Protective Bond
From Guild Wars Wiki
Protective Bond
Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the Spell ends.
- Concise description
Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends.
| Progression | |
|---|---|
|
Energy Loss
|
0 6
1 6
2 6
3 5
4 5
5 5
6 5
7 5
8 4
9 4
10 4
11 4
12 4
13 3
14 3
15 3
16 3
17 3
18 2
19 2
|
Contents |
[edit] Acquisition
- Leaps Thunderclap (North Kryta Province)
- Gack Splotchplunk (Watchtower Coast)
- Fluum Banzo (Divinity Coast)
- Tree of Vitality (The Wilds (mission))
- Splintertrunk (Ettin's Back)
[edit] Related skills
[edit] Notes
- The energy loss can be split between multiple people maintaining the same enchantment on one character. Two players with 8 Protection Prayers will each lose -2 energy per hit. Three players at 13 Protection Prayers will each only lose -1 energy per hit. Two players at 13 Protection Prayers will lose -2 and -1, respectively. The first to cast takes the larger energy burden on an odd split. If characters are at differing levels of Protection Prayers, the lowest level is used.
- Its better to use this spell on a target with higher health and/or higher armor to prevent drastic losses in energy. A person with 500-600 health could take damages of 25-30 before triggering the caster into loosing energy making it a very effective and cheap anti-spike skill when blocking 100+ damage spells such as meteor and energy surge for the cost of 3-4energy when a spell of 5energy would normally be required to heal that much back.


