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Block effect
From Guild Wars Wiki
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A block effect is the result of a successful block while under the influence of a skill. Typical effects can be beneficial to the user (e.g. removing conditions), negative for the foe (adding a condition or bonus damage), or come at a cost (e.g. damage to the spirit that help the user to block).
[edit] Skills with a block effect
- See also: List of blocking punishment skills
| Icon | Name | Description | |
|
|
Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 |
2 |
|
Tactics | Factions | ||||
|
Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. | 8 |
|
|
Tactics | Prophecies | ||||
|
Skill. (3...8...9 seconds.) Blocks the next attack skill against you. Inflicts Burning condition (1...5...6 second[s]) if it was a melee attack. No effect unless you are wielding a shield. | 5 |
20 |
|
Leadership | Eye of the North | ||||
|
Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. | 5 |
10 |
|
Tactics | Prophecies | ||||
|
Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 |
12 |
|
Tactics | Prophecies | ||||
|
Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 |
¾ |
45 |
|
Communing | Factions | |||
|
Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 |
8 |
|
|
Illusion Magic | Prophecies | |||
|
Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 |
30 |
|
Dagger Mastery | Factions | ||||
|
Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 |
30 |
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Tactics | Prophecies | ||||
|
Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 |
1 |
12 |
|
|
Earth Magic | Prophecies | ||
|
Skill. (8 seconds). You block the next melee attack and your attacker takes 20...68...80 damage. No effect unless you have a sword equipped. | 4 |
|
Tactics | Prophecies | |||||
|
Skill. (5...10...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. | 5 |
20 |
|
|
Strength | Core | |||
|
Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 |
1½ |
20 |
|
Protection Prayers | Factions | |||
|
Flash Enchantment Spell. (1...13...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes. | 10 |
12 |
|
Earth Prayers | Eye of the North | ||||
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Stance. (1...5...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline. | 5 |
15 |
|
Tactics | Nightfall | ||||
|
Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill. | 10 |
10 |
|
Tactics | Prophecies | ||||
|
Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 |
60 |
|
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Expertise | Core |
















