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Minion

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Disambig icon.png This article is about the summoned creatures. For the user interface, see User interface#Minions window.

Minions are magical servants created from the remains of our enemies and, sadly, at times our friends. Summoning a minion "exploits" the corpse, in essence using it up. Minions are unstable, so they will constantly lose health until they collapse into a pile of useless fodder. Whenever you control a minion you will see an icon appear. Inside that icon will be a number representing how many minions you control. Your death magic [sic] attribute directly affects how many minions you may control at any one time. You can control two minions plus one additional minion for every two ranks of Death Magic you have.

Ekundayo, Expert Necromancer

A minion is an animated undead servant created by a Necromancer skill, usually from a corpse.

Contents

[edit] Properties

Number of minions
Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum minions 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Other properties
  • Minions suffer accelerating health degeneration, starting at 1 pip at creation and increasing by 1 pip every 20 seconds.
    • Although they are affected by the degeneration cap (of 10 pips), their inherent degeneration appears to be able to increase indefinitely.
    • For example, at level 18, minions will live for 1 minute 24 seconds before dying due to decomposition.
  • Minions become masterless upon the death of their master; these minions are hostile to all creatures (except others that became masterless at the same time). These minions remain masterless even if the former master is resurrected.
  • Minions are allies, not party members; they are not affected by party skills, such as Heal Party or Order of Pain.
    • You can use the minions window to display the health bars of your minions (default [Y]).
    • Similarly, they are not highlighted using the Show Others hotkey (default Alt).
  • Minions are not fleshy, with the exception of Flesh Golems.
  • Minions do not count as foes for the purposes of Vanquishing.
  • Minions are affected by Weapon spells, though there is no visual indication of this in the game.
  • Minions are not teleported with players during cinematics when players are moved from their initial locations.
  • Minions gain experience and can level up if they survive long enough.
  • Minions can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
  • Minions are not infused against Spectral Agony.
  • Minions can be affected by knock down.
  • Minions are especially vulnerable to critical hits, since minions tend to be lower level than their foes.
  • Melee minions attack once per 3.10 seconds and Bone Fiends attack once per 1.86 seconds.
Bug Bug.Minions set free before a cinematic will often run free, attacking and possibly killing defenseless ally NPCs and PCs. If controlled they will attack hostile targets who are part of the cinematic or they can block the camera views.
Anomaly Anomaly.The minion control limit is only checked when a new minion is created.

[edit] Behavior

  • Minions will always attack foes in their Danger Zone, sometimes aggroing groups that the player might have wanted to avoid.
  • They will not attack a called target, but they will go after targets that their master is attacking. (Minions do not consider spells to be attacks.)
  • Minions do not flee from area of effect (AoE) damage.
  • Minions will not retreat from battle regardless of their master's actions.

[edit] Skills effective against minions

See also: Anti-summon

[edit] List of minions

Minion Created by... Notes
Bone Fiend Animate Bone Fiend Animate Bone Fiend Attacks at range.
Bone Horror Animate Bone Horror Animate Bone Horror
Aura of the Lich Aura of the Lich
Malign Intervention Malign Intervention
Minion Apocalypse Minion Apocalypse
The "standard" minion; fairly tough and deals decent damage.
Bone Minion Animate Bone Minions Animate Bone Minions Lower level than horrors, but easier to spam.
Jagged Horror Animate Shambling Horror Animate Shambling Horror
Jagged Bones Jagged Bones
Inflicts bleeding with each attack.
Shambling Horror Animate Shambling Horror Animate Shambling Horror Spawns a Jagged Horror on death.
Vampiric Horror Animate Vampiric Horror Animate Vampiric Horror Heals its master with each attack.
Candy Golem Animate Candy Golem Animate Candy Golem (disguise skill) High level Candy Corn creature, but only one can exist at a time.
Celestial Horror Star Servant Star Servant (celestial skill) High level minion, but only one can exist at a time.
Flesh Golem Animate Flesh Golem Animate Flesh Golem (elite) High level minion, but only one can exist at a time. Are fleshy.

[edit] Gallery

[edit] Trivia

[edit] See also

Gw2logo.png The Guild Wars 2 Wiki also has an article on Minion.

Necromancer Minions
Bone FiendBone HorrorBone MinionCandy GolemCelestial HorrorFlesh GolemJagged HorrorShambling HorrorVampiric Horror
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