Experience

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Experience Bar.png

Experience is a measure of a character's prowess; it is awarded for killing most foes, completing missions and quests, capturing elite skills, and turning in storybooks. Once gained, experience cannot be lost. Players typically abbreviate the term as exp, XP, or (for 1000s of experience points) kXP.

Characters gain levels (up to a maximum level of 20) based on their experience, so experience indirectly affects the number of attribute points available to them. After reaching the maximum level, characters can continue to accrue experience, but the only benefit is earning additional skill points.

Level thresholds[edit]

The basic formula for gaining a level is: 1400 + 600 * Current level. After reaching 182,600 experience points, the threshold is capped at 15,000.

Level Total XP XP required for next level
1 0 2,000
2 2,000 2,600
3 4,600 3,200
4 7,800 3,800
5 11,600 4,400
6 16,000 5,000
7 21,000 5,600
8 26,600 6,200
9 32,800 6,800
10 39,600 7,400
11 47,000 8,000
12 55,000 8,600
13 63,600 9,200
14 72,800 9,800
15 82,600 10,400
16 93,000 11,000
17 104,000 11,600
18 115,600 12,200
19 127,800 12,800
20 140,600 13,400
21 § 154,000 14,000
22 § 168,000 14,600
23+ § 182,600 +
(level - 23) * 15,000
15,000
§ Although characters cannot gain more than 19 levels, they continue to gain skill points. It takes only 13,400 xp to gain the first skill point after maxing levels, incrementing by 600 xp until reaching the maximum 15,000 for each subsequent skill point.

Experience per foe[edit]

The amount of experience gained from killing creatures depends on three factors:

  1. The character's level relative to that of the foe killed.
  2. The number of nearby party members. Under certain circumstances, nearby NPCs can also share.
  3. Various experience multipliers (e.g. foes generate 50% more experience in Hard mode).

In addition, experience gain is capped at 280 points per foe before applying any multipliers.

Monster level
minus
character level
Experience
gained
Divided between two party members
+11 or more 280 140
+10 264 132
+9 248 124
+8 232 116
+7 216 108
+6 200 100
+5 184 92
+4 168 84
+3 152 76
+2 136 68
+1 120 60
Same level 100 50
-1 80 40
-2 64 32
-3 48 24
-4 32 16
-5 16 8
-6 or more 0 0

If the slain creature was level 0:

Character level Experience
gained
5 5
4 10
3 15
2 20
1 25

Notes[edit]

  • To gain experience for a kill, you typically need to aggro that foe or any other member of its group if it is in one. This can be done with various ways:
    • having it within aggro radius at some point.
      • Note that the foe needs to be hostile. Passive foes will not count.
    • attacking from a distance using a ranged weapon such as a longbow and hitting (obstructed line of sight will not count)
    • using a spell (even if it is a projectile spell and the line of sight is obstructed).
    • using a skill targeting a team member that is already considered as taking part in the fight at the moment the skill is used. Allies such as the Fire Imp will not work.
      • Skills having an effect during the fight but used before the fight such as Retribution will not make you eligible for experience gain.
    • having a summoned ally attack that foe.
  • You do not gain experience for killing summoned allies (such as minions or spirits) nor PvE foes that have been resurrected (such as Roaring Ethers).
  • The following factors increase the amount of experience gained according to the tables above:
    • Boss kills double the experience gain.
    • Hard mode kills grant 1.5 times the experience.
    • Kills while under the influence of experience scrolls increase the experience gained by 1.5 to 3 times.
    • Nightfall bounties double the experience gained from killing foes.
    • These bonuses stack multiplicatively and are capped at 3.5x.
  • Should you have accrued any, you will lose 1% of your Death Penalty for every 75 XP gained.
  • If a character gains more than 4,294,967,294 experience, the game client crashes and the character will be unplayable forever.