Area of Effect

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AoE redirects here. For the skill, see Air of Enchantment.
Merge It has been suggested that this article or section be merged with Range. (discuss)


Area of Effect refers to skills or other gameplay mechanics that affect entities within a specific locus. Area of Effect mechanics in Guild Wars have the following radii: adjacent, nearby, in the area, and within earshot.

[edit] Adjacent

Refers to a range larger than touch range, but smaller than nearby. This is the standard range for a melee weapon attack.

[edit] Nearby

One of several distance notations in Guild Wars. This denotes larger than adjacent but smaller than in the area and is roughly 1/6 the size of your aggro bubble. Its radius is equal to 1.5x adjacent (melee) range.

[edit] In the area

(Referred to in some instances as "In this location.") One of several distance notations in Guild Wars. This denotes larger than nearby but smaller than earshot. This is the largest area of effect that any offensive spell currently has (e.g., Deep Freeze). Its radius is equal to twice adjacent (melee) range.

Ward and well spells have this area of effect.

[edit] Earshot

Earshot (or "within earshot") is one of the largest ranges in the game, affecting an area approximately equal to the aggro bubble. For this reason, it is one of the easiest ranges to calculate on the fly, since the aggro bubble is drawn onto the compass.

Most shouts have a range of "within earshot". Additionally, most Ritualist skills that require spirits specify they must be "within earshot".

[edit] Party

The party range is the largest in the game and is used for skills, such as Heal Party, that effect the whole party but declines to mention the area it effects. It is believed to be just larger than the range of the radar and it is when party members grey-out due to distance.

[edit] Other: spirit

Unless otherwise specified, all passive spirits (e.g., Life) have a range of 2.7 aggro bubble radii. That is roughly the distance from the compass center to a point halfway between the aggro bubble edge and the compass edge.

The range of attack spirits (e.g., Pain) is 1.2 aggro bubble radii.

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