Talk:Drain Delusions
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Why do enemy mesmers use this at the start of battle (as soon as you aggro them)? They do it pretty consistently, before any mesmer hexes are thrown on... (Noticed this mostly while SS/LB farming... the margonite seers will use this immediately upon aggro). -Auron 05:11, 9 December 2007 (UTC)
- It's PvE AI, its stupid, get over it... Justing6 00:39, 2 April 2008 (UTC)
- No it isn't. They also use Ether Phantom and manage to use that combo most of the time. Noctarch 00:31, 27 May 2008 (UTC)
- I'll try this on my monk, actually. All I need is a low cost, fast cast and decent recharge to combo it with... for instance, Fragility (don't need points in Illusion), Mind Wrack, or Wastrel's Worry. Small energy gain every 14-ish seconds without wasting my elite, might be worth a shot. Doubt it'll work out like I'm hoping it will be, but let's see first, eh? 157.193.77.103 19:17, 16 June 2008 (UTC)
- Right, so I finally tried it (couldn't do it earlier due to exams and no laptop nearby). Mind Wrack is ideal to pair up with this. It lasts 30 seconds, so in RA (I wouldn't run it anywhere else... maybe AB's too) you can just cast it on whoever you want and use Drain whenever you need on one of those people you've hexed up until 30 seconds earlier. Of course, you're using up 2 of your slots. I'd actually like to see something like this in serious forms of pvp, though: one person spamming cheap hexes around, so the monks can use Drain Delusions whenever they'd need a quick energy boost. Saphatorael 21:40, 26 June 2008 (UTC)
- I'll try this on my monk, actually. All I need is a low cost, fast cast and decent recharge to combo it with... for instance, Fragility (don't need points in Illusion), Mind Wrack, or Wastrel's Worry. Small energy gain every 14-ish seconds without wasting my elite, might be worth a shot. Doubt it'll work out like I'm hoping it will be, but let's see first, eh? 157.193.77.103 19:17, 16 June 2008 (UTC)
- No it isn't. They also use Ether Phantom and manage to use that combo most of the time. Noctarch 00:31, 27 May 2008 (UTC)
[edit] Post-buff
For 9+1 points in Inspiration magic, you can have basically +11 energy every 12 seconds. That's like +3 energy regeneration right there. Excellent excellent coverhex. Might start using this now. --Eyekwah 13:06, 19 June 2008 (UTC)
- This isn't a hex so what exactly is it covering? -- Broodling
01:30, 21 June 2008 (UTC)

