of the Ages 8 Maguuma Jungle, Kryta (except Watchtower Coast), Northern Shiverpeaks, and Ascalon up to the Eastern Frontier.
Camp Rankor or
Deldrimor War Camp
8 Southern Shiverpeaks up to Lornar's Pass.
Mouth of Torment
(requires Nightfall)
8 Crystal Desert, via Crystal Overlook and crossing into the Arid Sea.

[edit] Nightfall

Outpost Party size Vanquishable areas
Beknur Harbor or
Blacktide Den
8 Zehlon Reach.
Dajkah Inlet 8 Plains of Jarin

Dockmaster Dimedeh will teleport the party to Kamadan:
all players, any henchmen available in Kamadan, and up to three heroes per player (maximum of six, for two players).

[edit] Post-mission caravans

A party of 8 can also caravan vanquish the Plains of Jarin after completing one of the following missions:

Mission Arrival point Party composition
Blacktide Den Sunspear Great Hall Same as Dajkah Inlet above (players, henchmen available in the hall, and up to three heroes per player).
Venta Cemetery Kamadan Same as Dajkah Inlet above (players, local henchmen, up to three heroes per player)
Abaddon's Gate Kamadan Players only. (Speak to Volatiss in the Throne of Secrets to be transported back to Istan.)

[edit] Notes

  • Unspawned popup foes do not need to be killed to vanquish the area, but they must be killed once they have spawned. However, if a Wurm has been spawned but it is underground at the time when the last foe has been killed (except for the Wurm), you will have vanquished the area even though the Wurm will pop back up.
  • Passive charmable animals do not have to be killed unless they become hostile. Once they are hostile, they must be killed, and will add to the kill count, and the Vanquisher bonus for that area. A minion master in need of corpses should consider killing them anyway.
  • Unlike bounties, the Vanquisher kill count will count all enemy deaths, even those not caused by the player's party. This can happen when multiple groups of foes engage each other.
  • "We have vanquished 0 foe[s]!" appears in team chat if you call the Vanquisher counter before the area has been vanquished. "We have vanquished every foe in the area!" appears in team chat if you call the Vanquisher counter after the area has been vanquished. "We" is used even when your character is the only party member.
Anomaly Anomaly.There is at least one area in which the kills-counter might not properly reflect progress under some narrow conditions. For details, see the Wajjun Bazaar article.

[edit] Tips

  • Remember to bring Lockpicks to open chests along the way.
  • Combines well with Cartographer titles, since both require navigating the entire area. Remember to scrape the borders; for example, in Cantha, you will earn 90% of the title simply by scraping while vanquishing.
  • Combines well with allegiance titles (Sunspear, Kurzick, Luxon, Lightbringer, Asura, Norn, and Ebon Vanguard) as you can use bounties to collect allegiance points. Avoid unnecessary work by completing the vanquisher titles first; you have a good chance of maxing Sunspear and Lightbringer ranks by the same time that you vanquish the last area in Nightfall.
  • In the Jade Sea and Echovald Forest:
    • You can accept an opposing allegiance blessing and end up collecting faction that will be wasted. (However, you still receive health bonuses; if both sides have shrines in the area, you can gain both bonuses).
    • Attempt to vanquish areas that currently do not have opposing priests (i.e. Kurzick Priests when you have more unspent Luxon faction than Kurzick faction; Luxon Priests when you have more unspent Kurzick faction than Luxon faction), pull foes away from an opposing priest, or kill opposing priests instead of bribing them, since they will heal allies and foes (which can prolong vanquishes) even after you bribe them.
  • Death Penalty removal items are very useful, e.g. Powerstones of Courage or Honeycombs.
  • Bring Mercantile Summoning Stones on long vanquishing routes so that you can sell off accumulated drops to free up inventory space. Although, you can use another summoning stone instead of a Mercantile Summoning Stone when vanquishing an area with a merchant (e.g. faction merchants in the Jade Sea and Echovald Forest), artisan, and/or weaponsmith.
  • Some players prefer beginning with the Canthan Vanquisher title: it has the fewest required areas, some of the smallest areas, and all the areas can be entered directly from an outpost or town. Tyrian Vanquisher has the largest areas, the greatest number of areas, and the highest percentage of areas that cannot be entered directly from an outpost or town (which is also the reason Prophecies has the most areas that can be caravan vanquished).
  • Vanquish in sections, to avoid having to return to find a missing patrol or group — choose a small room or area and clear it before moving on. This allows you to move methodically around the area with efficiency and speed.
    • If you go clockwise around an area and miss a group, try moving counterclockwise, and vice-versa. Some groups can have long, cyclical patrols, and may be travelling the same way you have been.

[edit] Trivia


Titles
Character titles
Core Cartographer Drunkard Guardian Maxed Titles Party Animal Protector Skill Hunter Survivor Sweet Tooth Vanquisher
Prophecies Legendary Defender of Ascalon
Nightfall Lightbringer Sunspear
Eye of the North Asura Deldrimor Ebon Vanguard Master of the North Norn
All campaigns Legendary Cartographer Legendary Guardian Legendary Skill Hunter Legendary Vanquisher
Core Champion Codex Gamer Gladiator Hero Lucky Treasure Hunter Unlucky Wisdom Zaishen
Factions Kurzick Luxon
Retired Commander
Personal tools