Spirit Bond

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Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40...88...100 Health.

Concise description

Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells.

Progression
0
40
1
44
2
48
3
52
4
56
5
60
6
64
7
68
8
72
9
76
10
80
11
84
12
88
13
92
14
96
15
100
16
104
17
108
18
112
19
116

[edit] Acquisition

Skill trainers

[edit] Related skills

[edit] Notes

  • The count is refreshed when SB is recast; you don't need to wait till it ends to recast it.
  • Spirit Bond and Protective Spirit stack to great effect. If a target has both Spirit Bond and Protective Spirit on him and takes 100 damage, the target will first be healed due to spirit bond, and only thereafter will protective spirit kick in and reduce the damage to 10% of the target's health.
  • To trigger Spirit Bond, each damage source must do over 60 damage. A single attack with multiple damage sources that totals more than 60 will not trigger Spirit Bond. An example would be a ranger using Kindle Arrows with Dual Shot to do a total damage of 100, but with 20 and 30 damage from each source.
  • Skills that lower your health by more than 60 but are not damage, such as Life Stealing and Deep Wound, do not trigger SB.
  • This is an effective skill for pre-protting spikes.
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