Elemental damage
From Guild Wars Wiki
There are four subtypes of elemental damage.
Elemental damage is mainly dealt by elementalists, since they specialize in taming and controlling the four elements. However, elemental damage sources come from a range of professions, and likewise, many professions have specific counters or bonuses against certain elemental attacks.
Any damage from the four elemental sources counts as elemental damage, and thus a skill like Elemental Resistance will protect against all four sources, while one such as Mantra of Frost will only defend against cold damage. Rangers, for instance, have an inherent +30 AR against elemental damage, and thus are better defended in the face of elemental sources than other professions.
There are no known sources of "pure" elemental damage without one of the four subtypes.
Contents |
[edit] Equipment which protects against elemental damage
- Armor
- Inscriptions
- Focus item Inscriptions
- "Man for All Seasons"
- Focus item Inscriptions
- Suffix upgrades
[edit] Skills which protect against elemental damage
- Stances
Dryder's Defenses
Elemental Resistance (reduces armor vs. Physical damage)
- Wards
Ward Against Elements
Ward Against Harm (also increases armor vs. other damage types)
[edit] Skills which benefit from elemental damage
- Stances
- Wards
[edit] See also
| Damage types | |
|---|---|
| Elemental damage | Cold damage • Earth damage • Fire damage • Lightning damage |
| Physical damage | Blunt damage • Piercing damage • Slashing damage |
| Miscellaneous | Chaos damage • Dark damage • Holy damage • Shadow damage |

