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In the Area
From Guild Wars Wiki
(Redirected from In the area)
In the Area is the area of effect of some skills. It is exactly twice adjacent range, and the largest area of effect that any offensive spell currently has (e.g. Deep Freeze). Ward and well spells have this area of effect.
Contents |
[edit] Skills with in the area AoE
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Skill. If target ally is enchanted with Abaddon's Chosen, all foes in the area lose 70 Health and this ally gains 70 Health. | 6 |
4 |
|
Nightfall | |||||
|
Spell. Deals 300 damage to all targets in a line. | 8 |
2 |
|
Core | |||||
|
Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. | 15 |
1 |
10 |
|
Bonus Mission Pack | ||||
|
Skill. Deals 40 damage of each elemental type each second (15 seconds). Hits all foes in the area of target's initial location. | 1 |
morale boost |
|
Factions | |||||
|
Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment[s] from these foes. You are Poisoned (10 seconds). | 25 |
2 |
8 |
|
|
Curses | Core | ||
|
Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 |
¼ |
20 |
|
Domination Magic | Factions | |||
|
Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of target foe. | 5 |
1 |
5 |
|
Spawning Power | Factions | |||
|
Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 |
1 |
20 |
|
Death Magic | Nightfall | |||
|
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage. | 10 |
¼ |
15 |
|
Domination Magic | Core | |||
|
Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 |
30 |
|
Prophecies | |||||
|
Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). | 10 |
¼ |
15 |
|
Sunspear rank | Nightfall | |||
|
Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 |
2 |
6 |
|
|
Death Magic | Core | ||
|
Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. | 25 |
2 |
15 |
|
|
Water Magic | Core | ||
|
Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 |
¾ |
20 |
|
Channeling Magic | Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 |
3 |
20 |
|
Channeling Magic | Factions | |||
|
Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 5 |
¾ |
5 |
|
Channeling Magic | Nightfall | |||
|
Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 10 |
1 |
10 |
|
Channeling Magic | Nightfall | |||
|
Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. | 10 |
1 |
20 |
|
Ebon Vanguard rank | Eye of the North | |||
|
Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. | 10 |
1 |
20 |
|
Ebon Vanguard rank | Eye of the North | |||
|
Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. Spirits are unaffected. | 10 |
1 |
20 |
|
Ebon Vanguard rank | Eye of the North | |||
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Ward Spell. (20 seconds.) Allies in this ward deal +15 damage and have +24 more armor. Spirits are unaffected. | 10 |
1 |
20 |
|
Prophecies | ||||
|
Enchantment Spell. You have +100 max health. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy. | 15 |
4 |
30 |
|
Sunspear rank | Nightfall | |||
|
Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds). | 10 |
3 |
25 |
|
Allegiance rank | Factions | |||
|
Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 |
2 |
10 |
|
Illusion Magic | Prophecies | |||
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Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 |
2 |
20 |
|
Illusion Magic | Prophecies | |||
|
Spell. (monster only) | |
Factions | |||||||
|
Spell. Deals 300 Piercing damage and applies Bleeding (15 seconds) to target and adjacent foes. Deals 200 Piercing damage and applies Bleeding (10 seconds) to nearby foes. Deals 100 Piercing damage and applies Bleeding (5 seconds) to other foes in the area. | 5 |
½ |
8 |
|
Core | ||||
|
Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% |
1 |
45 |
|
Core | ||||
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Spell. Transfer all conditions from foes in the area to target foe. | 5 |
1 |
7 |
|
Nightfall | ||||
|
Spell. Projectile: Throw an improvised Fire Bomb at target enemy's location. When it explodes, all foes in the area take 300 damage and begin Burning for 10 seconds. | ½ |
8 |
|
Winds of Change | |||||
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Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 |
10 |
|
Sunspear rank | Nightfall | ||||
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Spell. Self destruct, dealing 750 damage to adjacent foes, 500 damage to nearby foes and 250 damage to foes in the area | 100% |
10 |
2 |
8 |
|
Winds of Change | |||
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Spell. Deals 50 damage, causes knock-down, and then deals an additional 150 damage. Affects foes in the area. | 5 |
10 |
8 |
|
Factions | ||||
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Skill. (12 seconds.) A signal flare is fired into the air to summon siege fire from any nearby garrisons. Every 3 seconds, targets hit by the siege fire take 40 damage and are interrupted. Easily interrupted. | 6 |
|
Nightfall | ||||||
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Skill. (monster only) Steal up to 200 Health from each foe within 30 feet. | 5 |
2 |
10 |
|
Nightfall | ||||
|
Spell. Deals 55...80 holy damage to foes in the area. Pings hidden objects within the area on the compass. | 5 |
¾ |
20 |
|
Deldrimor rank | Eye of the North | |||
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Spell. Resurrects all dead party members in the area. (25% Health, zero Energy). | 25 |
4 |
20 |
|
Prophecies | ||||
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Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. Hits one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled (15 seconds). | 5 |
1 |
15 |
|
Lightbringer rank | Nightfall | |||
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Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). | 15 |
6 |
20 |
|
Restoration Magic | Factions | |||
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Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. | 17% |
