The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Spirit
Contents |
“Spirits are creatures summoned forth by Rangers and Ritualists. These spirits cause certain effects, either directly to foes or across large areas. Two of the same type of spirit cannot be summoned within the same area; if a second spirit is summoned, it will destroy and replace the first spirit. The effects of different kinds of spirits, however, will stack together. If an enemy has summoned a spirit, you can destroy that spirit and remove its effects by attacking it like any normal foe. Additionally, spirits die away after a period of time, dependent on the caster's skill. But be warned: some spirits cause effects when they die or are destroyed.
Spirits are a type of summoned creature that are created by Rituals, certain monster skills, or that appear as a hostile creature during particular missions, quests, or in the Depths of Tyria. In addition, the PvE version of Signet of Spirits creates 3 spirits.
Only two professions have skills that can summon these NPCs: Rangers (through Nature rituals) and Ritualists (through Binding rituals). The only other ritual available to players is the Ebon Vanguard skill, Winds. A small number of foes have specific skills for summoning spirits, such as Kuunavang's Corrupted Dragon Scales.
Although ghosts also have translucent green, blue, or purple skins, they belong to a different creature type and have very different characteristics, regardless of their name.
[edit] List of hostile NPCs
| Region1 | Affiliation2 | Name | Trophy3 |
|---|---|---|---|
| Factions | |||
| Shing Jea Island | |
|
None |
| Kaineng City | Shiro's army | |
None |
| Nightfall | |||
| Realm of Torment | Realm of Torment army | |
None |
| Eye of the North | |||
| Depths of Tyria | Depths of Tyria army | |
None |
- Spirits only appear as hostile NPCs in the Depths of Tyria or during certain missions or quests.
- Spirit affiliation cannot be directly determined; it is deduced from the context of the spirit's appearance.
- Spirits do not drop any items.
[edit] Spirit properties
- Non-fleshy.
- Attacks deal armor-ignoring damage.
- Immune to enchantments, hexes, the passive effects of other spirits, weapon spells, wards, and all conditions except burning.
- Immune to all forms of healing, including Divine Favor.
- Skills which cause the target to gain health will work on spirits, including Spirit's Gift and Spirit Boon Strike.
- Skills with a healing component cannot target spirits, with the exception of Dismiss Condition, Empathic Removal, and Ghostmirror Light.
- Are affected by chant and shout skills unless they specifically state that "Does not affect Spirits."
- Four chants that affect spirits are: Anthem of Envy, Anthem of Disruption, Anthem of Weariness, and Crippling Anthem.
- Spirits are allies, not party members; they are not affected by party skills such as "Watch Yourself!".
- The minions window (default key: Y) also shows the health of spirits.
- Can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
- Are not infused against Spectral Agony.
- Can be affected by knock down.
- Are especially vulnerable to critical hits, since spirits tend to be lower level than their foes.
- They can cause critical hits, but they don't deal extra damage.
- Can attack hidden foes such as Snow Wurms and Stormcloud Incubi.
[edit] Spirit range
- Unless specified in its description, the effective radius of passive spirits is roughly 2.7 Danger Zone radii (approximate to Soul Reaping).
- All attack spirit attacks are ranged attacks with no costs or recharge time, an activation time of 2 seconds, and a range of 1.35 Danger Zone radii (the same range as Longbows).
- Two allied spirits of the same type cannot exist within each other's range; if a second spirit is summoned by any ally within the spirit's range, it will destroy and replace the first spirit, triggering any end effects of those spirits.
- Spirits created outside of the player's range will not attack until they are viewed — this can be done by entering radar range or by viewing from the point-of-view of a hero or henchman within its range (while the player's character is dead, clicking on a party member shows the game from their viewpoint).
- Spirits "activated" in this manner will continue to attack regardless of whether or not the player is still viewing that spirit.
[edit] Energy
All spirits created by rituals have 31 energy (hostile spirits in Hard mode have 41 energy), independent of level and Spawning Power rank, and have four pips of energy regeneration. However, none of their attacks actually use energy.
