Keystone Signet

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Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted.

Concise description

Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets.

Progression
0
0
15
1
0
18
2
1
21
3
1
24
4
2
27
5
2
30
6
2
33
7
3
36
8
3
39
9
4
42
10
4
45
11
4
48
12
5
51
13
5
54
14
6
57
15
6
60
16
6
63
17
7
66
18
7
69
19
8
72
20
8
75
21
8
78

Acquisition[edit]

Signet of Capture

Notes[edit]

  • This skill only recharges Resurrection Signet or Sunspear Rebirth Signet if they were disabled by another skill (e.g. by Distracting Shot); it will not recharge them if they were used to resurrect.
  • Combines well with Symbolic Posture or Mantra of Inscriptions.
  • Since this skill can and will recharge all signets, including those without any investment in their attribute, consider using Symbolic Celerity to cast your signets based on your current rank in Fast Casting only.
  • Other signets' bonus effects apply before the interrupt caused by Keystone. This is relevant when the signet's bonus effect has a condition that has to be met, e.g. Bane Signet (target has to be attacking).
Bug Bug.Some non-English descriptions incorrectly expand the area of effect beyond adjacent foes: the French full description adds nearby foes and the German concise description adds the target.
Bug Bug.At ranks 0-1 Fast Casting, all signets activated within the duration will deal damage and interrupt foes.

Trivia[edit]

  • A keystone is a vital piece in a physical or conceptual construction, such as a stone arch or an ecosystem.