Inspiration Magic

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Inspiration Magic is a Mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that generate energy and reduce damage, become more effective with higher Inspiration Magic.

–In-game description

[edit] Notes

  • It is commonly used for its energy regaining skills to support some other attribute line (eg. Domination).

[edit] Inspiration Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. 0 5 Energy 1 Activation time 25 Recharge time Factions
Image:Channeling.jpg Channeling Enchantment Spell. For 8...46...56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. 0 5 Energy 1 Activation time 15 Recharge time Quest reward Prophecies
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44...50% faster. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Nightfall
Image:Drain Enchantment.jpg Drain Enchantment Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Elemental Resistance.jpg Elemental Resistance Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. 0 10 Energy 0 20 Recharge time Quest reward Prophecies
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 20 Recharge time Core
Image:Energy Drain (PvP).jpg Energy Drain (PvP) Elite Spell. Target foe loses 2...8...9 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 25 Recharge time Core
Image:Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Energy Tap (PvP).jpg Energy Tap (PvP) Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 3 Activation time 25 Recharge time Core
Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...44...50 for each point of Energy lost. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Core
Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1...4...5 Energy. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. 0 0 1 Activation time 45 Recharge time Factions
Image:Extend Conditions.jpg Extend Conditions Elite Spell. All Conditions on target foe last 5...81...100% longer (maximum 30 seconds). 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Nightfall
Image:Feedback.jpg Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9...10 Energy. 0 10 Energy 2 Activation time 30 Recharge time Factions
Image:Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one Hex. You gain 1...3...4 Energy for each Hex removed this way. 0 0 1 Activation time 25 Recharge time Factions
Image:Inspired Enchantment.jpg Inspired Enchantment Spell. Removes an Enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Image:Inspired Hex.jpg Inspired Hex Spell. Remove a Hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. 0 5 Energy 1 Activation time 0 Quest reward Prophecies
Image:Keystone Signet.jpg Keystone Signet Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17...7...5 seconds. 0 0 1 Activation time 20 Recharge time Prophecies
Image:Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a Spell, you gain 3...13...15 Energy. 0 0 0.25 ¼ Activation time 30 Recharge time Quest reward Core
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 3...9...10 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6...7 Energy from the caster. 0 5 Energy 1 Activation time 15 Recharge time Factions
Image:Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31...38 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. 0 5 Energy 0 30 Recharge time Prophecies
Image:Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 30...78...90 seconds, your Signets recharge 25...45...50% faster. 0 10 Energy 0 20 Recharge time Core
Image:Mantra of Inscriptions (PvP).jpg Mantra of Inscriptions (PvP) Stance. For 30...78...90 seconds, your Signets recharge 5...29...35% faster. 0 10 Energy 0 20 Recharge time Core
Image:Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Persistence.jpg Mantra of Persistence Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20...44...50% longer. 0 15 Energy 0 15 Recharge time Quest reward Core
Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Core
Image:Mantra of Signets.jpg Mantra of Signets Stance. For 10...22...25 seconds, the next time you use a Signet, it recharges immediately. 0 15 Energy 0 30 Recharge time Prophecies
Image:Physical Resistance.jpg Physical Resistance Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage. 0 10 Energy 0 20 Recharge time Prophecies
Image:Power Drain.jpg Power Drain Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1...25...31 Energy. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Core
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 1...6...7 Energy from that foe. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an Enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. 0 10 Energy 1 Activation time 0 Factions
Image:Revealed Hex.jpg Revealed Hex Spell. Remove a Hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. 0 5 Energy 1 Activation time 0 Factions
Image:Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 seconds. 0 0 3 Activation time 20 Recharge time Core
Image:Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. 0 0 1 Activation time 20 Recharge time Eye of the North
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Core
Image:Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Prophecies
Image:Tease.jpg Tease Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84...100% longer to recharge. This Skill ends if that foe hits you. 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Nightfall
Image:Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Eye of the North
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