[edit] Health and armor
In Normal mode, spirits have approximately level*20 health and approximately 2 + level*6 armor rating. In Hard mode, hostile spirits have 100 armor, and the armor of friendly spirits is unknown.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| Armor | 8 | 14 | 20 | 26 | 32 | 38 | 44 | 50 | 56 | 62 | 68 | 74 | 80 | 86 | 92 | 98 | 104 | 110 | 116 | 122 | 128 | 134 | 140 | 146 | 152 | 158 |
| Base Health | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460 | 480 | 500 | 520 |
| Health | Level | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | ||
| Spawning Power | 0 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460 | 480 | 500 | 520 |
| 1 | 21 | 42 | 62 | 83 | 104 | 125 | 146 | 166 | 187 | 208 | 229 | 250 | 270 | 291 | 312 | 333 | 354 | 374 | 395 | 416 | 437 | 458 | 478 | 499 | 520 | 541 | |
| 2 | 22 | 43 | 65 | 86 | 108 | 130 | 152 | 173 | 194 | 216 | 238 | 259 | 281 | 302 | 324 | 346 | 367 | 389 | 410 | 416 | 436 | 475 | 497 | 518 | 540 | 562 | |
| 3 | 22 | 45 | 67 | 90 | 112 | 134 | 157 | 179 | 202 | 224 | 246 | 269 | 291 | 314 | 336 | 358 | 381 | 403 | 426 | 448 | 470 | 493 | 515 | 538 | 560 | 582 | |
| 4 | 23 | 46 | 70 | 93 | 116 | 139 | 162 | 186 | 209 | 232 | 255 | 278 | 302 | 325 | 348 | 371 | 394 | 418 | 441 | 464 | 487 | 503 | 534 | 557 | 580 | 603 | |
| 5 | 24 | 48 | 72 | 96 | 120 | 144 | 168 | 192 | 216 | 240 | 264 | 288 | 312 | 336 | 360 | 384 | 408 | 432 | 456 | 480 | 504 | 528 | 552 | 576 | 600 | 624 | |
| 6 | 25 | 50 | 74 | 99 | 124 | 150 | 174 | 198 | 223 | 248 | 273 | 298 | 322 | 347 | 372 | 397 | 422 | 446 | 471 | 496 | 521 | 546 | 570 | 595 | 620 | 645 | |
| 7 | 26 | 51 | 77 | 102 | 128 | 154 | 179 | 205 | 230 | 256 | 282 | 307 | 333 | 358 | 384 | 410 | 435 | 461 | 486 | 512 | 538 | 563 | 589 | 614 | 640 | 666 | |
| 8 | 26 | 53 | 79 | 106 | 132 | 158 | 185 | 211 | 238 | 264 | 290 | 317 | 343 | 370 | 396 | 422 | 449 | 475 | 502 | 528 | 554 | 581 | 607 | 634 | 660 | 686 | |
| 9 | 27 | 54 | 82 | 109 | 136 | 163 | 190 | 218 | 245 | 272 | 299 | 326 | 354 | 381 | 408 | 435 | 462 | 490 | 517 | 544 | 571 | 598 | 626 | 653 | 680 | 707 | |
| 10 | 28 | 56 | 84 | 112 | 140 | 168 | 196 | 224 | 252 | 280 | 308 | 336 | 364 | 392 | 420 | 448 | 476 | 504 | 532 | 560 | 588 | 616 | 644 | 672 | 700 | 728 | |
| 11 | 29 | 58 | 86 | 115 | 144 | 173 | 202 | 230 | 259 | 288 | 317 | 346 | 374 | 403 | 432 | 461 | 490 | 518 | 547 | 576 | 605 | 634 | 662 | 691 | 720 | 749 | |
| 12 | 30 | 59 | 89 | 118 | 148 | 178 | 207 | 237 | 266 | 296 | 326 | 355 | 385 | 414 | 444 | 474 | 503 | 533 | 562 | 592 | 622 | 651 | 681 | 710 | 740 | 770 | |
| 13 | 30 | 61 | 91 | 122 | 152 | 182 | 213 | 243 | 274 | 304 | 334 | 365 | 395 | 426 | 456 | 486 | 517 | 547 | 578 | 608 | 638 | 669 | 699 | 730 | 760 | 790 | |
| 14 | 31 | 62 | 94 | 125 | 156 | 187 | 218 | 250 | 281 | 312 | 343 | 374 | 406 | 437 | 468 | 499 | 530 | 562 | 593 | 624 | 655 | 686 | 718 | 749 | 780 | 811 | |
| 15 | 32 | 64 | 96 | 128 | 160 | 192 | 224 | 256 | 288 | 320 | 352 | 384 | 416 | 448 | 480 | 512 | 533 | 576 | 608 | 640 | 672 | 704 | 736 | 768 | 800 | 832 | |
| 16 | 33 | 66 | 98 | 131 | 164 | 197 | 230 | 262 | 295 | 328 | 361 | 394 | 426 | 459 | 492 | 525 | 558 | 590 | 623 | 656 | 689 | 722 | 754 | 782 | 820 | 852 | |
| 17 | 34 | 67 | 101 | 134 | 168 | 202 | 235 | 269 | 302 | 336 | 370 | 403 | 437 | 470 | 504 | 538 | 571 | 605 | 638 | 672 | 706 | 739 | 773 | 806 | 840 | 873 | |
| 18 | 34 | 69 | 103 | 138 | 172 | 206 | 241 | 275 | 310 | 344 | 378 | 413 | 447 | 482 | 516 | 550 | 585 | 619 | 654 | 688 | 722 | 757 | 791 | 826 | 860 | 894 | |
| 19 | 35 | 70 | 106 | 141 | 176 | 211 | 246 | 282 | 317 | 352 | 387 | 422 | 458 | 493 | 528 | 563 | 598 | 634 | 669 | 704 | 739 | 774 | 810 | 845 | 880 | 915 | |
| 20 | 36 | 72 | 108 | 144 | 180 | 216 | 252 | 288 | 324 | 360 | 396 | 432 | 468 | 504 | 540 | 576 | 612 | 648 | 684 | 720 | 756 | 792 | 828 | 864 | 900 | 936 | |
[edit] Skills that specifically interact with spirits
- See also: Skills that specifically interact with binding rituals and with summoned creatures
| Icon | Name | Description | |
|
|
Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Skill. (10...30...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks. | 5 |
1 |
20 |
|
Communing | Factions | |||
|
Spell. Teleports target allied spirit to your location. | 5 |
¼ |
5 |
|
Factions | ||||
|
Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot. | 5 |
1 |
8 |
|
Channeling Magic | Factions | |||
|
Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 |
¼ |
10 |
|
Spawning Power | Factions | |||
|
Spell. Deals 20...56...65 lightning damage. Inflicts Blindness condition for 2...5...6 seconds if you are within earshot of a spirit. | 5 |
1 |
10 |
|
Channeling Magic | Factions | |||
|
Binding Ritual. Destroys a spirit. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage. | 10 |
¾ |
20 |
|
Channeling Magic | Nightfall | |||
|
Binding Ritual. Destroys an allied spirit. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage. | 10 |
2 |
20 |
|
Channeling Magic | Nightfall | |||
|
Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 |
1 |
20 |
|
Spawning Power | Factions | |||
|
Spell. Heals for 15...75...90. You gain 15...75...90 Health if you are within earshot of a spirit. Cannot self-target. | 5 |
1 |
3 |
|
Restoration Magic | Nightfall | |||
|
Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 |
1 |
15 |
|
Channeling Magic | Factions | |||
|
Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 |
¾ |
3 |
|
Restoration Magic | Factions | |||
|
Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot. | 17% |
5 |
¼ |
15 |
|
Channeling Magic | Nightfall | ||
|
Hex Spell. Also hexes foes near your target (10...18...20 seconds). Spirits do 8...18...20 more damage against these foes. | 15 |
1 |
12 |
|
|
Channeling Magic | Factions | ||
|
Spell. All friendly spirits within earshot gain +1 health regeneration for 3 seconds. All enemy spirits within earshot burn for 3 seconds. | 10 |
1 |
25 |
|
Winds of Change | ||||
|
Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 |
1 |
30 |
|
Spawning Power | Nightfall | |||
|
Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. | 10 |
¾ |
5 |
|
Spawning Power | Factions | |||
|
Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. | 2 |
15 |
|
Spawning Power | Nightfall | ||||
|
Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10 damage. | 1 |
15 |
|
Communing | Nightfall | ||||
|
Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit. | 1 |
20 |
|
Channeling Magic | Factions | ||||
|
Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health. | 5 |
1 |
3 |
|
Channeling Magic | Factions | |||
|
Spell. Deals 5...41...50 lightning damage. Inflicts Burning condition (1...4...5 second[s]) if you are within earshot of a spirit. | 5 |
1 |
6 |
|
Channeling Magic | Factions | |||
|
Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 |
1 |
30 |
|
Spawning Power | Factions | |||
|
Spell. Heals for 60...156...180. You don't sacrifice Health if you are within earshot of any spirits. | 17% |
5 |
1 |
4 |
|
Restoration Magic | Factions | ||
|
Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. | 5 |
1 |
5 |
|
Restoration Magic | Factions | |||
|
Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy. | 5 |
¼ |
3 |
|
Channeling Magic | Factions | |||
|
Spell. Target spirit loses all Energy. You gain 15...27...30% of that Energy. | 5 |
¼ |
3 |
|
Channeling Magic | Bonus Mission Pack | |||
|
Spell. The spirit nearest you loses 5...41...50 Health. Heals target ally for 5 for each point of Health lost. | 10 |
¼ |
5 |
|
Restoration Magic | Factions | |||
|
Spell. Shadow Step to target Spirit. [sic] | 5 |
¼ |
8 |
|
Factions | ||||
|
Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 |
¾ |
15 |
|
Spawning Power | Factions | |||
|
Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack. | 5 |
¼ |
20 |
|
Restoration Magic | Eye of the North | |||
|
Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 |
¼ |
5 |
|
Allegiance rank | Factions |
[edit] Notes
- Spirits that appear without being summoned by a player skill can be identified because they can be targeted with skills that affect only spirits. For example, Druids, Binding Guardians, and Banshees can be removed using Gaze of Fury.
- When a player casts a spell to which spirits are immune, it will fail with the message, "Spell failed. Spirits are not affected by this spell."
- Before spirits die in PvP, they become green triangles on the compass.
- Jack Frost is a unique spirit in that it is fleshy, vulnerable to hexes, has more health than a typical level 5 spirit, and has a different naming convention.
[edit] Trivia
- When a spirit is first summoned, they always face east.






























