Death

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Death occurs whenever a character's health drops to zero. Whenever a character dies, he/she incurs a -15% death penalty, which reduces his/her maximum health and energy. Anyone who dies may be resurrected by any party member with the appropriate resurrection skill.

[edit] Dying in an explorable area

If all player-controlled characters are killed in an explorable area, and there are no heroes or henchmen traveling with the party who are capable of resurrection, then, after a few seconds, the entire party (both living and dead characters) will vanish and reappear, with full health and energy, at the nearest resurrection shrine. There is no limit to the number of times this can happen, except in Hard Mode.

[edit] Dying on a mission

If all player-controlled characters are killed during a mission, and there are no NPCs traveling with the party who are capable of resurrection, then the mission is failed. There are no resurrection shrines in mission areas; the only option is to return to the outpost and try again. However, if player-controlled characters remain alive, even if they are unable to resurrect the fallen party members, they can try to complete the mission. If they succeed, then everyone in the party (both living and dead characters) is considered to have completed the mission.

[edit] Dying during PvP

If a player is killed during a PvP battle, then his/her fate depends on the nature of the arena. In some arenas, resurrection shrines resurrect players just as in explorable areas. In other arenas, players must depend on their allies for resurrection. Some arenas do not apply death penalties to characters who die, and some even have resurrection points that can be controlled by one side or the other.

[edit] Notes

  • Characters always gain their share of party experience, even while dead.
  • If a character is killed, resurrected, and killed again within a few seconds of resurrection, he/she does not incur a second -15% death penalty. The game seems to cut players some slack when this occurs.
  • A player who is dead can click on another character's name in the party window and see things from that character's point-of-view. If resurrected during this time, his/her point-of-view immediately returns to his/her own character.
  • Upon death, characters will leave behind an exploitable corpse. Necromancers can use these corpses to create minions, to bolster themselves, to affect allies or enemies in the vicinity of the corpse, or even to teleport themselves. Having your corpse exploited does not mean that you cannot be resurrected, but if you are resurrected and killed again, your corpse can be exploited again.
  • When a party travels from one area to another, any dead characters in the party are returned to life.
  • Avoiding death completely will eventually earn you the Survivor title.
  • Upon resurrection (through spell/skill or shrine), a character is given a temporary 5 seconds invulnerability to all damage sources.
  • While dead, the screen is tinted gray. If the user is spectating someone else in their party and that person is ressurected, the gray tint disappears,
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