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Drain Delusions

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Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.

Concise description

Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed.

Progression
Energy loss
Energy gain
0
1
4
1
1
4
2
2
8
3
2
8
4
2
8
5
2
8
6
3
12
7
3
12
8
3
12
9
3
12
10
4
16
11
4
16
12
4
16
13
4
16
14
5
20
15
5
20
16
5
20
17
6
24
18
6
24
19
6
24
20
6
24
21
7
28

[edit] Acquisition

Skill trainers

Hero skill trainers

Signet of Capture

[edit] Related skills

[edit] Notes

  • Combines well with mesmer hexes that have an effect upon ending, such as Ether Phantom.
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