Ward Against Harm

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Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18...20 seconds, non-Spirit allies in this area have 12...50...60 armor against fire damage and 12...22...24 armor against other damage.

Concise description

Elite Ward Spell. (8...18...20 seconds.) Allies in this ward have +12...50...60 armor against fire damage and +12...22...24 armor against other damage. Spirits are unaffected.

Progression
Armor vs fire damage
Armor vs non-fire damage
0
8
12
12
1
9
15
13
2
10
18
14
3
10
22
14
4
11
25
15
5
12
28
16
6
13
31
17
7
14
34
18
8
14
38
18
9
15
41
19
10
16
44
20
11
17
47
21
12
18
50
22
13
18
54
22
14
19
57
23
15
20
60
24
16
21
63
25
17
22
66
26
18
22
70
26
19
23
73
27
20
24
76
28
21
25
79
29

[edit] Acquisition

Signet of Capture

[edit] Notes

Anomaly Anomaly.
This spell's description incorrectly states that allies have a certain amount of armor rather than they gain a certain amount of armor.

[edit] Trivia

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