Quickening Zephyr

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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.

Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits.


Progression
Spirit level
0
1
15
1
2
17
2
2
19
3
3
21
4
3
23
5
4
25
6
5
27
7
5
29
8
6
31
9
6
33
10
7
35
11
8
37
12
8
39
13
9
41
14
9
43
15
10
45
16
11
47
17
11
49
18
12
51
19
12
53
20
13
55

Acquisition[edit]

Skill quests

Skill trainers

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Quickening Zephyr.
  • The cost increase occurs at the beginning of the activation of a skill, while the recharge reduction occurs at the end.
  • Recharge times are rounded half to even.
  • The reduced recharge stacks multiplicatively with Fast Casting in PvE, for up to 74% recharge time reduction for Mesmer spells.
  • Quickening Zephyr can reduce its own recharge time from rank 11 onwards, but it has to be under its own effect first.
  • The energy skill cost is rounded half to even. The following table shows the energy skill cost increases in the presence of a Quickening Zephyr:
Base cost 1 5 10 15 25
Increase 0 1 3 5 7
Total cost 1 6 13 20 32