15 |
2 |
15 |
|
Curses | Nightfall | ||
|
Spell. Send out flares that strike any foes in the area for 0 fire damage if they hit. Target is then poisoned for 15 seconds. | |
Factions | |||||||
|
Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 |
¾ |
20 |
|
Restoration Magic | Factions | |||
|
Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 |
3 |
20 |
|
Restoration Magic | Factions | |||
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Skill. Projectile: deals 100 earth damage and causes knock-down. Cannot be used on nearby foes. | 5 |
3 |
20 |
|
Nightfall | ||||
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Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 |
2 |
12 |
|
Asura rank | Eye of the North | |||
|
Spell. (5 seconds.) Deals 30 damage. Hits foes in the area of the target. Armor Ignoring. | 15 |
2 |
30 |
|
Prophecies | ||||
|
Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 |
1 |
30 |
|
Communing | Factions | |||
|
Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | 10 |
1 |
20 |
|
Death Magic | Factions | |||
|
Spell. Drop effect: players in the radius of the urn share 500 points of damage reduction. | |
Factions | |||||||
|
Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 |
1 |
15 |
|
Earth Magic | Factions | |||
|
Skill. Deals 80 damage to foes in the blast area. 250 damage to target foe. | 5 |
3 |
10 |
|
Factions | ||||
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Skill. Deals 80 damage to foes in the blast area. 250 damage to target foe. | 5 |
3 |
15 |
|
Factions | ||||
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Skill. Deals 80 damage to foes in the blast area. | 5 |
3 |
15 |
|
Factions | ||||
|
Spell. Removes a hex from target ally. Removal effect: deals 10...70...85 holy damage to foes in the area of target ally. | 5 |
1 |
12 |
|
|
Smiting Prayers | Core | ||
|
Spell. (5 seconds.) Deals 25 damage each second. Applies Cripple (2 seconds). Hits foes in the area of target foe's initial location. Initial effect: target foe is hexed with Snow Down the Shirt. | 6 |
1 |
10 |
|
Core | ||||
|
Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). [sic] Gain 2 Energy for each foe struck. Also hits foes in the area. | 5 |
¾ |
7 |
|
Fire Magic | Factions | |||
|
Spell. Target and adjacent foes take 50 Blunt damage. Target and foes in the area are Dazed (5 seconds) and Blinded (10 seconds). | 5 |
½ |
15 |
|
Core | ||||
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Spell. Deals 50 fire damage to target and adjacent foes. Creates a Smoke Screen (10 seconds) that applies poison (10 seconds) and prevents spellcasting. | 10 |
½ |
20 |
|
Core | ||||
|
Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5 Energy from all foes in the area. | 5 |
¼ |
15 |
|
Inspiration Magic | Nightfall | |||
|
Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 |
1 |
20 |
|
Fire Magic | Factions | |||
|
Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 |
¾ |
8 |
|
Blood Magic | Core | |||
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Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 |
¾ |
20 |
|
Blood Magic | Core | |||
|
Spell. Steals 15...51...60 Health. Hits 2 additional foes in the area. | 15 |
2 |
8 |
|
Blood Magic | Factions | |||
|
Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% |
15 |
¾ |
30 |
|
Death Magic | Prophecies | ||
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Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 15 |
1 |
20 |
|
|
Earth Magic | Prophecies | ||
|
Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 |
1 |
20 |
|
|
Earth Magic | Core | ||
|
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 |
1 |
20 |
|
Water Magic | Prophecies | |||
|
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 |
1 |
30 |
|
Water Magic | Prophecies | |||
|
Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 |
1 |
30 |
|
|
Earth Magic | Core | ||
|
Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 |
1 |
30 |
|
Earth Magic | Factions | |||
|
Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. | 10 |
1 |
20 |
|
Earth Magic | Eye of the North | |||
|
Spell. Deals 150 damage to all foes in the area. | 5 |
3 |
5 |
|
Nightfall | ||||
|
Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. | 10 |
1 |
2 |
|
|
Blood Magic | Core | ||
|
Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. | 10 |
1 |
20 |
|
Curses | Nightfall | |||
|
Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 |
1 |
15 |
|
Blood Magic | Prophecies | |||
|
Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. | 10 |
1 |
20 |
|
Curses | Eye of the North | |||
|
Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. | 10 |
1 |
20 |
|
Curses | Nightfall | |||
|
Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 |
1 |
10 |
|
|
Death Magic | Prophecies | ||
|
Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. | 5 |
1 |
5 |
|
Curses | Factions | |||
|
Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. | 25 |
3 |
10 |
|
|
Death Magic | Core | ||
|
Spell. (monster only) | 2½ |
|
Core | ||||||
|
Spell. Damages creatures at the impact site. | 3 |
|
Prophecies | ||||||
|
Spell. Projectile: damages foes in range. | 2 |
15 |
|
Eye of the North |
[edit] Skills with effects that trigger if certain targets are in the area
| Icon | Name | Description | |
|
|
Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 |
1 |
15 |
|
|
Inspiration Magic | Prophecies | ||
|
Signet. You gain 4...5 strikes of adrenaline and 22...24 Energy if you are within the area of a demonic servant of Abaddon. | ¼ |
25 |
|
Lightbringer rank | Nightfall | ||||
|
Spell. Deals 15...63...75 damage. Deals 25...105...125 damage to hostile summoned creatures in the area of your target foe. | 5 |
1 |
7 |
|
Domination Magic | Nightfall | |||
|
Spell. Deals 5...33...40 damage. Deals 25...105...125 damage to hostile summoned creatures in the area of your target foe. | 5 |
1 |
12 |
|
Domination Magic | Nightfall |





















































































