Essence Bond

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Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.

Concise description

Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage.

[edit] Acquisition

Skill trainers:

[edit] Related skills

[edit] Notes

  • Essence Bond will pay for its own upkeep cost if target ally is hit at least once every 3 seconds with physical or elemental damage.
    • Except a few rangers, most enemies have an attack rate faster than 3 seconds. This would provide you with an energy gain even if your targeted ally only fights against one foe.
  • Not all attacks are physical or elemental. There are weapons and skills that deal untyped, Holy, Dark, Shadow and Chaos damage.
  • Consider casting it on an appropriate ally, such as the tank of your party.
  • Essence Bond will not trigger if 0 damage is taken, such as from Shielding Hands - the exception being Shield of Absorption.
  • This skill can be useful for solo farming builds, due to the fact that it can provide a virtually infinite amount of energy when one is taking damage from multiple foes.
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