Energizing Wind

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Nature Ritual. Create a level 1...5...6 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 1...25...31 seconds.

Concise description

Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits.

Progression
0
1
1
1
1
3
2
2
5
3
2
7
4
2
9
5
3
11
6
3
13
7
3
15
8
4
17
9
4
19
10
4
21
11
5
23
12
5
25
13
5
27
14
6
29
15
6
31
16
6
33
17
7
35
18
7
37

[edit] Acquisition

Skill trainers

Hero skill trainers

Signet of Capture

[edit] Notes

  • Often combined with Quickening Zephyr to reduce the recharge cost introduced by this skill. A frequently used combo by trappers.
  • Skill costs for 5 or 10 energy skills remain unaffected by this skill.
  • If affected by both Energizing Wind and Quickening Zephyr, 5, 10, and 15 energy skills are cheaper with Energizing Wind applied last, while 25 Energy skills are cheaper if Quickening Zephyr is applied last.
  • The effects of Expertise are calculated after the effects of Energizing Wind.
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