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Minion
From Guild Wars Wiki
This article is about the summoned creatures. For the user interface, see User interface#Minions window.
“Minions are magical servants created from the remains of our enemies and, sadly, at times our friends. Summoning a minion "exploits" the corpse, in essence using it up. Minions are unstable, so they will constantly lose health until they collapse into a pile of useless fodder. Whenever you control a minion you will see an icon appear. Inside that icon will be a number representing how many minions you control. Your death magic [sic] attribute directly affects how many minions you may control at any one time. You can control two minions plus one additional minion for every two ranks of Death Magic you have.
— Ekundayo, Expert Necromancer
A minion is an animated undead servant created by a Necromancer skill, usually from a corpse.
Contents |
[edit] Properties
- Number of minions
- The number of minions a player can control is based on the character's rank in Death Magic:
Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Maximum minions 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
- Other properties
- Minions suffer accelerating health degeneration, starting at 1 pip at creation and increasing by 1 pip every 20 seconds.
- Although they are affected by the degeneration cap (of 10 pips), their inherent degeneration appears to be able to increase indefinitely.
- For example, at level 18, minions will live for 1 minute 24 seconds before dying due to decomposition.
- Minions become masterless upon the death of their master; these minions are hostile to all creatures (except others that became masterless at the same time). These minions remain masterless even if the former master is resurrected.
- Minions are allies, not party members; they are not affected by party skills, such as Heal Party or Order of Pain.
- You can use the minions window to display the health bars of your minions (default [Y]).
- Similarly, they are not highlighted using the Show Others hotkey (default Alt).
- Minions are not fleshy, with the exception of Flesh Golems.
- Minions do not count as foes for the purposes of Vanquishing.
- Minions are affected by Weapon spells, though there is no visual indication of this in the game.
- Minions are not teleported with players during cinematics when players are moved from their initial locations.
- Minions gain experience and can level up if they survive long enough.
- Minions can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
- Minions are not infused against Spectral Agony.
- Minions can be affected by knock down.
- Minions are especially vulnerable to critical hits, since minions tend to be lower level than their foes.
- Melee minions attack once per 3.10 seconds and Bone Fiends attack once per 1.86 seconds.
[edit] Behavior
- Minions will always attack foes in their Danger Zone, sometimes aggroing groups that the player might have wanted to avoid.
- They will not attack a called target, but they will go after targets that their master is attacking. (Minions do not consider spells to be attacks.)
- Minions do not flee from area of effect (AoE) damage.
- Minions will not retreat from battle regardless of their master's actions.
[edit] Skills effective against minions
- See also: Anti-summon
- Minions are undead summoned creatures:
- They take double damage from holy damage.
- They are affected by skills directed at summoned creatures, e.g. Consume Soul and Spiritual Pain.
- They are vulnerable to skills that trigger on summoned creatures, e.g. Banish, Banishing Strike, or Holy Spear.
- They almost always take full damage from Wastrel's Demise and Wastrel's Worry because they never use skills (and cannot self-remove those hexes). Since they often cluster, those skills often do high damage against their allies.
- Necromancers can gain control of enemy minions via Verata's Aura or Verata's Gaze.
[edit] List of minions
| Minion | Created by... | Notes |
|---|---|---|
| Bone Fiend | |
Attacks at range. |
| Bone Horror | |
The "standard" minion; fairly tough and deals decent damage. |
| Bone Minion | |
Lower level than horrors, but easier to spam. |
| Jagged Horror | |
Inflicts bleeding with each attack. |
| Shambling Horror | |
Spawns a Jagged Horror on death. |
| Vampiric Horror | |
Heals its master with each attack. |
| Candy Golem | |
High level Candy Corn creature, but only one can exist at a time. |
| Celestial Horror | |
High level minion, but only one can exist at a time. |
| Flesh Golem | |
High level minion, but only one can exist at a time. Are fleshy. |
[edit] Gallery
[edit] Trivia
- The Minion interface was introduced in the March 3, 2011 game update.
- Up until the April 26, 2006 game update, there was no limit to the number of minions that could be raised or kept alive.
- In PvP, minions appear as green triangles on the compass just before they become masterless.
[edit] See also
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The Guild Wars 2 Wiki also has an article on Minion. |
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| Bone Fiend • Bone Horror • Bone Minion • Candy Golem • Celestial Horror • Flesh Golem • Jagged Horror • Shambling Horror • Vampiric Horror |