Curses

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Curses is a necromancer secondary attribute. Many Curses skills are hexes that hinder physical attacks, cause degeneration (health and energy), or do damage; the Curses line also has many enchantment removal skills.

No inherent effect. Many Necromancer skills, especially Hex spells which reduce your foes' effectiveness in battle, become more effective with higher Curses.

— In-game description

[edit] Notes

  • Curses are spells or skills used to hinder, damage your enemy over time, or stop them from doing something. Curses are not too offensive, for they lack good damage over time. Skills such as Barbs and Mark of Pain are great support skills that have the potential to dish out damage, but you need a team of melee attackers to do so. Curses are extremely useful in defensive play because of their ability to hinder, and stop your foes from doing certain things.

[edit] Curses skills

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Atrophy.jpg Atrophy Hex Spell. (3...6...7 seconds.) Reduces this foe's primary attribute to 0. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Image:Barbs.jpg Barbs Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. 0 10 Energy 2 Activation time 5 Recharge time Core
Image:Cacophony.jpg Cacophony Hex Spell. (10 seconds.) Deals 35...91...105 damage whenever target foe uses a shout or chant. 0 10 Energy 2 Activation time 15 Recharge time Eye of the North
Image:Chilblains.jpg Chilblains Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantments from these foes. You are Poisoned (10 seconds). 0 25 Energy 2 Activation time 8 Recharge time Quest reward Core
Image:Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Nightfall
Image:Defile Defenses.jpg Defile Defenses Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks. 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Image:Defile Enchantments.jpg Defile Enchantments Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Factions
Image:Defile Flesh.jpg Defile Flesh Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. 10% Sacrifice 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Image:Depravity.jpg Depravity Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Image:Desecrate Enchantments.jpg Desecrate Enchantments Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Enfeeble.jpg Enfeeble Spell. Inflicts Weakness condition (10...26...30 seconds). 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward Prophecies
Image:Enfeeble (PvP).jpg Enfeeble (PvP) Spell. Inflicts Weakness condition (10...26...30 seconds). 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Prophecies
Image:Enfeebling Blood.jpg Enfeebling Blood Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. 10% Sacrifice 1 Energy 1 Activation time 8 Recharge time Quest reward Core
Image:Enfeebling Blood (PvP).jpg Enfeebling Blood (PvP) Spell. Inflicts Weakness condition (1...13...16 seconds) on this foe and nearby foes. 17% Sacrifice 1 Energy 1 Activation time 8 Recharge time Core
Image:Enfeebling Touch.jpg Enfeebling Touch Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds). 0 5 Energy 0.75 ¾ Activation time 5 Recharge time Factions
Image:Envenom Enchantments.jpg Envenom Enchantments Spell. Removes one enchantment from target foe. Inflicts Poisoned condition (3...9...10 seconds for each remaining enchantment on that foe). 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Faintheartedness.jpg Faintheartedness Hex Spell. (3...20...24 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Image:Feast of Corruption.jpg Feast of Corruption Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. 0 15 Energy 2 Activation time 20 Recharge time Prophecies
Image:Insidious Parasite.jpg Insidious Parasite Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack. 0 15 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. 0 15 Energy 1 Activation time 10 Recharge time Core
Image:Malaise.jpg Malaise Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. 0 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Image:Mark of Pain.jpg Mark of Pain Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Image:Meekness.jpg Meekness Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. 17% Sacrifice 15 Energy 2 Activation time 15 Recharge time Nightfall
Image:Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 Factions
Image:Pain of Disenchantment.jpg Pain of Disenchantment Elite Spell. Target foe loses 1...3...3 enchantment(s). Removal effect: that foe and all adjacent foes lose 10...82...100 health. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Parasitic Bond.jpg Parasitic Bond Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you gain 30...102...120 Health. 0 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Image:Plague Sending.jpg Plague Sending Spell. Transfer 1...3...3 conditions and their remaining durations from yourself to target foe and all adjacent foes. 10% Sacrifice 1 Energy 1 Activation time 5 Recharge time Prophecies
Image:Plague Signet.jpg Plague Signet Elite Signet. Transfers all conditions with their remaining durations lengthened by 100...180...200% from yourself to target foe. 50% failure chance unless Curses 5 or more. 0 0 1 Activation time 4 Recharge time Core
Image:Plague Touch.jpg Plague Touch Touch Skill. Transfers 1...3...3 conditions from yourself to target foe. 0 5 Energy 0.75 ¾ Activation time 0 Quest reward Core
Image:Poisoned Heart.jpg Poisoned Heart Enchantment Spell. (10 seconds.) Initial effect: Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You have -5...3...2 Health degeneration. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Nightfall
Image:Price of Failure.jpg Price of Failure Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Image:Reckless Haste.jpg Reckless Haste Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. 0 15 Energy 1 Activation time 12 Recharge time Factions
Image:Rend Enchantments.jpg Rend Enchantments Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Rigor Mortis.jpg Rigor Mortis Hex Spell. (8...18...20 seconds.) Target foe cannot block. 0 10 Energy 1 Activation time 20 Recharge time Core
Image:Rip Enchantment.jpg Rip Enchantment Spell. Removes 1 enchantment. Removal effect: inflicts Bleeding (5...21...25 seconds). 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Shadow of Fear.jpg Shadow of Fear Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. 0 10 Energy 2 Activation time 5 Recharge time Quest reward Prophecies
Image:Shivers of Dread.jpg Shivers of Dread Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's actions. Interruption cost: you lose 10...6...5 Energy or this hex ends. 0 10 Energy 2 Activation time 15 Recharge time Factions
Image:Signet of Suffering.jpg Signet of Suffering Elite Signet. Deals 5...29...35 damage (maximum 140) for each hex on target foe. 0 0 2 Activation time 20 Recharge time Nightfall
Image:Soul Barbs.jpg Soul Barbs Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. 0 10 Energy 1 Activation time 5 Recharge time Factions
Image:Spinal Shivers.jpg Spinal Shivers Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. 0 15 Energy 2 Activation time 10 Recharge time Prophecies
Image:Suffering.jpg Suffering Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Core
Image:Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. 0 15 Energy 2 Activation time 10 Recharge time Nightfall
Image:Vocal Minority.jpg Vocal Minority Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Weaken Armor.jpg Weaken Armor Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. (1...13...16 seconds.) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Well of Darkness.jpg Well of Darkness Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Well of Ruin.jpg Well of Ruin Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Image:Well of Silence.jpg Well of Silence Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Well of Weariness.jpg Well of Weariness Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. 0 5 Energy 1 Activation time 5 Recharge time Factions
Image:Wither.jpg Wither Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. 0 10 Energy 2 Activation time 10 Recharge time Prophecies
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