Shelter (PvP)

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Signet of Capture.jpg This skill has a PvE version — see Shelter.

Binding Ritual. Create a level 1...7...8 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.

Concise description

Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health.


Progression
Level
0
1
75
30
1
1
73
32
2
2
71
34
3
2
69
36
4
3
67
38
5
3
65
40
6
4
63
42
7
4
61
44
8
5
59
46
9
5
57
48
10
6
55
50
11
6
53
52
12
7
51
54
13
7
49
56
14
8
47
58
15
8
45
60
16
8
43
62
17
9
41
64
18
9
39
66
19
10
37
68
20
10
35
70
21
11
33
72

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Shelter at the user's location and removes any previous allied Spirit of Shelter.
  • If Protective Spirit is applied on a target before Shelter is cast, the spirit does not lose health when the target would have taken high damage.
Anomaly Anomaly.While skill descriptions state "attacks", damage from spells and signets is also reduced.

Trivia[edit]

  • The long version of this skill states that the spirit "lasts .... seconds" while most binding rituals read "dies after ....seconds."
  • The PvE and PvP versions of this skill have different names in French:
    • "Refuge" (which translates to "shelter") in PvE
    • "Protection" (which translates to "protection") in PvP