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Ritual
From Guild Wars Wiki
| Rituals | |
|---|---|
| Number of skills | 75 |
| Elite skills | 10 |
| Supertype | Skill |
| Subtype | Nature ritual Binding ritual Ebon Vanguard Ritual |
A ritual is a type of skill that summons a spirit. Rituals characteristically have a long activation time and recharge time.
[edit] There are three types of rituals:
- Nature rituals, which are used by Rangers.
- Binding rituals, which are used by Ritualists.
- There is a single Ebon Vanguard ritual (Winds) which is a PvE-only skill which can be used by any profession. It has an appearance of a Nature Ritual, but functions like a Binding Ritual.
[edit] Notes
- A game update lowered the activation time of all Binding Rituals in PvE.
- The ranger primary attribute, Expertise, reduces the energy cost of rituals.
[edit] List of rituals
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Binding Ritual. Create a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 |
¾ |
30 |
Channeling Magic | Eye of the North | |||
|
Binding Ritual. Create a level 1...7...8 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 |
3 |
30 |
Channeling Magic | Eye of the North | |||
|
Binding Ritual. Creates a level 1...9...11 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 15 |
¾ |
45 |
Communing | Nightfall | |||
|
Binding Ritual. Creates a level 1...6...7 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 25 |
3 |
45 |
Communing | Nightfall | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 |
¾ |
30 |
Channeling Magic | Factions | |||
|
Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 |
3 |
30 |
Channeling Magic | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 |
5 |
60 |
Wilderness Survival | Factions | |||
|
Binding Ritual. Creates three level 7 spirits (60 second lifespan). These spirits' attacks deal 30 damage. | 25 |
3 |
30 |
Bonus Mission Pack | ||||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 |
5 |
60 |
Wilderness Survival | Factions | |||
|
Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 |
¾ |
20 |
Channeling Magic | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 |
3 |
20 |
Channeling Magic | Factions | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 15 |
1 |
30 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...7...8 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 25 |
5 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...7...8 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 25 |
5 |
45 |
Communing | Bonus Mission Pack | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 |
¾ |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 |
3 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 |
1 |
45 |
|
Communing | Factions | ||
|
Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 |
5 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 |
1 |
30 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 |
5 |
60 |
Communing | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | 5 |
5 |
60 |
|
Beast Mastery | Prophecies | ||
|
Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
¾ |
30 |
Spawning Power | Nightfall | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
3 |
30 |
Spawning Power | Nightfall | |||
|
Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | 15 |
5 |
60 |
Beast Mastery | Core | |||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 |
3 |
15 |
Wilderness Survival | Factions | |||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 |
3 |
15 |
Wilderness Survival | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 |
5 |
60 |
|
Marksmanship | Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | 15 |
5 |
60 |
Beast Mastery | Prophecies | |||
|
Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 |
5 |
30 |
Wilderness Survival | Prophecies | |||
|
Binding Ritual. Destroys a spirit. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage. | 10 |
¾ |
20 |
Channeling Magic | Nightfall | |||
|
Binding Ritual. Destroys an allied spirit. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage. | 10 |
2 |
20 |
Channeling Magic | Nightfall | |||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 |
3 |
15 |
Wilderness Survival | Prophecies | |||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range. | 5 |
3 |
15 |
Expertise | Nightfall | |||
|
Binding Ritual. Creates a level 5 Jack Frost (60 second lifespan). It deals 50 damage with snowballs. | 3 |
20 |
Core | |||||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 |
3 |
15 |
Beast Mastery | Factions | |||
|
Binding Ritual. Creates[sic] a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 |
¾ |
20 |
Restoration Magic | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 |
3 |
20 |
Restoration Magic | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 |
5 |
30 |
Wilderness Survival | Prophecies | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 |
5 |
60 |
Wilderness Survival | Core | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 |
¾ |
30 |
|
Communing | Factions | ||
|
Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 |
3 |
30 |
Communing | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | 5 |
5 |
60 |
Wilderness Survival | Nightfall | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 |
5 |
60 |
|
Beast Mastery | Prophecies | ||
|
Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 |
¾ |
20 |
Restoration Magic | Factions | |||
|
Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 |
3 |
20 |
Restoration Magic | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | 5 |
5 |
60 |
Beast Mastery | Core | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 |
5 |
60 |
|
Wilderness Survival | Core | ||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 |
5 |
30 |
Wilderness Survival | Nightfall | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 |
¾ |
30 |
Restoration Magic | Nightfall | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 |
3 |
30 |
Restoration Magic | Nightfall | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 |
¾ |
45 |
Restoration Magic | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 |
3 |
45 |
Restoration Magic | Factions | |||
|
Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 |
¾ |
30 |
Restoration Magic | Eye of the North | |||
|
Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 |
3 |
30 |
Restoration Magic | Eye of the North | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 |
1 |
30 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 |
5 |
45 |
Communing | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | 10 |
5 |
60 |
Wilderness Survival | Nightfall | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 |
1 |
30 |
|
Communing | Factions | ||
|
Binding Ritual. Creates a level 1...5...6 spirit (30 second lifespan). Its attacks inflict Blindness condition (1...5...6 seconds). | 15 |
5 |
45 |
Communing | Bonus Mission Pack | |||
|
Binding Ritual. Creates a level 1...5...6 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 |
5 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 |
1 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 |
5 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 15 |
1 |
45 |
Communing | Factions | |||
|
Binding Ritual. Creates a level 1...7...8 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 25 |
5 |
60 |
Communing | Factions | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. | 5 |
5 |
60 |
|
Beast Mastery | Prophecies | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | 15 |
5 |
60 |
Beast Mastery | Nightfall | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | 15 |
5 |
60 |
Wilderness Survival | Factions | |||
|
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | 15 |
¾ |
45 |
|
Communing | Factions | ||
|
Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, that damage is reduced by 15 and the spirit takes 15 damage. | 15 |
3 |
45 |
|
Communing | Factions | ||
|
Binding Ritual. Creates a level 4...14 spirit (lifespan 75...150 seconds). Its attacks steal 10...20 Health, and you are healed for 10...20. | 10 |
¾ |
30 |
Sunspear rank | Nightfall | |||
|
Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 |
1 |
45 |
Communing | Factions | |||
|
Elite Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 |
5 |
45 |
Communing | Factions | |||
|
Ebon Vanguard Ritual. Creates a level 4...10 spirit (54...90 second lifespan.) Affects foes within range. 15% chance to miss with ranged attacks. | 5 |
5 |
30 |
Ebon Vanguard rank | Eye of the North | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 |
5 |
60 |
|
Wilderness Survival | Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | 5 |
3 |
60 |
|
Wilderness Survival | Prophecies |










































































