Shockwave

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Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 second[s]. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 second[s]. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 second[s].

Concise description

Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]).

Progression
0
15
1
1
18
2
2
21
2
3
24
3
4
27
3
5
30
4
6
33
5
7
36
5
8
39
6
9
42
6
10
45
7
11
48
8
12
51
8
13
54
9
14
57
9
15
60
10
16
63
11
17
66
11
18
69
12
19
72
12
20
75
13
21
78
14

Total damage[edit]

This chart represents the total damage to foes, based on their distance from the caster.

Progression
Earth Magic
Adjacent
Nearby
In the area
0
45
30
15
1
54
36
18
2
63
42
21
3
72
48
24
4
81
54
27
5
90
60
30
6
99
66
33
7
108
72
36
8
117
78
39
9
126
84
42
10
135
90
45
11
144
96
48
12
153
102
51
13
162
108
54
14
171
114
57
15
180
120
60
16
189
126
63
17
198
132
66
18
207
138
69
19
216
144
72
20
225
150
75
21
234
156
78

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki also has an article on Shockwave.
Anomaly Anomaly. Adjacent foes will have Cracked Armor covered by Weakness and then Blind instead of following the order given in the descriptions (i.e. Weakness covered by Cracked Armor and then Blind or Blind covered by Cracked Armor and then Weakness).