Grothmar Wardowns
From Guild Wars Wiki
| Grothmar Wardowns | |
|---|---|
| | |
| Campaign | Eye of the North |
| Region | Charr Homelands |
| Type | Explorable area |
| Exit(s) | Dalada Uplands Longeye's Ledge Ooze Pit Sacnoth Valley |
| Images | |
| Grothmar Wardowns | |
| The Water Dragon | |
Grothmar Wardowns is an area of open wilderness on the lower slopes of the Shiverpeaks with a densly forested central part. In the east it borders on the lake which the Water Dragon rests in, and on the shores of the lake the Charr have built a fortified camp.
Contents |
[edit] Quests available
[edit] Landmarks
[edit] NPCs
[edit] Allies
[edit] Blessings
[edit] Other allies
5 Black Wolf
5 Warthog
20 Cain Sentor (Collector of Fibrous Mandragor Roots)
20 Captain Langmar (after the Missing Vanguard)
20 Vael
20 Ascalon Vanguard (Dead)
20 Pyre Fierceshot (After Against the Charr but before Warband of Brothers)
[edit] Weststar's squad
(see notes)
[edit] Foes

20 (26) Charr Bladestorm

20 (26) Charr Blademaster

20 (26) Charr Axemaster

20 (26) Charr Flameshielder
20 (26) Charr Wardkeeper

20 (26) Charr Hexreaper

20 (26) Charr Dominator

20 (26) Charr Seeker
20 (26) Charr Avenger

20 (26) Charr Mender

20 (26) Charr Prophet
20 (20) Siege Devourer (East of Longeye's Ledge, just across the river.)
20 Stonewolf
20 Carrion Feeder
24 Vile Mandragor
24 Mandragor Shadowfang
24 Mandragor Dust Devil
24 (26) Mandragor Smoke Devil
20 Mantid Queen
20 Mantid Digger
20 Mantid Nymph
24 (26) Deadly Skale
24 Skale Lasher
24 (26) Swampwater Skale
[edit] Bosses
24 Docu Kindleshot (Barrage) (stops spawning after a certain point)

24 Chaelse Flameshielder (Life Sheath) (does not spawn between the completion of Against the Charr and the completion of The Dawn of Rebellion, or between completion of Be Very, Very Quiet... and the completion of Plan A)
[edit] Objects
[edit] Dialogue
[edit] First meeting with Vael
A whisper on the wind: Hero...I know you...
A rustle in the bushes: Your deeds are known to me...
A fleeting shadow: Your troubles...my own....
Vael: Time has come for me to leave the shadows...and make myself known to you...
[edit] Sergeant Weststar's group
Sergeant Weststar: At attention, troops! Intelligence reports that Rake Blazeclaw, once of the Charr's leaders, has been sighted fleeing to the southeast and attempting to rally Charr forces there.
Sergeant Weststar: This is our opportunity to strike. Removing Blazeclaw from the equation presents us with one less formidable foe, while sowing further confusion within the Charr's ranks.
Sergeant Weststar: Chance, you will be on point for this mission. We will be counting on your blade to see us through when we catch up with Balzeclaw.
Chance Redding: I already have the perfect plan: find the Charr, and then stab him!
Sergeant Weststar: Chance, the gods favor some with brains and brawn. You are not one of those so blessed. Planning will be handled by our tactical officer, Jenn Valefield.
Sergeant Weststar: Undoubtedly, this will be no simple pursuit. The Charr will have traps waiting for us. Another reason to have Jenn in the company: she's...heh heh...disarmingly adept at disabling traps.
Jenn Valefield: That's still funny, sir.
Sergeant Weststar: Lastly, on rear guard, we have...Brent Poltroon. He is here because I have no other men at my disposal.
Brave Brent Poltroon: How many times do I gotta tell you, it's BRAVE Brent Poltroon. I mean, ready to guard your rear, sir!
Sergeant Weststar: Yes. Well. Be that as it may, please try not to abandon our unit and run away this time.
Brave Brent Poltroon: The rearguard is the most dangerous task! They always take out the guy in the back first! You said that's why you put me there!
Sergeant Weststar: I said no such thing. Everyone, make yourselves ready. This will be our last chance to gather what supplies we can before setting off in pursuit. Move out!
- The group leaves for Longeye's Ledge.
[edit] Notes
- Weststar's squad will appear once, speak their dialogue, and then leave for the outpost. They appear the first time you enter Grothmar Wardowns area with Rebel Yell activated (i.e. Vanguard Title activated). It is strongly advised that you listen so as to be able to do the Vanguard side skill quests later.
- In Hard Mode you have to kill around 213-240 enemies in order to vanquish this area
-

Chaelse Flameshielder, the boss in the charr camp, can be very hard to kill because his mob can resurrect. It is advisable to use the cliff on left to hold aggro and use Ebon Vanguard Assassin on the Charr Dominator. Frozen Soil is advised. Alternatively, if you do the primary quest Against the Charr, you will spawn in the middle of the charr camp at the completion of the quest and Chaelse will be absent. Be advised, however, that if the quest Plan A is available and has not been completed, you will appear in the middle of a large Charr spawn, and likely die.
-
- Charr Menders, Charr Prophets, and Chaelse Flameshielder (boss) are all monks but can not ressurrect party members. Only Charr Dominators, Charr Avengers, Charr Blademasters, and Charr Axemasters can.
- Melee fighters should bring
"I Am Unstoppable!" or other skills to prevent knockdown by Mandragors and consider adrenaline or quick activation skills to avoid interruption.
- The island in the middle of the lake east of this area is actually one of the Ancient Dragons, The Water Dragon.
| Explorable areas in the Charr Homelands |
|---|
| Dalada Uplands • Grothmar Wardowns • Polymock Crossing • Sacnoth Valley |
| Towns and outposts • Missions • Landmarks |

