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Spearhead Peak
From Guild Wars Wiki
This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
| Spearhead Peak | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Southern Shiverpeaks |
| Type | Explorable area |
| Exit(s) | Copperhammer Mines Grenth's Footprint The Granite Citadel |
| Images | |
| Interactive map Non-interactive map | |
Spearhead Peak is an area in the Southern Shiverpeaks. Its high, narrow passes lead to some of the more dangerous places in the mountains.
Contents |
[edit] NPCs
[edit] Allies
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20 (20) Captain
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20 (20) Footman
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20 (20) Archer
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20 (20) Cleric
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20 (20) Dwarven Sage
- They appear outside The Granite Citadel sometimes, led by a Captain.
[edit] Charmable animals
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5 Black Bear
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15 Elder Wolf (see this article's notes)
[edit] Foes
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24 (26) Stone Summit Carver
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24 (26) Stone Summit Ranger
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15 Elder Wolf
-
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24 (26) Dolyak Master
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24 (26) Stone Summit Gnasher
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24 (26) Stone Summit Heretic
Elementals (Stone Summit)
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22 (26) Rock Ice
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24 (26) Siege Ice Golem
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22 (26) Ice Imp
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24 (26) Pinesoul
[edit] Bosses
Dwarves (Stone Summit)
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28 (30) Thul The Bull → Ferocious Strike
Elementals (Stone Summit)
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28 (30) Hail Blackice → Skull Crack
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28 (30) Rune Ethercrash → Keystone Signet
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28 (30) Jono Yawpyawl → "Victory is Mine!"
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28 (30) Kekona Pippip → Poison Arrow
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28 (30) Kaia Wupwup → Unyielding Aura
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28 (30) Allobo Dimdim → Plague Signet
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28 (30) Edibbo Kepkep → Glimmering Mark
Imps
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28 (30) Sniik Hungrymind → Energy Drain
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28 (30) Maak Frostfriend → Mind Freeze
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28 (30) Maw the Mountain Heart → Feast of Corruption (doesn't always spawn)
[edit] Notes
- The Elder Wolf will be charmed by an enemy ranger. He won't start charming it until you're close enough. One option is to flag your heroes close, and hope they can interupt his Charm Animal skill.
- Complete exploration of this area contributes approximately 1.1% to the Tyrian Cartographer title.
- Vanquisher runs of this area without active quests require defeating around 215 foes. Including quest influences, it has been reported to range from 208 to 234.
- Consider Mantra of Frost and some points in Inspiration Magic to counter the cold damage from Ice Imps and Siege Ice Golems. Spread out to minimize the effects of Maelstrom and Deep Freeze.