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Curses
From Guild Wars Wiki
“No inherent effect. Many Necromancer skills, especially Hex spells which reduce your foes' effectiveness in battle, become more effective with higher Curses.
— In-game description
Curses is a necromancer secondary attribute.
[edit] Notes
- Curses are spells or skills used to hinder, damage your enemy over time, or stop them from doing something. Curses are not too offensive, for they lack good damage over time. Skills such as Barbs and Mark of Pain are great support skills that have the potential to dish out damage, but you need a team of melee attackers to do so. Curses are extremely useful in defensive play because of their ability to hinder, and stop your foes from doing certain things.
- Many Curses skills are hexes that hinder physical attacks, inflict cracked armor, poison and weakness conditions, cause degeneration (health and energy), or do damage; the Curses line also has many enchantment removal skills.
[edit] Curses skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Hex Spell. (3...6...7 seconds.) Reduces this foe's primary attribute to 0. | 10 |
1 |
20 |
Eye of the North | |||
|
Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. | 10 |
2 |
5 |
Core | |||
|
Hex Spell. (10 seconds.) Deals 35...91...105 damage whenever target foe uses a shout or chant. | 10 |
2 |
15 |
Eye of the North | |||
|
Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment[s] from these foes. You are Poisoned (10 seconds). | 25 |
2 |
8 |
|
Core | ||
|
Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). | 5 |
¾ |
10 |
Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks. | 5 |
1 |
5 |
Eye of the North | |||
|
Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 |
2 |
15 |
Factions | |||
|
Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | 10% |
10 |
1 |
10 |
|
Core | |
|
Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. | 10 |
2 |
15 |
Nightfall | |||
|
Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 |
2 |
15 |
Prophecies | |||
|
Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 |
¼ |
5 |
|
Prophecies | ||
|
Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 |
¼ |
10 |
Prophecies | |||
|
Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. | 10% |
1 |
1 |
8 |
|
Core | |
|
Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% |
1 |
1 |
8 |
Core | ||
|
Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds). | 5 |
¾ |
5 |
Factions | |||
|
Spell. Removes one enchantment from target foe. Inflicts Poisoned condition (3...9...10 seconds for each remaining enchantment on that foe). | 5 |
1 |
20 |
Nightfall | |||
|
Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 |
1 |
8 |
|
Core | ||
|
Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 |
2 |
20 |
Prophecies | |||
|
Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack. | 15 |
1 |
12 |
|
Prophecies | ||
|
Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. | 15 |
1 |
10 |
Core | |||
|
Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | 5 |
2 |
2 |
|
Prophecies | ||
|
Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 |
1 |
20 |
|
Core | ||
|
Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. | 17% |
15 |
2 |
15 |
Nightfall | ||
|
Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 |
2 |
Factions | ||||
|
Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health. | 10 |
1 |
15 |
Nightfall | |||
|
Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. | 5 |
1 |
2 |
|
Core | ||
|
Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% |
1 |
1 |
5 |
Prophecies | ||
|
Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. | 1 |
4 |
Core | ||||
|
Touch Skill. Transfers 1...3...3 condition[s] from yourself to target foe. | 5 |
¾ |
|
Core | |||
|
Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned. | 5 |
¼ |
12 |
Nightfall | |||
|
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. | 15 |
2 |
20 |
|
Prophecies | ||
|
Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. | 15 |
1 |
12 |
Factions | |||
|
Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed. | 5 |
2 |
20 |
|
Core | ||
|
Hex Spell. (8...18...20 seconds.) Target foe cannot block. | 10 |
1 |
20 |
Core | |||
|
Spell. Removes 1 enchantment. Removal effect: inflicts Bleeding (5...21...25 seconds). | 5 |
1 |
15 |
Nightfall | |||
|
Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. | 10 |
2 |
5 |
|
Prophecies | ||
|
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's actions. Interruption cost: you lose 10...6...5 Energy or this hex ends. | 10 |
2 |
15 |
Factions | |||
|
Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | 10 |
2 |
20 |
|
Prophecies | ||
|
Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. | 10 |
1 |
5 |
Factions | |||
|
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. | 10 |
2 |
15 |
Prophecies | |||
|
Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 |
2 |
10 |
Prophecies | |||
|
Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. | 15 |
1 |
10 |
|
Core | ||
|
Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. | 15 |
2 |
10 |
Nightfall | |||
|
Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants. | 10 |
1 |
20 |
Nightfall | |||
|
Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). | 5 |
1 |
5 |
|
Core | ||
|
Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 |
1 |
10 |
Factions | |||
|
Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. | 10 |
1 |
20 |
Nightfall | |||
|
Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. | 10 |
1 |
20 |
Eye of the North | |||
|
Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. | 10 |
1 |
20 |
Nightfall | |||
|
Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. | 5 |
1 |
5 |
Factions | |||
|
Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 |
2 |
10 |
Prophecies |


















































