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Protection Prayers
From Guild Wars Wiki
This article is about the attribute. For the quest, see Protection Prayers (quest).
Protection Prayers is a monk secondary attribute.
“No inherent effect. Many monk skills, especially Enchantments that prevent damage or provide healing, become more effective with higher Protection Prayers.
— In-game description
[edit] Protection Prayers skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 |
2 |
30 |
Core | |||
|
Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. | 10 |
¼ |
30 |
Core | |||
|
Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target. | 5 |
¼ |
8 |
Factions | |||
|
Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 |
¼ |
45 |
Prophecies | |||
|
Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. | 5 |
¼ |
8 |
Prophecies | |||
|
Enchantment Spell. (3...7...8 seconds.) Target ally cannot be knocked-down. Cannot self-target. | 5 |
¼ |
12 |
Eye of the North | |||
|
Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. | 15 |
1 |
12 |
Core | |||
|
Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted. | 5 |
¾ |
3 |
Nightfall | |||
|
Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health. | 10 |
1 |
5 |
Nightfall | |||
|
Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. | 5 |
¼ |
4 |
|
Core | ||
|
Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. | 15 |
1 |
12 |
Factions | |||
|
Enchantment Spell. (2...6...7 seconds.) 50% chance to block. | 5 |
1 |
4 |
Core | |||
|
Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. | -1 |
10 |
2 |
|
Prophecies | ||
|
Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | -1 |
15 |
2 |
5 |
Prophecies | ||
|
Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. | -1 |
10 |
2 |
Core | |||
|
Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s]. | 5 |
¼ |
2 |
Factions | |||
|
Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 |
1 |
45 |
Prophecies | |||
|
Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition. | 5 |
¾ |
5 |
|
Core | ||
|
Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target. | 5 |
¾ |
2 |
|
Prophecies | ||
|
Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed. | 5 |
¾ |
6 |
Nightfall | |||
|
Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage. | 10 |
2 |
30 |
|
Prophecies | ||
|
Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes. | 5 |
1 |
5 |
Nightfall | |||
|
Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. | -1 |
10 |
2 |
Prophecies | |||
|
Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. | 10 |
¼ |
5 |
|
Core | ||
|
Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. | -1 |
5 |
1 |
6 |
Eye of the North | ||
|
Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. | 10 |
5 |
|
Core | |||
|
Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target. | 5 |
¾ |
2 |
Prophecies | |||
|
Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. | 5 |
¼ |
2 |
|
Core | ||
|
Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. | 10 |
¼ |
10 |
Factions | |||
|
Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 |
1½ |
20 |
Factions | |||
|
Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage. | 5 |
1 |
10 |
Nightfall | |||
|
Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. | 10 |
¼ |
10 |
Prophecies | |||
|
Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. | 15 |
¼ |
8 |
Core | |||
|
Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 | 5 |
¼ |
15 |
|
Core | ||
|
Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 |
¼ |
2 |
Factions | |||
|
Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 |
¼ |
5 |
Factions | |||
|
Enchantment Spell. +40...168...200 maximum Health. | -1 |
10 |
¾ |
2 |
|
Prophecies | |
|
Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health. | 10 |
¾ |
4 |
Nightfall |
[edit] Skills that affect Protection Prayers skills
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Elite Signet. Heals for 20...68...80. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for +20...68...80 Health. | 1 |
8 |
Divine Favor | Factions | ||||
|
Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. | -1 |
5 |
¼ |
10 |
|
Divine Favor | Core | |
|
Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 |
1 |
45 |
Protection Prayers | Prophecies |







































