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Protective Bond
From Guild Wars Wiki
Protective Bond
Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
- Concise description
Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends.
| Progression | |
|---|---|
|
Energy Loss
|
0 6
1 6
2 6
3 5
4 5
5 5
6 5
7 5
8 4
9 4
10 4
11 4
12 4
13 3
14 3
15 3
16 3
17 3
18 2
19 2
20 2
21 2
|
[edit] Acquisition
- Leaps Thunderclap (North Kryta Province)
- Gack Splotchplunk (Watchtower Coast)
- Fluum Banzo (Divinity Coast)
- Tree of Vitality (The Wilds (mission))
- Splintertrunk (Ettin's Back)
[edit] Related skills
[edit] Notes
- The energy loss can be split between multiple people maintaining the same enchantment on one character. Two players with 8 Protection Prayers will each lose 2 energy per hit. Three players at 13 Protection Prayers will each only lose 1 energy per hit. Two players at 13 Protection Prayers will lose 2 and 1 energy, respectively. The first to cast takes the larger energy burden on an odd split. If characters are at differing levels of Protection Prayers, the lowest level is used.
- If more than one person is maintaining this enchantment and one person runs out of energy, all other people stop maintaining the enchantment.
[edit] Trivia
- Before it was nerfed, this skill was the backbone to a 55 monk build for farming the Underworld. According to Isaiah Cartwright, this skill was nerfed not solely because it was overpowered in PvE, but because of a recursion bug that could crash ArenaNet servers.


