Protection Prayers
From Guild Wars Wiki
This article is about the attribute. For the quest, see Protection Prayers (quest).
Protection Prayers is a monk secondary attribute.
“No inherent effect. Many monk skills, especially Enchantments that prevent damage or provide healing, become more effective with higher Protection Prayers.
— In-game description
[edit] Notes
- Generally, skills in this line are faster to cast, but heal for smaller amounts than skills in Healing Prayers. They are more proactive than reactive.
[edit] Protection Prayers skills
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Core | ||
| Aegis (PvP) | Enchantment Spell. (1...3...3 seconds). Hostile spells and attacks against target party member fail. Cannot self-target. | 10 | ¼ | 30 | Core | ||
| Air of Enchantment | Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target. | 5 | ¼ | 8 | Factions | ||
| Amity | Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 | ¼ | 45 | Prophecies | ||
| Aura of Faith | Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. | 5 | ¼ | 8 | Prophecies | ||
| Aura of Stability | Enchantment Spell. (3...7...8 seconds.) Target ally cannot be knocked-down. Cannot self-target. | 5 | ¼ | 12 | Eye of the North | ||
| Convert Hexes | Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. | 15 | 1 | 12 | Core | ||
| Dismiss Condition | Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted. | 5 | ¾ | 3 | Nightfall | ||
| Divert Hexes | Elite Spell. Removes 1...3...3 hexes. For each hex removed, target ally loses one condition and gains 15...63...75 Health. | 10 | 1 | 5 | Nightfall | ||
| Draw Conditions | Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target | 5 | ¼ | 2 | | Core | |
| Extinguish | Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. | 15 | 1 | 12 | Factions | ||
| Guardian | Enchantment Spell. (2...6...7 seconds.) 50% chance to block. | 5 | 1 | 4 | Core | ||
| Life Attunement | Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. | -1 | 10 | 2 | | Prophecies | |
| Life Barrier | Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | -1 | 15 | 2 | 5 | Prophecies | |
| Life Bond | Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. | -1 | 10 | 2 | Core | ||
| Life Sheath | Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 20...84...100). | 5 | ¼ | 2 | Factions | ||
| Mark of Protection | Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 | 1 | 45 | Prophecies | ||
| Mend Ailment | Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition. | 5 | ¾ | 5 | | Core | |
| Mend Condition | Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target. | 5 | ¾ | 2 | | Prophecies | |
| Mending Touch | Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed. | 5 | ¾ | 6 | Nightfall | ||
| Pacifism | Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage. | 10 | 2 | 30 | | Prophecies | |
| Pensive Guardian | Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes. | 5 | 1 | 5 | Nightfall | ||
| Protective Bond | Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. | -1 | 10 | 2 | Prophecies | ||
| Protective Spirit | Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. | 10 | ¼ | 5 | | Core | |
| Purifying Veil | Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. | -1 | 5 | 1 | 6 | Eye of the North | |
| Rebirth | Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. | 10 | 5 | | Core | ||
| Restore Condition | Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target. | 5 | ¾ | 2 | Prophecies | ||
| Reversal of Fortune | Enchantment Spell. (8 seconds.) Converts the next incoming damage (maximum 15...67...80) to healing. | 5 | ¼ | 2 | | Core | |
| Reverse Hex | Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. | 10 | ¼ | 10 | Factions | ||
| Shield Guardian | Enchantment Spell. (10 seconds.) 75% chance to block. Block effects: target ally and all nearby allies are healed for 16...67...80, and this spell ends. | 10 | ¼ | 1 | Factions | ||
| Shield of Absorption | Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage. | 5 | 1 | 10 | Nightfall | ||
| Shield of Deflection | Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. | 10 | ¼ | 10 | Prophecies | ||
| Shield of Regeneration | Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. | 15 | ¼ | 8 | Core | ||
| Shielding Hands | Enchantment Spell. (8 seconds.) Reduces incoming damage by 3...15...18. End effect: heals for 5...41...50 | 5 | ¼ | 15 | | Core | |
| Spirit Bond | Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 2 | Factions | ||
| Spirit Bond (PvP) | Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 5 | Factions | ||
| Vital Blessing | Enchantment Spell. +40...168...200 maximum Health. | -1 | 10 | ¾ | 2 | | Prophecies |
| Zealous Benediction | Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health. | 10 | ¾ | 4 | Nightfall |







































