Protection Prayers
From Guild Wars Wiki
Protection Prayers is a monk secondary attribute.
No inherent effect. Many monk skills, especially Enchantments that prevent damage or provide healing, become more effective with higher Protection Prayers.–In-game description
[edit] Notes
- Generally, skills in this line are faster to cast, but heal for smaller amounts than skills in Healing Prayers. They are more proactive than reactive.
[edit] Protection Prayers skills
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Aegis | Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. | 10 | 2 | 30 | Core | ||
| Aegis (PvP) | Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. | 15 | 2 | 30 | Core | ||
| Air of Enchantment | Elite Enchantment Spell. For 4...9...10 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). | 5 | ¼ | 8 | Factions | ||
| Amity | Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage. | 5 | ¼ | 45 | Prophecies | ||
| Aura of Stability | Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down. | 5 | ¼ | 12 | Eye of the North | ||
| Convert Hexes | Spell. Remove all Hexes from target other ally. For 8...18...20 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. | 15 | 1 | 12 | Core | ||
| Dismiss Condition | Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15...63...75 Health. | 5 | ¾ | 3 | Nightfall | ||
| Divert Hexes | Elite Spell. Remove up to 1...3...3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15...63...75 Health. | 10 | 1 | 5 | Nightfall | ||
| Draw Conditions | Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6...22...26 Health. | 5 | ¼ | 2 | | Core | |
| Extinguish | Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10...82...100 Health. | 15 | 1 | 12 | Factions | ||
| Guardian | Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks. | 5 | 1 | 4 | Core | ||
| Life Attunement | Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14...43...50% more Health when healed. | -1 | 10 | 2 | | Prophecies | |
| Life Barrier | Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends. | -1 | 15 | 2 | 5 | Prophecies | |
| Life Bond | Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30. | -1 | 10 | 2 | Core | ||
| Life Sheath | Elite Enchantment Spell. For 20 seconds, the next 30...126...150 damage target ally would take is negated. | 5 | 1 | 7 | Factions | ||
| Mark of Protection | Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds. | 10 | 1 | 45 | Prophecies | ||
| Mend Ailment | Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...57...70 Health. | 5 | ¾ | 5 | | Core | |
| Mend Condition | Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Deep Wound or Cracked Armor) from target other ally. If a Condition is removed, that ally is healed for 5...57...70 Health. | 5 | ¾ | 2 | | Prophecies | |
| Mending Touch | Spell. Touched ally loses two Conditions and is healed for 15...51...60 Health for each Condition removed in this way. | 5 | ¾ | 6 | Nightfall | ||
| Pacifism | Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage. | 10 | 2 | 30 | | Prophecies | |
| Pensive Guardian | Enchantment Spell. For 5...10...11 seconds, target ally has a 50% chance to block attacks from Enchanted foes. | 5 | 1 | 5 | Nightfall | ||
| Protective Bond | Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the Spell ends. | -1 | 10 | 2 | Prophecies | ||
| Protective Spirit | Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. | 10 | ¼ | 5 | | Core | |
| Purifying Veil | Enchantment Spell. While you maintain this Enchantment, Conditions expire 5...41...50% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. | -1 | 5 | 1 | 6 | Eye of the North | |
| Rebirth | Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This Spell consumes all of your remaining Energy. | 10 | 5 | | Core | ||
| Restore Condition | Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10...58...70 Health. | 5 | ¾ | 2 | Prophecies | ||
| Reversal of Fortune | Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67...80. | 5 | ¼ | 2 | | Core | |
| Reverse Hex | Enchantment Spell. Remove one Hex from target ally. For 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50. | 10 | ¼ | 10 | Factions | ||
| Shield Guardian | Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67...80 and Shield Guardian ends. | 10 | ¼ | 1 | Factions | ||
| Shield of Absorption | Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. | 5 | 1 | 10 | Nightfall | ||
| Shield of Deflection | Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor. | 10 | ¼ | 10 | Prophecies | ||
| Shield of Regeneration | Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor. | 15 | ¼ | 8 | Core | ||
| Shielding Hands | Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3...15...18. | 5 | ¼ | 15 | | Core | |
| Spirit Bond | Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40...88...100 Health. | 10 | ¼ | 2 | Factions | ||
| Vital Blessing | Enchantment Spell. While you maintain this Enchantment, target ally has +40...168...200 maximum Health. | -1 | 10 | ¾ | 2 | | Prophecies |
| Zealous Benediction | Elite Spell. Heal target ally for 30...150...180 Health. If target was below 50% Health, you gain 7 Energy. | 10 | ¾ | 4 | Nightfall |





































