List of necromancer skills

From Guild Wars Wiki

Jump to: navigation, search
Necromancer Necromancer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Soul ReapingBlood MagicCursesDeath MagicNo attribute
Image:Tango-sacrifice.png Sacrifice   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Sacrifice Energy Activation time Recharge time Attribute Campaign
Image:Angorodon's Gaze.jpg Angorodon's Gaze Spell. Steal 10...34...40 Health from target foe. If you are suffering from a condition, you gain 1...7...9 Energy. 0 5 Energy 1 Activation time 5 Recharge time Blood MagicZ Eye of the North
Image:Animate Bone Fiend.jpg Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. 0 25 Energy 3 Activation time 5 Recharge time Quest reward Death MagicZ Core
Image:Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Death MagicZ Prophecies
Image:Animate Bone Minions.jpg Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. 0 15 Energy 3 Activation time 5 Recharge time Quest reward Death MagicZ Core
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Death MagicZ Factions
Image:Animate Shambling Horror.jpg Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 15 Energy 3 Activation time 25 Recharge time Death MagicZ Nightfall
Image:Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. 0 15 Energy 3 Activation time 15 Recharge time Death MagicZ Factions
Image:Atrophy.jpg Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. 0 10 Energy 1 Activation time 20 Recharge time CursesZ Eye of the North
Image:Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health. 0 10 Energy 2 Activation time 20 Recharge time Death MagicZ Prophecies
Image:Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. 0 10 Energy 1 Activation time 45 Recharge time Blood MagicZ Prophecies
Image:Barbed Signet.jpg Barbed Signet Signet. You steal up to 18...52...60 Health from target foe. 8% Sacrifice 0 2 Activation time 20 Recharge time Quest reward Blood MagicZ Core
Image:Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage. 0 10 Energy 2 Activation time 5 Recharge time CursesZ Core
Image:Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. 0 5 Energy 1 Activation time 10 Recharge time Death MagicZ Factions
Image:Blood Bond.jpg Blood Bond Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration. 0 5 Energy 1 Activation time 2 Recharge time Blood MagicZ Factions
Image:Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. 0 5 Energy 2 Activation time 8 Recharge time Blood MagicZ Factions
Image:Blood Renewal.jpg Blood Renewal Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. 25% Sacrifice 1 Energy 1 Activation time 10 Recharge time Quest reward Blood MagicZ Prophecies
Image:Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. 17% Sacrifice 5 Energy 2 Activation time 2 Recharge time Quest reward Blood MagicZ Prophecies
Image:Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. 33% Sacrifice 1 Energy 0.25 ¼ Activation time 0 Blood MagicZ Core
Image:Blood of the Aggressor.jpg Blood of the Aggressor Spell. If target foe is attacking, you steal up to 5...41...50 Health. Otherwise, that foe takes 5...41...50 damage. 5% Sacrifice 5 Energy 1 Activation time 3 Recharge time Blood MagicZ Nightfall
Image:Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. 5%+ Sacrifice 5 Energy 1 Activation time 2 Recharge time Quest reward Death MagicZ Core
Image:Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. 0 10 Energy 2 Activation time 15 Recharge time CursesZ Eye of the North
Image:Chilblains.jpg Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantments. 0 25 Energy 2 Activation time 8 Recharge time Quest reward CursesZ Core
Image:Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. 0 10 Energy 1 Activation time 0 Death MagicZ Prophecies
Image:Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. 0 5 Energy 1 Activation time 20 Recharge time Death MagicZ Nightfall
Image:Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time CursesZ Nightfall
Image:Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell. 0 5 Energy 1 Activation time 30 Recharge time Blood MagicZ Factions
Image:Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Death MagicZ Core
Image:Dark Bond.jpg Dark Bond Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Blood MagicZ Core
Image:Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) 17% Sacrifice 10 Energy 0.75 ¾ Activation time 5 Recharge time Blood MagicZ Prophecies
Image:Dark Pact.jpg Dark Pact Spell. Deal 10...40...48 shadow damage to target foe. 10% Sacrifice 1 Energy 1 Activation time 2 Recharge time Quest reward Blood MagicZ Core
Image:Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. 0 5 Energy 2 Activation time 0 Quest reward Death MagicZ Core
Image:Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. 0 10 Energy 1 Activation time 5 Recharge time Death MagicZ Prophecies
Image:Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. 0 10 Energy 2 Activation time 6 Recharge time Quest reward Death MagicZ Core
Image:Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. 0 5 Energy 1 Activation time 5 Recharge time CursesZ Eye of the North
Image:Defile Enchantments.jpg Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time CursesZ Factions
Image:Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing. 10% Sacrifice 10 Energy 1 Activation time 10 Recharge time Quest reward CursesZ Core
Image:Demonic Flesh.jpg Demonic Flesh Enchantment Spell. For 30...54...60 seconds, your maximum Health is increased by 80...176...200. 20% Sacrifice 1 Energy 1 Activation time 60 Recharge time Quest reward Blood MagicZ Core
Image:Depravity.jpg Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. 0 10 Energy 2 Activation time 15 Recharge time CursesZ Nightfall
Image:Desecrate Enchantments.jpg Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time CursesZ Prophecies
Image:Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 2 Activation time 2 Recharge time Death MagicZ Factions
Image:Enfeeble.jpg Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward CursesZ Prophecies
Image:Enfeebling Blood.jpg Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds. 10% Sacrifice 1 Energy 1 Activation time 8 Recharge time Quest reward CursesZ Core
Image:Enfeebling Touch.jpg Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. 0 5 Energy 0.75 ¾ Activation time 5 Recharge time CursesZ Factions
Image:Envenom Enchantments.jpg Envenom Enchantments Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. 0 5 Energy 1 Activation time 20 Recharge time CursesZ Nightfall
Image:Faintheartedness.jpg Faintheartedness Hex Spell. For the next 3...20...24 seconds, target foe attacks 50% slower, and that foe suffers -1...3...3 Health degeneration. 0 10 Energy 1 Activation time 8 Recharge time Quest reward CursesZ Core
Image:Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Death MagicZ Nightfall
Image:Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. 0 15 Energy 2 Activation time 20 Recharge time CursesZ Prophecies
Image:Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Death MagicZ Factions
Image:Foul Feast.jpg Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Soul ReapingZ Eye of the North
Image:Gaze of Contempt.jpg Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments. 0 10 Energy 1 Activation time 15 Recharge time Z Factions
Image:Grenth's Balance.jpg Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Z Core
Image:Hexer's Vigor.jpg Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-Hex skill. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Soul ReapingZ Eye of the North