Spirit Siphon

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:Disambig icon.png This article is about the Factions skill. For the version used by Master Riyo, see Spirit Siphon (Master Riyo).

Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy.

Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy.

Concise description
Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy.


Progression
Energy gain1
0
15
4
1
17
5
2
20
6
3
22
7
4
24
7
5
27
8
6
29
9
7
31
9
8
34
10
9
36
11
10
38
11
11
41
12
12
43
13
13
45
14
14
48
14
15
50
15
16
52
16
17
55
17
18
57
17
19
59
18
20
62
19
21
64
19
1 From a spirit with 31 (full) energy.

Acquisition[edit]

Unlock and learn[edit]

Skill trainers

Unlock only[edit]

Heroes

Related skills[edit]

Hero Usage[edit]

  • Heroes often use this spell ineffectively. They use it when spirits are outside of earshot range but within spirit range and they do not take into account how much energy a spirit has before casting it. They may use it repeatedly on spirits that have already been drained of energy.

Notes[edit]

  • Spirits have four pips of energy regeneration; they regain their maximum energy (31 energy) in about 23 seconds.
    • In Hard mode, enemy spirits have 41 energy, making them a better source.
    • Spirits do not use energy to attack, so Spirit Siphon will not reduce their effectiveness.
  • When used on multiple spirits, this skill allows for better energy returns over Offering of Spirit or Signet of Spirits (PvP).
  • This skill always targets the spirit closest to the caster. If two or more spirits are equal distance, the target is chosen at random.
    • There is no effect unless the closest spirit is within casting range; however, the skill will activate (and waste energy) with spirits outside of casting range or without spirits at all.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.