Protection Prayers

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Disambig icon.png This article is about the attribute. For the quest, see Protection Prayers (quest).

Protection Prayers is a monk secondary attribute.

No inherent effect. Many monk skills, especially Enchantments that prevent damage or provide healing, become more effective with higher Protection Prayers.

— In-game description

[edit] Protection Prayers skills

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Aegis.jpg

Aegis

Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. 0 10 Energy 2 Activation time 30 Recharge time Core
Aegis (PvP).jpg

Aegis (PvP)

Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. 0 10 Energy 0.25¼ Activation time 30 Recharge time Core
Air of Enchantment.jpg

Air of Enchantment

Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target. 0 5 Energy 0.25¼ Activation time 8 Recharge time Factions
Amity.jpg

Amity

Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. 0 5 Energy 0.25¼ Activation time 45 Recharge time Prophecies
Aura of Faith.jpg

Aura of Faith

Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. 0 5 Energy 0.25¼ Activation time 8 Recharge time Prophecies
Aura of Stability.jpg

Aura of Stability

Enchantment Spell. (3...7...8 seconds.) Target ally cannot be knocked-down. Cannot self-target. 0 5 Energy 0.25¼ Activation time 12 Recharge time Eye of the North
Convert Hexes.jpg

Convert Hexes

Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. 0 15 Energy 1 Activation time 12 Recharge time Core
Dismiss Condition.jpg

Dismiss Condition

Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted. 0 5 Energy 0.75¾ Activation time 3 Recharge time Nightfall
Divert Hexes.jpg

Divert Hexes

Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Draw Conditions.jpg

Draw Conditions

Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. 0 5 Energy 0.25¼ Activation time 4 Recharge time Quest reward Core
Extinguish.jpg

Extinguish

Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. 0 15 Energy 1 Activation time 12 Recharge time Factions
Guardian.jpg

Guardian

Enchantment Spell. (2...6...7 seconds.) 50% chance to block. 0 5 Energy 1 Activation time 4 Recharge time Core
Life Attunement.jpg

Life Attunement

Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward Prophecies
Life Barrier.jpg

Life Barrier

Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. -1 Upkeep 15 Energy 2 Activation time 5 Recharge time Prophecies
Life Bond.jpg

Life Bond

Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. -1 Upkeep 10 Energy 2 Activation time 0 Core
Life Sheath.jpg

Life Sheath

Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s]. 0 5 Energy 0.25¼ Activation time 2 Recharge time Factions
Mark of Protection.jpg

Mark of Protection

Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). 0 10 Energy 1 Activation time 45 Recharge time Prophecies
Mend Ailment.jpg

Mend Ailment

Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition. 0 5 Energy 0.75¾ Activation time 5 Recharge time Quest reward Core
Mend Condition.jpg

Mend Condition

Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target. 0 5 Energy 0.75¾ Activation time 2 Recharge time Quest reward Prophecies
Mending Touch.jpg

Mending Touch

Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed. 0 5 Energy 0.75¾ Activation time 6 Recharge time Nightfall
Pacifism.jpg

Pacifism

Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Pensive Guardian.jpg

Pensive Guardian

Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Protective Bond.jpg

Protective Bond

Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. -1 Upkeep 10 Energy 2 Activation time 0 Prophecies
Protective Spirit.jpg

Protective Spirit

Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. 0 10 Energy 0.25¼ Activation time 5 Recharge time Quest reward Core
Purifying Veil.jpg

Purifying Veil

Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. -1 Upkeep 5 Energy 1 Activation time 6 Recharge time Eye of the North
Rebirth.jpg

Rebirth

Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. 0 10 Energy 5 Activation time 0 Quest reward Core
Restore Condition.jpg

Restore Condition

Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target. 0 5 Energy 0.75¾ Activation time 2 Recharge time Prophecies
Reversal of Fortune.jpg

Reversal of Fortune

Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. 0 5 Energy 0.25¼ Activation time 2 Recharge time Quest reward Core
Reverse Hex.jpg

Reverse Hex

Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. 0 10 Energy 0.25¼ Activation time 10 Recharge time Factions
Shield Guardian.jpg

Shield Guardian

Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. 0 5 Energy 1.5Activation time 20 Recharge time Factions
Shield of Absorption.jpg

Shield of Absorption

Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Shield of Deflection.jpg

Shield of Deflection

Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. 0 10 Energy 0.25¼ Activation time 10 Recharge time Prophecies
Shield of Regeneration.jpg

Shield of Regeneration

Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. 0 15 Energy 0.25¼ Activation time 8 Recharge time Core
Shielding Hands.jpg

Shielding Hands

Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 0 5 Energy 0.25¼ Activation time 15 Recharge time Quest reward Core
Spirit Bond.jpg

Spirit Bond

Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. 0 10 Energy 0.25¼ Activation time 2 Recharge time Factions
Spirit Bond (PvP).jpg

Spirit Bond (PvP)

Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. 0 10 Energy 0.25¼ Activation time 5 Recharge time Factions
Vital Blessing.jpg

Vital Blessing

Enchantment Spell. +40...168...200 maximum Health. -1 Upkeep 10 Energy 0.75¾ Activation time 2 Recharge time Quest reward Prophecies
Zealous Benediction.jpg

Zealous Benediction

Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health. 0 10 Energy 0.75¾ Activation time 4 Recharge time Nightfall

[edit] Skills that affect Protection Prayers skills

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Boon Signet.jpg

Boon Signet

Elite Signet. Heals for 20...68...80. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for +20...68...80 Health. 0 0 1 Activation time 8 Recharge time Divine FavorZ Factions
Divine Boon.jpg

Divine Boon

Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. -1 Upkeep 5 Energy 0.25¼ Activation time 10 Recharge time Quest reward Divine FavorZ Core
Mark of Protection.jpg

Mark of Protection

Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). 0 10 Energy 1 Activation time 45 Recharge time Protection PrayersZ Prophecies
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