Earth Magic

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Earth Magic is an elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that protect you and your allies or deal earth damage, become more effective with higher Earth Magic.

— In-game description

[edit] Notes

  • The variety of Earth Magic is huge. An Earth Elementalist can concentrate their power on a single target, as well as use devastating AoE spells, PBAoE spells and/or wards to defend their team.
  • One of the advantages of Earth Magic is that there are several skills especially designed to provide armor bonuses and other defensive boosts to the caster. The Earth Elementalist can be as resilient as an armored warrior.
  • Earth Magic spells are especially effective against physical characters, as they induce blindness, weakness or knockdown on foes. Defensive skills like Sliver Armor, Magnetic Aura and Ward Against Melee help defend against melee fighters. Since most physical combatants rely heavily on their armor for defense, the previously mentioned armor ignoring skills are especially devastating to them.
  • One type of spells that is almost exclusive to Earth Magic is the ward spell (some PvE-only wards exist, as well as one Water Magic ward called Ward Against Harm). Wards can have different effects, including defensive boosts, knockdown prevention and the slowing of enemies.

[edit] Earth Magic skills

Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Campaign
Image:Aftershock.jpg Aftershock Spell. Deals 26...85...100 earth damage to foes adjacent to you. Deals 10...56...68 more earth damage to knocked-down foes. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Core
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Quest reward Core
Image:Ash Blast.jpg Ash Blast Spell. Deals 35...59...65 earth damage. Inflicts Blindness condition (3...13...15 seconds) if target foe is knocked-down. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Churning Earth.jpg Churning Earth Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. 0 15 Energy 3 Activation time 30 Recharge time Factions
Image:Crystal Wave.jpg Crystal Wave Spell. Deals 10...82...100 damage to all foes adjacent to you. Those foes lose all conditions. 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Prophecies
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. You are Exhausted. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Factions
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Core
Image:Earthen Shackles.jpg Earthen Shackles Hex Spell. (5...17...20 seconds.) Target and adjacent foes move 66% slower while Burning. 0 10 Energy 1 Activation time 15 Recharge time Eye of the North
Image:Earthquake.jpg Earthquake Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. You are Exhausted. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Quest reward Prophecies
Image:Ebon Hawk.jpg Ebon Hawk Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Eruption.jpg Eruption Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Glowstone.jpg Glowstone Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. 0 5 Energy 1 Activation time 7 Recharge time Nightfall
Image:Grasping Earth.jpg Grasping Earth Hex Spell. Hexes foes near you for (8...18...20 seconds). These foes move 50% slower. 0 5 Energy 0.75 ¾ Activation time 12 Recharge time Quest reward Prophecies
Image:Iron Mist.jpg Iron Mist Hex Spell. (5...15...17 seconds.) Target foe moves 90% slower. This foe has immunity to all damage except lightning. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Kinetic Armor.jpg Kinetic Armor Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. 0 15 Energy 3 Activation time 60 Recharge time Prophecies
Image:Magnetic Aura.jpg Magnetic Aura Enchantment Spell. (5...17...20 seconds.) You have 75% chance to block melee attacks. 0 5 Energy 0.25 ¼ Activation time 60 Recharge time Quest reward Prophecies
Image:Magnetic Surge.jpg Magnetic Surge Spell. Deals 15...63...75 damage if target foe is not enchanted; deals 30...102...120 damage if target foe is enchanted. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deals 22...94...112 damage. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Quest reward Core
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You move 50% slower. 0 10 Energy 1 Activation time 30 Recharge time Core
Image:Sandstorm.jpg Sandstorm Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. 0 15 Energy 2 Activation time 30 Recharge time Nightfall
Image:Shockwave.jpg Shockwave Elite Spell. Deals 15...51...60 earth damage one time to foes in the area. Nearby foes take damage twice and adjacent foes take damage three times. 0 10 Energy 1 Activation time 15 Recharge time Factions
Image:Sliver Armor.jpg Sliver Armor Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. 0 10 Energy 1 Activation time 30 Recharge time Factions
Image:Stone Daggers.jpg Stone Daggers Spell. Two projectiles: each deals 8...28...33 earth damage. 0 5 Energy 1 Activation time 0 Quest reward Core
Image:Stone Sheath.jpg Stone Sheath Elite Hex Spell. Also hexes foes near target (10...30...35 seconds). Converts attacks to earth damage and removes ability to land critical hits. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Image:Stone Striker.jpg Stone Striker Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Nightfall
Image:Stoneflesh Aura.jpg Stoneflesh Aura Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Image:Stoning.jpg Stoning Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. 0 15 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Teinai's Crystals.jpg Teinai's Crystals Spell Deals 10...82...100 damage to adjacent foes. Those foes are cured of any conditions 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Factions
Image:Unsteady Ground.jpg Unsteady Ground Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Ward Against Elements.jpg Ward Against Elements Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Prophecies
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Core
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Image:Ward Against Melee (PvP).jpg Ward Against Melee (PvP) Ward Spell. (1...15...18 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Core
Image:Ward of Stability.jpg Ward of Stability Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. 0 10 Energy 1 Activation time 30 Recharge time Factions
Image:Ward of Weakness.jpg Ward of Weakness Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
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