Inspiration Magic

From Guild Wars Wiki
Jump to: navigation, search

Inspiration Magic is a Mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that generate energy and reduce damage, become more effective with higher Inspiration Magic.

— In-game description

[edit] Notes

  • It is commonly used for its energy regaining skills to support some other attribute line (e.g. Domination or Illusion).
  • Also contains the Mesmer's only three self heals, Ether Feast, Mantra of Signets and Drain Enchantment.

[edit] Inspiration Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Auspicious Incantation.jpg

Auspicious Incantation

Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. 0 5 Energy 1 Activation time 25 Recharge time Factions
Channeling.jpg

Channeling

Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. 0 5 Energy 1 Activation time 15 Recharge time Quest reward Prophecies
Discharge Enchantment.jpg

Discharge Enchantment

Spell. Removes one enchantment from target foe. 20...44...50% faster recharge if that foe was hexed. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Drain Delusions.jpg

Drain Delusions

Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed. 0 5 Energy 0.25¼ Activation time 12 Recharge time Nightfall
Drain Enchantment.jpg

Drain Enchantment

Spell. Removes an enchantment from target foe. Removal effect: you gain 8...15...17 Energy and 40...104...120 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Elemental Resistance.jpg

Elemental Resistance

Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. 0 10 Energy 0 20 Recharge time Quest reward Prophecies
Energy Drain.jpg

Energy Drain

Elite Spell. Causes 2...8...9 Energy loss. You gain 3 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 30 Recharge time Core
Energy Tap.jpg

Energy Tap

Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost. 0 5 Energy 2 Activation time 30 Recharge time Quest reward Core
Ether Feast.jpg

Ether Feast

Spell. Cause 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Core
Ether Lord.jpg

Ether Lord

Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds). 0 5 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Ether Phantom.jpg

Ether Phantom

Hex Spell. (10 seconds.) Causes -1 Energy degeneration. Causes 1...4...5 Energy loss if this hex ends early. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Ether Signet.jpg

Ether Signet

Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy. 0 0 1 Activation time 45 Recharge time Factions
Extend Conditions.jpg

Extend Conditions

Elite Spell. Spread all conditions from target foe to foes near your target. Those [sic] durations of those conditions are increased by 5...81...100% (maximum 30 seconds). 0 5 Energy 0.25¼ Activation time 5 Recharge time Nightfall
Feedback.jpg

Feedback

Spell. Removes one enchantment. Removal effect: target foe loses 4...9...10 Energy. 0 10 Energy 2 Activation time 30 Recharge time Factions
Hex Eater Signet.jpg

Hex Eater Signet

Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. 0 0 1 Activation time 25 Recharge time Factions
Inspired Enchantment.jpg

Inspired Enchantment

Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Inspired Hex.jpg

Inspired Hex

Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 5 Energy 1 Activation time 0 Quest reward Prophecies
Leech Signet.jpg

Leech Signet

Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. 0 0 0.25¼ Activation time 30 Recharge time Quest reward Core
Lyssa's Aura.jpg

Lyssa's Aura

Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. 0 5 Energy 1 Activation time 30 Recharge time Factions
Mantra of Concentration.jpg

Mantra of Concentration

Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. 0 5 Energy 0 30 Recharge time Prophecies
Mantra of Earth.jpg

Mantra of Earth

Stance. (30...78...90 seconds.) Reduces earth damage you take by 26...45...50%. You gain 2 Energy when you take earth damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Flame.jpg

Mantra of Flame

Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Frost.jpg

Mantra of Frost

Stance. (30...78...90 seconds.) Reduces cold damage you take by 26...45...50%. You gain 2 Energy when you take cold damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Inscriptions.jpg

Mantra of Inscriptions

Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster. 0 10 Energy 0 20 Recharge time Core
Mantra of Inscriptions (Saul D'Alessio).jpg

Mantra of Inscriptions

Stance. (17...18 seconds.) Signets you successfully activate while in this stance recharge 28...30% faster. 0 10 Energy 0 20 Recharge time Bonus Mission Pack
Mantra of Lightning.jpg

Mantra of Lightning

Stance. (30...78...90 seconds.) Reduces lightning damage you take by 26...45...50%. You gain 2 Energy when you take lightning damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Persistence.jpg

Mantra of Persistence

Stance. (5...21...25 seconds.) Illusion hexes you cast last 10...34...40% longer. 0 5 Energy 0 15 Recharge time Quest reward Core
Mantra of Recall.jpg

Mantra of Recall

Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. 0 10 Energy 1 Activation time 30 Recharge time Prophecies
Mantra of Resolve.jpg

Mantra of Resolve

Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Core
Mantra of Resolve (PvP).jpg

Mantra of Resolve (PvP)

Stance. (5 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Core
Mantra of Signets.jpg

Mantra of Signets

Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. 0 5 Energy 0 20 Recharge time Prophecies
Mantra of Signets (PvP).jpg

Mantra of Signets (PvP)

Stance. (10...34...40 seconds.) You gain 5...49...60 Health each time you use a signet. 0 5 Energy 0 20 Recharge time Prophecies
Physical Resistance.jpg

Physical Resistance

Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. 0 10 Energy 0 20 Recharge time Prophecies
Power Drain.jpg

Power Drain

Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. 0 5 Energy 0.25¼ Activation time 20 Recharge time Core
Power Leech.jpg

Power Leech

Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). 0 5 Energy 0.25¼ Activation time 20 Recharge time Factions
Revealed Enchantment.jpg

Revealed Enchantment

Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 10 Energy 1 Activation time 0 Factions
Revealed Hex.jpg

Revealed Hex

Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 5 Energy 1 Activation time 0 Factions
Signet of Humility.jpg

Signet of Humility

Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds). 0 0 3 Activation time 20 Recharge time Core
Signet of Recall.jpg

Signet of Recall

Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy. 0 0 1 Activation time 20 Recharge time Eye of the North
Spirit Shackles.jpg

Spirit Shackles

Hex Spell. (5...17...20). Target foe loses 5 Energy whenever it attacks. 0 10 Energy 3 Activation time 8 Recharge time Quest reward Core
Spirit of Failure.jpg

Spirit of Failure

Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Prophecies
Tease.jpg

Tease

Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5 Energy from all foes in the area. 0 5 Energy 0.25¼ Activation time 15 Recharge time Nightfall
Waste Not, Want Not.jpg

Waste Not, Want Not

Spell. You gain 8...12...13 Energy if target foe is not attacking or casting a spell. 0 5 Energy 0.25¼ Activation time 15 Recharge time Eye of the North
Personal tools