From Guild Wars Wiki
[edit] Description
A Jagged Horror is made upon death of a Shambling Horror or any minion who dies under the effects of the enchantment Jagged Bones.
| Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17
|
| Damage vs. AL 60 | 0 | 1 | 1-2 | 2-3 | 2-5 | 3-5 | 4-6 | 4-8 | 4-9 | 6-11 | 6-17 | 7-18 | 8-22 | 9-25 | 10-27 | 11-32 | 13-35 | 14-41
|
| Health | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420
|
| Estimated armor | 5 | 9 | 12 | 16 | 20 | 24 | 27 | 31 | 35 | 39 | 42 | 46 | 50 | 54 | 57 | 61 | 65 | 69
|
[edit] Attacks and damage
- Jagged Horrors are melee fighters.
- Jagged Horrors attack roughly once every 3.17 seconds.
- A level 16 Jagged Horror's attacks deal 13-35 damage.
- A Jagged Horror's attacks inflict Bleeding for roughly 25 to 30 seconds.
[edit] Armor and Health
- Like most creatures, Jagged Horrors have level*20+80 Health.
- Jagged Horrors have approximately level*3.75+5 armor.
- Level 16 Jagged Horrors have 400 Health and 65 armor.
[edit] Behavior
- Jagged Horrors lose health at a rate that increases over time. See the main Minion article for more details.
- The appearance of a Jagged Horror is that of a Shambling Horror with the flesh removed.
- The elite enchantment Jagged Bones can be cast upon jagged horrors even if they were produced by it.
- Their Damage without the bleeding effect and their attack rate is similar to Scythes.