Nature ritual

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Nature ritual
Number of skills 25
Elite skills 6
Supertype Ritual
Subtype None

Skill type. Nature Rituals are skills unique to the ranger profession. These skills summon a spirit that provides a global effect to all those in its area of effect. Unlike Binding Rituals, Nature Rituals affect everyone in their range, enemies and allies alike.

The Nature Ritual spirits resemble miniature druids from the Maguuma Jungle and Melandru's Watcher, the avatar of Melandru, the patron goddess of rangers.

[edit] List of nature rituals

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Image:Brambles.jpg Brambles Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. 0 10 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ Factions
Image:Conflagration.jpg Conflagration Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ Factions
Image:Edge of Extinction.jpg Edge of Extinction Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not effect spirits. No damage to creatures above 90% Health. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Beast MasteryZ Prophecies
Image:Energizing Wind.jpg Energizing Wind Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. 0 15 Energy 5 Activation time 60 Recharge time Beast MasteryZ Core
Image:Equinox.jpg Equinox Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Exhaustion is doubled for Exhaustion-causing spells cast within range. 0 10 Energy 3 Activation time 15 Recharge time Wilderness SurvivalZ Factions
Image:Famine.jpg Famine Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. 0 10 Energy 3 Activation time 15 Recharge time Wilderness SurvivalZ Factions
Image:Favorable Winds.jpg Favorable Winds Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Quest reward MarksmanshipZ Core
Image:Fertile Season.jpg Fertile Season Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. 0 15 Energy 5 Activation time 60 Recharge time Beast MasteryZ Prophecies
Image:Frozen Soil.jpg Frozen Soil Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. 0 10 Energy 5 Activation time 30 Recharge time Wilderness SurvivalZ Prophecies
Image:Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. 0 5 Energy 3 Activation time 15 Recharge time Wilderness SurvivalZ Prophecies
Image:Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range. 0 5 Energy 3 Activation time 15 Recharge time ExpertiseZ Nightfall
Image:Lacerate.jpg Lacerate Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. 0 10 Energy 3 Activation time 15 Recharge time Beast MasteryZ Factions
Image:Muddy Terrain.jpg Muddy Terrain Nature Ritual. Creates a level 1...8...10 Spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. 0 5 Energy 5 Activation time 30 Recharge time Wilderness SurvivalZ Prophecies
Image:Nature's Renewal.jpg Nature's Renewal Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ Core
Image:Pestilence.jpg Pestilence Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. 0 5 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ Nightfall
Image:Predatory Season.jpg Predatory Season Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Beast MasteryZ Prophecies
Image:Primal Echoes.jpg Primal Echoes Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Beast MasteryZ Core
Image:Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ Core
Image:Quicksand.jpg Quicksand Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. 0 10 Energy 5 Activation time 30 Recharge time Wilderness SurvivalZ Nightfall
Image:Roaring Winds.jpg Roaring Winds Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. 0 10 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ Nightfall
Image:Symbiosis.jpg Symbiosis Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Beast MasteryZ Prophecies
Image:Toxicity.jpg Toxicity Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. 0 15 Energy 5 Activation time 60 Recharge time Beast MasteryZ Nightfall
Image:Tranquility.jpg Tranquility Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. 0 15 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ Factions
Image:Winnowing.jpg Winnowing Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ Core
Image:Winter.jpg Winter Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. 0 5 Energy 3 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ Prophecies

[edit] Ebon Vanguard Ritual

At first glance they may look like a nature ritual, but their function is akin to those of binding rituals, even though they summon a spirit of nature.

[edit] Historical

  • Nature rituals did not always summon spirits. At the original release of Prophecies, a nature ritual approximated an environment effect that was cast by a player and lasted for the ritual's duration.
    • Only one nature ritual could be in effect at a time, with the most recently cast ritual replacing any earlier one. Furthermore, as there was no physical spirit to kill, nature rituals could not be ended prematurely except by casting another.
  • When nature rituals were changed to create physical spirits, there was initially no limit on the number of copies of a spirit that could be on the field.
    • At that time spirits also affected the physical forms of each other, and not just players.
    • A team build known as "spirit spam" based on these facts dominated Heroes' Ascent (at the time known as Tomb of the Primeval Kings), utilizing large numbers of spirits created by rangers using Oath Shot to both body block other teams and prevent them from being able to score kills, thus allowing them to hold the Hall of Heroes for lengthy amounts of time.
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