Spell
From Guild Wars Wiki
| Spell | |
|---|---|
| Number of skills | 466 |
| Elite skills | 63 |
| Supertype | Skill |
| Sub types | Enchantment spell Hex spell Item spell Ward spell Weapon spell Well spell |
Skill type. Type representing most magic skills.
[edit] Characteristics
- All learnable spells require energy to activate.
- Like all energy skills, you pay the energy cost at the beginning of casting. Should the casting fail, the energy will not be refunded.
- Spells may have additional costs such as sacrifice, exhaustion or suffering negative effects/conditions.
- Most spells have an aftercast delay.
[edit] Notes
- Many equipment items have upgrade components that trigger on spell usage.
- Warriors, Rangers and Paragons have no spells.
[edit] Subtypes
- Enchantment spell: Can only be cast on friendlies and/or self.
- Hex spell: Can only be cast on foes.
- Item spell: Creates a bundle item in the caster's hands.
- Ward spell: Creates a zone of effect around the caster, mostly protective in nature.
- Weapon spell: Creates a buff. Unlike enchantments, it is unremovable, but a character can only be affected by one at a time.
- Well spell: Creates a zone of effect around an exploited corpse.

