Protection Prayers

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This article is about the attribute. For the quest, see Protection Prayers (quest).

Protection Prayers is a monk secondary attribute.

No inherent effect. Many monk skills, especially Enchantments that prevent damage or provide healing, become more effective with higher Protection Prayers.

–In-game description

[edit] Notes

  • Generally, skills in this line are faster to cast, but heal for smaller amounts than skills in Healing Prayers. They are more proactive than reactive.

[edit] Protection Prayers skills

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Image:Aegis.jpg Aegis Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. 0 10 Energy 2 Activation time 30 Recharge time Core
Image:Aegis (PvP).jpg Aegis (PvP) Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. 0 15 Energy 2 Activation time 30 Recharge time Core
Image:Air of Enchantment.jpg Air of Enchantment Elite Enchantment Spell. For 4...9...10 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). 0 5 Energy 0.25 ¼ Activation time 8 Recharge time Factions
Image:Amity.jpg Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage. 0 5 Energy 0.25 ¼ Activation time 45 Recharge time Prophecies
Image:Aura of Stability.jpg Aura of Stability Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Eye of the North
Image:Convert Hexes.jpg Convert Hexes Spell. Remove all Hexes from target other ally. For 8...18...20 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. 0 15 Energy 1 Activation time 12 Recharge time Core
Image:Dismiss Condition.jpg Dismiss Condition Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15...63...75 Health. 0 5 Energy 0.75 ¾ Activation time 3 Recharge time Nightfall
Image:Divert Hexes.jpg Divert Hexes Elite Spell. Remove up to 1...3...3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15...63...75 Health. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Draw Conditions.jpg Draw Conditions Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6...22...26 Health. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Quest reward Core
Image:Extinguish.jpg Extinguish Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10...82...100 Health. 0 15 Energy 1 Activation time 12 Recharge time Factions
Image:Guardian.jpg Guardian Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks. 0 5 Energy 1 Activation time 4 Recharge time Core
Image:Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14...43...50% more Health when healed. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward Prophecies
Image:Life Barrier.jpg Life Barrier Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends. -1 Upkeep 15 Energy 2 Activation time 5 Recharge time Prophecies
Image:Life Bond.jpg Life Bond Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30. -1 Upkeep 10 Energy 2 Activation time 0 Core
Image:Life Sheath.jpg Life Sheath Elite Enchantment Spell. For 20 seconds, the next 30...126...150 damage target ally would take is negated. 0 5 Energy 1 Activation time 7 Recharge time Factions
Image:Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds. 0 10 Energy 1 Activation time 45 Recharge time Prophecies
Image:Mend Ailment.jpg Mend Ailment Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...57...70 Health. 0 5 Energy 0.75 ¾ Activation time 5 Recharge time Quest reward Core
Image:Mend Condition.jpg Mend Condition Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Deep Wound or Cracked Armor) from target other ally. If a Condition is removed, that ally is healed for 5...57...70 Health. 0 5 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Prophecies
Image:Mending Touch.jpg Mending Touch Spell. Touched ally loses two Conditions and is healed for 15...51...60 Health for each Condition removed in this way. 0 5 Energy 0.75 ¾ Activation time 6 Recharge time Nightfall
Image:Pacifism.jpg Pacifism Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Pensive Guardian.jpg Pensive Guardian Enchantment Spell. For 5...10...11 seconds, target ally has a 50% chance to block attacks from Enchanted foes. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Image:Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the Spell ends. -1 Upkeep 10 Energy 2 Activation time 0 Prophecies
Image:Protective Spirit.jpg Protective Spirit Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. 0 10 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward Core
Image:Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this Enchantment, Conditions expire 5...41...50% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. -1 Upkeep 5 Energy 1 Activation time 6 Recharge time Eye of the North
Image:Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This Spell consumes all of your remaining Energy. 0 10 Energy 5 Activation time 0 Quest reward Core
Image:Restore Condition.jpg Restore Condition Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10...58...70 Health. 0 5 Energy 0.75 ¾ Activation time 2 Recharge time Prophecies
Image:Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67...80. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Quest reward Core
Image:Reverse Hex.jpg Reverse Hex Enchantment Spell. Remove one Hex from target ally. For 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Shield Guardian.jpg Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67...80 and Shield Guardian ends. 0 10 Energy 0.25 ¼ Activation time 1 Recharge time Factions
Image:Shield of Absorption.jpg Shield of Absorption Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Prophecies
Image:Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor. 0 15 Energy 0.25 ¼ Activation time 8 Recharge time Core
Image:Shielding Hands.jpg Shielding Hands Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3...15...18. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Quest reward Core
Image:Spirit Bond.jpg Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40...88...100 Health. 0 10 Energy 0.25 ¼ Activation time 2 Recharge time Factions
Image:Vital Blessing.jpg Vital Blessing Enchantment Spell. While you maintain this Enchantment, target ally has +40...168...200 maximum Health. -1 Upkeep 10 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Prophecies
Image:Zealous Benediction.jpg Zealous Benediction Elite Spell. Heal target ally for 30...150...180 Health. If target was below 50% Health, you gain 7 Energy. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Nightfall
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