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A Minion is an animated undead servant created by a Necromancer skill, usually from a corpse.
[edit] Minion Properties
| Death Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| maximum control | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12
|
- Minions suffer accelerating health degeneration, although they are effected by the 10 net degeneration cap, their "base" degeneration appears to be able to increase indefinitely.
- If a minion's master dies, all of that Necromancer's minions will become "unbound" and hostile to all creatures other than other minions controlled at the time of death. If the master is resurrected, his/her minions will not be automatically rebound to him/her.
- In PvP, teamless minions will show up with grey font and grey dots on the map.
- Minions count as allies, but not party members. Unlike pets, minions will not be shown in the party window.
- Allied minions cannot be highlighted with the "Show Others" hotkey (default key is Alt).
- When a minion dies, the remaining corpse cannot be reused as a minion.
- The Flesh Golem is an exception in that its corpse can be used to make another.
[edit] Minion A.I.
- Although minions will attack foes in their Danger Zone, they will not attack ones outside this range unless their master attacks a target. Spells will not count as attacks in this regard.
- Minions do not follow target calls.
- Minions do not flee from AoE damage.
[edit] List of Minions
You can have only one of each two followings at a time.
[edit] Skills effective against undead minions
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