Master of Magic

From Guild Wars Wiki
Jump to: navigation, search
Disambig icon.png This article is about the skill Master of Magic. For the NPC on the Isle of the Nameless, see Master of Magic (NPC).

Elite Enchantment Spell. For 1...49...61 second[s], all of your elemental attributes are set to 8...13...14 and your elemental spells return 30% of their Energy cost.

Concise description

Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost.


Progression
0
1
8
1
5
8
2
9
9
3
13
9
4
17
10
5
21
10
6
25
10
7
29
11
8
33
11
9
37
12
10
41
12
11
45
12
12
49
13
13
53
13
14
57
14
15
61
14
16
65
14
17
69
15
18
73
15
19
77
16
20
81
16
21
85
16

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

  • This skill overrides any existing modifiers, including: skills that boost elemental attributes (e.g. Elemental Lord), runes, Weakness and consumables (e.g. Candy Corn).
    • Bonuses will take effect if they are applied after Master of Magic (e.g. remove/reapply headgear before casting).
      • Removing and reapplying runes has no effect.
    • Renewing Master of Magic whilst under the attribute boosting modifiers will retain the higher attribute ranks and not reset them to the rank predicted by Master of Magic.
  • Journey to the North takes precedence, setting only one attribute to 12 (and any others to 9). [verification requested]
  • The most effective uses of this skill are:
    • To boost the effectiveness of low-level characters, since it can be maintained at rank 3.
    • To maximize the strength of Prismatic Insignia (raising an elementalist's armor by 20).
    • To enable an elementalist with a warrior or paragon secondary to take full advantage of shields (since this can free enough attribute points to meet minimum requirements).
    • To free up attribute points for builds that draw on several elementalist attributes and one or more secondaries.
  • The amount of energy regained is rounded down; for example, a 5 energy spell returns 1 energy instead of 1.5 energy.
Bug Bug. While under the effects of Master of Magic, being weakened with attribute points in elemental ranks will cause elemental ranks to lower by 1. Elemental attributes without attribute points in will not lower by 1.

Trivia[edit]