Inspiration Magic
From Guild Wars Wiki
Inspiration Magic is a Mesmer secondary attribute.
No inherent effect. Many Mesmer skills, especially spells that generate energy and reduce damage, become more effective with higher Inspiration Magic.–In-game description
[edit] Notes
- It is commonly used for its energy regaining skills to support some other attribute line (eg. Domination).
[edit] Inspiration Magic skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Auspicious Incantation | Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. | 5 | 1 | 25 | Factions | ||
| Channeling | Enchantment Spell. For 8...46...56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. | 5 | 1 | 15 | | Prophecies | |
| Discharge Enchantment | Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44...50% faster. | 10 | 1 | 15 | Nightfall | ||
| Drain Delusions | Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. | 5 | ¼ | 12 | Nightfall | ||
| Drain Enchantment | Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. | 5 | 2 | 20 | | Core | |
| Elemental Resistance | Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. | 10 | 20 | | Prophecies | ||
| Energy Drain | Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. | 5 | 1 | 20 | Core | ||
| Energy Drain (PvP) | Elite Spell. Target foe loses 2...8...9 Energy. You gain 2 Energy for each point of Energy lost. | 5 | 1 | 25 | Core | ||
| Energy Tap | Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. | 5 | 2 | 20 | | Core | |
| Energy Tap (PvP) | Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. | 5 | 3 | 25 | Core | ||
| Ether Feast | Spell. Target foe loses 3 Energy. You are healed 20...44...50 for each point of Energy lost. | 5 | 1 | 8 | | Core | |
| Ether Lord | Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration. | 5 | 2 | 20 | | Prophecies | |
| Ether Phantom | Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1...4...5 Energy. | 5 | 1 | 10 | Nightfall | ||
| Ether Signet | Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. | 1 | 45 | Factions | |||
| Extend Conditions | Elite Spell. All Conditions on target foe last 5...81...100% longer (maximum 30 seconds). | 5 | ¼ | 5 | Nightfall | ||
| Feedback | Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9...10 Energy. | 10 | 2 | 30 | Factions | ||
| Hex Eater Signet | Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one Hex. You gain 1...3...4 Energy for each Hex removed this way. | 1 | 25 | Factions | |||
| Inspired Enchantment | Spell. Removes an Enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. | 10 | 1 | | Prophecies | ||
| Inspired Hex | Spell. Remove a Hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. | 5 | 1 | | Prophecies | ||
| Keystone Signet | Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17...7...5 seconds. | 1 | 20 | Prophecies | |||
| Leech Signet | Signet. Interrupt target foe's action. If that action was a Spell, you gain 3...13...15 Energy. | ¼ | 30 | | Core | ||
| Lyssa's Aura | Elite Enchantment Spell. For 3...9...10 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6...7 Energy from the caster. | 5 | 1 | 15 | Factions | ||
| Mantra of Concentration | Stance. For 1...31...38 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. | 5 | 30 | Prophecies | |||
| Mantra of Earth | Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. | 10 | 20 | | Core | ||
| Mantra of Flame | Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. | 10 | 20 | | Core | ||
| Mantra of Frost | Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. | 10 | 20 | | Core | ||
| Mantra of Inscriptions | Stance. For 30...78...90 seconds, your Signets recharge 25...45...50% faster. | 10 | 20 | Core | |||
| Mantra of Inscriptions (PvP) | Stance. For 30...78...90 seconds, your Signets recharge 5...29...35% faster. | 10 | 20 | Core | |||
| Mantra of Lightning | Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. | 10 | 20 | | Core | ||
| Mantra of Persistence | Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20...44...50% longer. | 15 | 15 | | Core | ||
| Mantra of Recall | Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. | 10 | 1 | 20 | Prophecies | ||
| Mantra of Resolve | Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Core | |||
| Mantra of Signets | Stance. For 10...22...25 seconds, the next time you use a Signet, it recharges immediately. | 15 | 30 | Prophecies | |||
| Physical Resistance | Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage. | 10 | 20 | Prophecies | |||
| Power Drain | Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1...25...31 Energy. | 5 | ¼ | 20 | Core | ||
| Power Leech | Elite Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 1...6...7 Energy from that foe. | 10 | ¼ | 10 | Factions | ||
| Revealed Enchantment | Spell. Remove an Enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. | 10 | 1 | Factions | |||
| Revealed Hex | Spell. Remove a Hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. | 5 | 1 | Factions | |||
| Signet of Humility | Signet. Target foe's elite skill is disabled for 1...13...16 seconds. | 3 | 20 | Core | |||
| Signet of Recall | Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. | 1 | 20 | Eye of the North | |||
| Spirit Shackles | Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks. | 10 | 3 | 5 | | Core | |
| Spirit of Failure | Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat. | 15 | 3 | 20 | | Prophecies | |
| Tease | Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84...100% longer to recharge. This Skill ends if that foe hits you. | 5 | ¾ | 15 | Nightfall | ||
| Waste Not, Want Not | Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. | 5 | ¼ | 15 | Eye of the North |













































