Protection Prayers

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This article is about the attribute. For the quest, see Protection Prayers (quest).

Protection Prayers is a monk secondary attribute.

No inherent effect. Many monk skills, especially Enchantments that prevent damage or provide healing, become more effective with higher Protection Prayers.

— In-game description

[edit] Notes

  • Generally, skills in this line are faster to cast, but heal for smaller amounts than skills in Healing Prayers. They are more proactive than reactive.

[edit] Protection Prayers skills

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Image:Aegis.jpg Aegis Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. 0 10 Energy 2 Activation time 30 Recharge time Core
Image:Aegis (PvP).jpg Aegis (PvP) Enchantment Spell. (1...3...3 seconds). Hostile spells and attacks against target party member fail. Cannot self-target. 0 10 Energy 0.25 ¼ Activation time 30 Recharge time Core
Image:Air of Enchantment.jpg Air of Enchantment Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target. 0 5 Energy 0.25 ¼ Activation time 8 Recharge time Factions
Image:Amity.jpg Amity Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. 0 5 Energy 0.25 ¼ Activation time 45 Recharge time Prophecies
Image:Aura of Faith.jpg Aura of Faith Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. 0 5 Energy 0.25 ¼ Activation time 8 Recharge time Prophecies
Image:Aura of Stability.jpg Aura of Stability Enchantment Spell. (3...7...8 seconds.) Target ally cannot be knocked-down. Cannot self-target. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Eye of the North
Image:Convert Hexes.jpg Convert Hexes Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. 0 15 Energy 1 Activation time 12 Recharge time Core
Image:Dismiss Condition.jpg Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted. 0 5 Energy 0.75 ¾ Activation time 3 Recharge time Nightfall
Image:Divert Hexes.jpg Divert Hexes Elite Spell. Removes 1...3...3 hexes. For each hex removed, target ally loses one condition and gains 15...63...75 Health. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Draw Conditions.jpg Draw Conditions Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Quest reward Core
Image:Extinguish.jpg Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. 0 15 Energy 1 Activation time 12 Recharge time Factions
Image:Guardian.jpg Guardian Enchantment Spell. (2...6...7 seconds.) 50% chance to block. 0 5 Energy 1 Activation time 4 Recharge time Core
Image:Life Attunement.jpg Life Attunement Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward Prophecies
Image:Life Barrier.jpg Life Barrier Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. -1 Upkeep 15 Energy 2 Activation time 5 Recharge time Prophecies
Image:Life Bond.jpg Life Bond Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. -1 Upkeep 10 Energy 2 Activation time 0 Core
Image:Life Sheath.jpg Life Sheath Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 20...84...100). 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Factions
Image:Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). 0 10 Energy 1 Activation time 45 Recharge time Prophecies
Image:Mend Ailment.jpg Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition. 0 5 Energy 0.75 ¾ Activation time 5 Recharge time Quest reward Core
Image:Mend Condition.jpg Mend Condition Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target. 0 5 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Prophecies
Image:Mending Touch.jpg Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed. 0 5 Energy 0.75 ¾ Activation time 6 Recharge time Nightfall
Image:Pacifism.jpg Pacifism Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Pensive Guardian.jpg Pensive Guardian Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Image:Protective Bond.jpg Protective Bond Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. -1 Upkeep 10 Energy 2 Activation time 0 Prophecies
Image:Protective Spirit.jpg Protective Spirit Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. 0 10 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward Core
Image:Purifying Veil.jpg Purifying Veil Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. -1 Upkeep 5 Energy 1 Activation time 6 Recharge time Eye of the North
Image:Rebirth.jpg Rebirth Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. 0 10 Energy 5 Activation time 0 Quest reward Core
Image:Restore Condition.jpg Restore Condition Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target. 0 5 Energy 0.75 ¾ Activation time 2 Recharge time Prophecies
Image:Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. (8 seconds.) Converts the next incoming damage (maximum 15...67...80) to healing. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Quest reward Core
Image:Reverse Hex.jpg Reverse Hex Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Shield Guardian.jpg Shield Guardian Enchantment Spell. (10 seconds.) 75% chance to block. Block effects: target ally and all nearby allies are healed for 16...67...80, and this spell ends. 0 10 Energy 0.25 ¼ Activation time 1 Recharge time Factions
Image:Shield of Absorption.jpg Shield of Absorption Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Prophecies
Image:Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. 0 15 Energy 0.25 ¼ Activation time 8 Recharge time Core
Image:Shielding Hands.jpg Shielding Hands Enchantment Spell. (8 seconds.) Reduces incoming damage by 3...15...18. End effect: heals for 5...41...50 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Quest reward Core
Image:Spirit Bond.jpg Spirit Bond Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells. 0 10 Energy 0.25 ¼ Activation time 2 Recharge time Factions
Image:Spirit Bond (PvP).jpg Spirit Bond (PvP) Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells. 0 10 Energy 0.25 ¼ Activation time 5 Recharge time Factions
Image:Vital Blessing.jpg Vital Blessing Enchantment Spell. +40...168...200 maximum Health. -1 Upkeep 10 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Prophecies
Image:Zealous Benediction.jpg Zealous Benediction Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Nightfall
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