Earth Magic

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Earth Magic is an elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that protect you and your allies or deal earth damage, become more effective with higher Earth Magic.

— In-game description

[edit] Notes

  • Earth Magic is the only elemental attribute without a conjure spell.

[edit] Earth Magic skills

Icon Name Description Overcast Energy Activation time Recharge time Campaign
Aftershock.jpg

Aftershock

Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. 0 10 Energy 0.75¾ Activation time 10 Recharge time Core
Armor of Earth.jpg

Armor of Earth

Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. 0 10 Energy 0.75¾ Activation time 15 Recharge time Quest reward Core
Ash Blast.jpg

Ash Blast

Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent. 0 5 Energy 1 Activation time 15 Recharge time Factions
Churning Earth.jpg

Churning Earth

Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. 0 15 Energy 2 Activation time 30 Recharge time Factions
Crystal Wave.jpg

Crystal Wave

Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed. 0 15 Energy 0.75¾ Activation time 15 Recharge time Prophecies
Dragon's Stomp.jpg

Dragon's Stomp

Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. 10 Overcast 25 Energy 3 Activation time 15 Recharge time Factions
Earth Attunement.jpg

Earth Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. 0 10 Energy 1 Activation time 30 Recharge time Quest reward Core
Earthen Shackles.jpg

Earthen Shackles

Hex Spell. (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...17...20 seconds when it ends. 0 10 Energy 1 Activation time 15 Recharge time Eye of the North
Earthquake.jpg

Earthquake

Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. 10 Overcast 25 Energy 3 Activation time 15 Recharge time Quest reward Prophecies
Ebon Hawk.jpg

Ebon Hawk

Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Eruption.jpg

Eruption

Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Glowstone.jpg

Glowstone

Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. 0 5 Energy 0.75¾ Activation time 7 Recharge time Nightfall
Grasping Earth.jpg

Grasping Earth

Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower. 0 10 Energy 0.75¾ Activation time 12 Recharge time Quest reward Prophecies
Iron Mist.jpg

Iron Mist

Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Prophecies
Kinetic Armor.jpg

Kinetic Armor

Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. 0 15 Energy 3 Activation time 60 Recharge time Prophecies
Magnetic Aura.jpg

Magnetic Aura

Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. 0 10 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Magnetic Surge.jpg

Magnetic Surge

Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. 0 10 Energy 1.5Activation time 15 Recharge time Eye of the North
Obsidian Flame.jpg

Obsidian Flame

Spell. Deals 22...94...112 damage. 5 Overcast 5 Energy 1.5Activation time 5 Recharge time Quest reward Core
Obsidian Flame (PvP).jpg

Obsidian Flame (PvP)

Spell. Deals 22...78...92 damage. 5 Overcast 5 Energy 1.5Activation time 5 Recharge time Core
Obsidian Flesh.jpg

Obsidian Flesh

Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. 0 25 Energy 1 Activation time 30 Recharge time Core
Sandstorm.jpg

Sandstorm

Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. 0 15 Energy 2 Activation time 25 Recharge time Nightfall
Shockwave.jpg

Shockwave

Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). 0 10 Energy 1 Activation time 15 Recharge time Factions
Sliver Armor.jpg

Sliver Armor

Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. 0 10 Energy 1 Activation time 30 Recharge time Factions
Stone Daggers.jpg

Stone Daggers

Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. 0 5 Energy 1 Activation time 0 Quest reward Core
Stone Sheath.jpg

Stone Sheath

Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Stone Striker.jpg

Stone Striker

Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage. 0 5 Energy 0.25¼ Activation time 20 Recharge time Nightfall
Stoneflesh Aura.jpg

Stoneflesh Aura

Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Stoning.jpg

Stoning

Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. 0 15 Energy 1 Activation time 5 Recharge time Quest reward Core
Teinai's Crystals.jpg

Teinai's Crystals

Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. 0 5 Energy 1 Activation time 8 Recharge time Factions
Unsteady Ground.jpg

Unsteady Ground

Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. 0 10 Energy 2 Activation time 15 Recharge time Factions
Ward Against Elements.jpg

Ward Against Elements

Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Prophecies
Ward Against Foes.jpg

Ward Against Foes

Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Core
Ward Against Melee.jpg

Ward Against Melee

Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Ward of Stability.jpg

Ward of Stability

Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. 0 10 Energy 1 Activation time 30 Recharge time Factions
Ward of Weakness.jpg

Ward of Weakness

Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
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