| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Angorodon's Gaze
| Spell. Steal 10...34...40 Health from target foe. If you are suffering from a condition, you gain 1...7...9 Energy.
| 0
| 5
| 1
| 5
|
| Blood MagicZ
| Eye of the North
|
| Animate Bone Fiend
| Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range.
| 0
| 25
| 3
| 5
|
| Death MagicZ
| Core
|
| Animate Bone Horror
| Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
| 0
| 10
| 3
| 5
|
| Death MagicZ
| Prophecies
|
| Animate Bone Minions
| Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions.
| 0
| 15
| 3
| 5
|
| Death MagicZ
| Core
|
| Animate Flesh Golem
| Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
| 0
| 10
| 3
| 30
|
| Death MagicZ
| Factions
|
| Animate Shambling Horror
| Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
| 0
| 15
| 3
| 25
|
| Death MagicZ
| Nightfall
|
| Animate Vampiric Horror
| Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
| 0
| 15
| 3
| 15
|
| Death MagicZ
| Factions
|
| Atrophy
| Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
| 0
| 10
| 1
| 20
|
| CursesZ
| Eye of the North
|
| Aura of the Lich
| Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health.
| 0
| 10
| 2
| 20
|
| Death MagicZ
| Prophecies
|
| Awaken the Blood
| Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
| 0
| 10
| 1
| 45
|
| Blood MagicZ
| Prophecies
|
| Barbed Signet
| Signet. You steal up to 18...52...60 Health from target foe.
| 8%
| 0
| 2
| 20
|
| Blood MagicZ
| Core
|
| Barbs
| Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage.
| 0
| 10
| 2
| 5
|
| CursesZ
| Core
|
| Bitter Chill
| Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
| 0
| 5
| 1
| 10
|
| Death MagicZ
| Factions
|
| Blood Bond
| Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration.
| 0
| 5
| 1
| 2
|
| Blood MagicZ
| Factions
|
| Blood Drinker
| Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
| 0
| 5
| 2
| 8
|
| Blood MagicZ
| Factions
|
| Blood Renewal
| Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
| 25%
| 1
| 1
| 10
|
| Blood MagicZ
| Prophecies
|
| Blood Ritual
| Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
| 17%
| 5
| 2
| 2
|
| Blood MagicZ
| Prophecies
|
| Blood is Power
| Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
| 33%
| 1
| 0.25 ¼
| 0
|
| Blood MagicZ
| Core
|
| Blood of the Aggressor
| Spell. If target foe is attacking, you steal up to 5...41...50 Health. Otherwise, that foe takes 5...41...50 damage.
| 5%
| 5
| 1
| 3
|
| Blood MagicZ
| Nightfall
|
| Blood of the Master
| Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.
| 5%+
| 5
| 1
| 2
|
| Death MagicZ
| Core
|
| Cacophony
| Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
| 0
| 10
| 2
| 15
|
| CursesZ
| Eye of the North
|
| Chilblains
| Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantments.
| 0
| 25
| 2
| 8
|
| CursesZ
| Core
|
| Consume Corpse
| Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
| 0
| 10
| 1
| 0
|
| Death MagicZ
| Prophecies
|
| Contagion
| Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
| 0
| 5
| 1
| 20
|
| Death MagicZ
| Nightfall
|
| Corrupt Enchantment
| Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
| 0
| 5
| 0.75 ¾
| 10
|
| CursesZ
| Nightfall
|
| Cultist's Fervor
| Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell.
| 0
| 5
| 1
| 30
|
| Blood MagicZ
| Factions
|
| Dark Aura
| Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
| 0
| 10
| 1
| 10
|
| Death MagicZ
| Core
|
| Dark Bond
| Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
| 0
| 5
| 2
| 20
|
| Blood MagicZ
| Core
|
| Dark Fury
| Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
| 17%
| 10
| 0.75 ¾
| 5
|
| Blood MagicZ
| Prophecies
|
| Dark Pact
| Spell. Deal 10...40...48 shadow damage to target foe.
| 10%
| 1
| 1
| 2
|
| Blood MagicZ
| Core
|
| Death Nova
| Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
| 0
| 5
| 2
| 0
|
| Death MagicZ
| Core
|
| Deathly Chill
| Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
| 0
| 10
| 1
| 5
|
| Death MagicZ
| Prophecies
|
| Deathly Swarm
| Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area.
| 0
| 10
| 2
| 6
|
| Death MagicZ
| Core
|
| Defile Defenses
| Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
| 0
| 5
| 1
| 5
|
| CursesZ
| Eye of the North
|
| Defile Enchantments
| Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
| 0
| 10
| 2
| 15
|
| CursesZ
| Factions
|
| Defile Flesh
| Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing.
| 10%
| 10
| 1
| 10
|
| CursesZ
| Core
|
| Demonic Flesh
| Enchantment Spell. For 30...54...60 seconds, your maximum Health is increased by 80...176...200.
| 20%
| 1
| 1
| 60
|
| Blood MagicZ
| Core
|
| Depravity
| Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
| 0
| 10
| 2
| 15
|
| CursesZ
| Nightfall
|
| Desecrate Enchantments
| Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
| 0
| 10
| 2
| 15
|
| CursesZ
| Prophecies
|
| Discord
| Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
| 0
| 5
| 2
| 2
|
| Death MagicZ
| Factions
|
| Enfeeble
| Spell. Target suffers from Weakness for 10...26...30 seconds.
| 0
| 5
| 0.25 ¼
| 5
|
| CursesZ
| Prophecies
|
| Enfeebling Blood
| Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds.
| 10%
| 1
| 1
| 8
|
| CursesZ
| Core
|
| Enfeebling Touch
| Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds.
| 0
| 5
| 0.75 ¾
| 5
|
| CursesZ
| Factions
|
| Envenom Enchantments
| Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds.
| 0
| 5
| 1
| 20
|
| CursesZ
| Nightfall
|
| Faintheartedness
| Hex Spell. For the next 3...20...24 seconds, target foe attacks 50% slower, and that foe suffers -1...3...3 Health degeneration.
| 0
| 10
| 1
| 8
|
| CursesZ
| Core
|
| Feast for the Dead
| Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health.
| 0
| 5
| 0.25 ¼
| 10
|
| Death MagicZ
| Nightfall
|
| Feast of Corruption
| Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
| 0
| 15
| 2
| 20
|
| CursesZ
| Prophecies
|
| Fetid Ground
| Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds.
| 0
| 10
| 0.75 ¾
| 10
|
| Death MagicZ
| Factions
|
| Foul Feast
| Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy.
| 0
| 5
| 0.25 ¼
| 2
|
| Soul ReapingZ
| Eye of the North
|
| Gaze of Contempt
| Spell. If target foe has more than 50% Health, that foe loses all enchantments.
| 0
| 10
| 1
| 15
|
| Z
| Factions
|
| Grenth's Balance
| Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.
| 0
| 10
| 0.25 ¼
| 10
|
| Z
| Core
|
| Hexer's Vigor
| Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-Hex skill.
| 0
| 5
| 0.25 ¼
| 10
|
| Soul ReapingZ
| Eye of the North
|