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Unyielding Aura

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This skill has a PvP-only version - see Unyielding Aura (PvP).

Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.

Concise description

Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location.

Progression
% extra Healing
0
15
1
18
2
21
3
24
4
27
5
30
6
33
7
36
8
39
9
42
10
45
11
48
12
51
13
54
14
57
15
60
16
63
17
66
18
69
19
72
20
75
21
78

[edit] Acquisition

Signet of Capture

[edit] Related skills

[edit] Notes

  • Contrary to what the skill description implies, the bonus does not apply to the healing from spells that have an indirect effect, like Dwayna's Sorrow, Vigorous Spirit, or Seed of Life.
  • If maintaining this skill when you die, another dead party member will resurrect at your corpse. However, if the resurrected party member is a hero or henchman with no resurrection skills, your death counts toward the party wipe.
  • When dismissed, this skill can resurrect through Frozen Soil, regardless of whether the caster, the target, or both are in range of the spirit. However, it cannot be cast while under the effects of Frozen Soil.
  • If a team resigns while someone is maintaining the enchantment a party member may be resurrected after failing.
  • Heroes dismiss Unyielding Aura the instant a party member dies in range to resurrect them.
  • Heroes do not consider to cast this when other party members are in dire need of healing.
  • After the September 10, 2008 update, the dead ally must be within earshot to be resurrected when the enchantment ends, but does not have to be targeted. Formerly this spell would resurrect a player from any location on the map.
When used in conjunction with Healer's Covenant, if Healer's Covenant is covering Unyielding Aura, Unyielding Aura's healing bonus will be voided.
If you are moving when it ends, the resurrected party member will be teleported to where you started running, not to your current position.
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