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Curses

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No inherent effect. Many Necromancer skills, especially Hex spells which reduce your foes' effectiveness in battle, become more effective with higher Curses.

— In-game description

Curses is a necromancer secondary attribute.

[edit] Notes

  • Curses are spells or skills used to hinder, damage your enemy over time, or stop them from doing something. Curses are not too offensive, for they lack good damage over time. Skills such as Barbs and Mark of Pain are great support skills that have the potential to dish out damage, but you need a team of melee attackers to do so. Curses are extremely useful in defensive play because of their ability to hinder, and stop your foes from doing certain things.
  • Many Curses skills are hexes that hinder physical attacks, inflict cracked armor, poison and weakness conditions, cause degeneration (health and energy), or do damage; the Curses line also has many enchantment removal skills.

[edit] Curses skills

Icon Name Description Tango-sacrifice.png Energy Activation time Recharge time Campaign
Atrophy.jpg

Atrophy

Hex Spell. (3...6...7 seconds.) Reduces this foe's primary attribute to 0. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Barbs.jpg

Barbs

Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. 0 10 Energy 2 Activation time 5 Recharge time Core
Cacophony.jpg

Cacophony

Hex Spell. (10 seconds.) Deals 35...91...105 damage whenever target foe uses a shout or chant. 0 10 Energy 2 Activation time 15 Recharge time Eye of the North
Chilblains.jpg

Chilblains

Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment[s] from these foes. You are Poisoned (10 seconds). 0 25 Energy 2 Activation time 8 Recharge time Quest reward Core
Corrupt Enchantment.jpg

Corrupt Enchantment

Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). 0 5 Energy 0.75¾ Activation time 10 Recharge time Nightfall
Defile Defenses.jpg

Defile Defenses

Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks. 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Defile Enchantments.jpg

Defile Enchantments

Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Factions
Defile Flesh.jpg

Defile Flesh

Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. 10% Sacrifice 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Depravity.jpg

Depravity

Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Desecrate Enchantments.jpg

Desecrate Enchantments

Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Enfeeble.jpg

Enfeeble

Spell. Inflicts Weakness condition (10...26...30 seconds). 0 5 Energy 0.25¼ Activation time 5 Recharge time Quest reward Prophecies
Enfeeble (PvP).jpg

Enfeeble (PvP)

Spell. Inflicts Weakness condition (10...26...30 seconds). 0 5 Energy 0.25¼ Activation time 10 Recharge time Prophecies
Enfeebling Blood.jpg

Enfeebling Blood

Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. 10% Sacrifice 1 Energy 1 Activation time 8 Recharge time Quest reward Core
Enfeebling Blood (PvP).jpg

Enfeebling Blood (PvP)

Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. 17% Sacrifice 1 Energy 1 Activation time 8 Recharge time Core
Enfeebling Touch.jpg

Enfeebling Touch

Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds). 0 5 Energy 0.75¾ Activation time 5 Recharge time Factions
Envenom Enchantments.jpg

Envenom Enchantments

Spell. Removes one enchantment from target foe. Inflicts Poisoned condition (3...9...10 seconds for each remaining enchantment on that foe). 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Faintheartedness.jpg

Faintheartedness

Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Feast of Corruption.jpg

Feast of Corruption

Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. 0 15 Energy 2 Activation time 20 Recharge time Prophecies
Insidious Parasite.jpg

Insidious Parasite

Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack. 0 15 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Lingering Curse.jpg

Lingering Curse

Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. 0 15 Energy 1 Activation time 10 Recharge time Core
Malaise.jpg

Malaise

Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. 0 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Mark of Pain.jpg

Mark of Pain

Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Meekness.jpg

Meekness

Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. 17% Sacrifice 15 Energy 2 Activation time 15 Recharge time Nightfall
Order of Apostasy.jpg

Order of Apostasy

Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 Factions
Pain of Disenchantment.jpg

Pain of Disenchantment

Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Parasitic Bond.jpg

Parasitic Bond

Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. 0 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Plague Sending.jpg

Plague Sending

Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. 10% Sacrifice 1 Energy 1 Activation time 5 Recharge time Prophecies
Plague Signet.jpg

Plague Signet

Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. 0 0 1 Activation time 4 Recharge time Core
Plague Touch.jpg

Plague Touch

Touch Skill. Transfers 1...3...3 condition[s] from yourself to target foe. 0 5 Energy 0.75¾ Activation time 0 Quest reward Core
Poisoned Heart.jpg

Poisoned Heart

Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned. 0 5 Energy 0.25¼ Activation time 12 Recharge time Nightfall
Price of Failure.jpg

Price of Failure

Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Reckless Haste.jpg

Reckless Haste

Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. 0 15 Energy 1 Activation time 12 Recharge time Factions
Rend Enchantments.jpg

Rend Enchantments

Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Rigor Mortis.jpg

Rigor Mortis

Hex Spell. (8...18...20 seconds.) Target foe cannot block. 0 10 Energy 1 Activation time 20 Recharge time Core
Rip Enchantment.jpg

Rip Enchantment

Spell. Removes 1 enchantment. Removal effect: inflicts Bleeding (5...21...25 seconds). 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Shadow of Fear.jpg

Shadow of Fear

Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. 0 10 Energy 2 Activation time 5 Recharge time Quest reward Prophecies
Shivers of Dread.jpg

Shivers of Dread

Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's actions. Interruption cost: you lose 10...6...5 Energy or this hex ends. 0 10 Energy 2 Activation time 15 Recharge time Factions
Soul Barbs.jpg

Soul Barbs

Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Soul Bind.jpg

Soul Bind

Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. 0 10 Energy 1 Activation time 5 Recharge time Factions
Spinal Shivers.jpg

Spinal Shivers

Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Spiteful Spirit.jpg

Spiteful Spirit

Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. 0 15 Energy 2 Activation time 10 Recharge time Prophecies
Suffering.jpg

Suffering

Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Core
Ulcerous Lungs.jpg

Ulcerous Lungs

Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. 0 15 Energy 2 Activation time 10 Recharge time Nightfall
Vocal Minority.jpg

Vocal Minority

Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Weaken Armor.jpg

Weaken Armor

Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Weaken Knees.jpg

Weaken Knees

Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. 0 5 Energy 1 Activation time 10 Recharge time Factions
Well of Darkness.jpg

Well of Darkness

Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Well of Ruin.jpg

Well of Ruin

Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Well of Silence.jpg

Well of Silence

Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Well of Weariness.jpg

Well of Weariness

Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. 0 5 Energy 1 Activation time 5 Recharge time Factions
Wither.jpg

Wither

Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. 0 10 Energy 2 Activation time 10 Recharge time Prophecies
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