Energy
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Contents |
[edit] Maximum energy
All professions, regardless of level, have an innate capacity of 20 energy, and 2 pips of energy regeneration. This can be increased using armor, weapons, or in the case of elementalists, attributes. Nearly all professions' basic armor provides extra energy, and this level can be further increased using Runes of Attunement and Radiant Insignias.
[edit] Basic armor
| Profession | Additional regeneration | Additional energy | Total regeneration | Total energy |
|---|---|---|---|---|
| | +0 | 0 | +2 | 20 |
| | +1 | 5 | +3 | 25 |
| | +2 | +4 | ||
| | ||||
| | +0 | 10 | +2 | 30 |
| | +2 | +4 | ||
| | ||||
| | ||||
| | ||||
| |
[edit] Weapons
| Item | Maximum energy bonus | |||
|---|---|---|---|---|
| Inherent | Prefix | Suffix | Inscription | |
| Martial weapon | - | - | - | +5 |
| Staff | +10 | +5 | - | +5 (conditional) +15 (-1 energy regeneration) |
| Wand | - | - | - | +5 (conditional) +15 (-1 energy regeneration) |
| Focus item | +8 (unconditional) +12 (with attribute requirement) | - | - | +15 (-1 energy regeneration) |
| Shield | - | - | - | - |
Energy Storage, the Elementalist's primary attribute, can also increase maximum Energy by 3 per attribute rank. Maximum energy can also be increased by a Morale Boost and some skills and blessings.
Exhaustion and Death Penalty decrease characters' maximum energy.
[edit] Energy regeneration and degeneration
Energy regeneration, also known as energy recovery, is the rate at which a character regains energy. Each pip of Energy regeneration generates 1 Energy every 3 seconds. All characters have a base Energy regeneration of 2.
Some weapons and focus items cause energy degeneration as a drawback of their bonuses. Some Enchantments also cause Energy degeneration in the form of an Upkeep cost, which must be paid in order to maintain them.
Anything that changes maximum energy levels will also have an effect on current energy levels - in this way, it is possible for characters to have negative energy, although the UI will still indicate 0 energy. Energy will continue to regenerate at the same rate while it is below 0. This mechanic can be used to avoid energy denial.
Though the conditions are rarely met, there is a regeneration/degeneration cap of 10 for energy.
Some skills also provide additional energy regeneration or degeneration.
[edit] Regeneration
Spirit Channeling
Energetic Was Lee Sa
Blood is Power
Blood Ritual
Well of Power
[edit] Degeneration
Ether Lord
Signet of Recall
Panic
Power Flux
Ether Phantom
Malaise
Wither
Well of Weariness
[edit] Energy gain
There are also skills that cause a direct energy gain, these include the following skills:
[edit] Upkeep
-
Blessed Aura
-
Divine Boon
-
Unyielding Aura
-
Watchful Spirit
-
Life Attunement
-
Life Barrier
-
Life Bond
-
Protective Bond
-
Purifying Veil
-
Vital Blessing
-
Balthazar's Spirit
-
Holy Wrath
-
Retribution
-
Strength of Honor
-
Healer's Covenant
-
Live Vicariously
-
Mending
-
Essence Bond
-
Holy Veil
-
Succor
[edit] Maximum possible energy
It is possible for an elementalist to reach 143 maximum energy without using any skills or consumables.
| Maximum Energy Possible | |
|---|---|
| Source | Energy |
| Base 20 energy 10 class armor energy bonus | +30 |
| Rank 12 Energy Storage Energy Storage Headgear Rune of Superior Energy Storage (Total Rank 16) | +48 |
| 5 Radiant Insignias | +8 |
| 4 Runes of Attunement | +8 |
| Wand, 15 energy inscription | +15 |
| 12 inherent energy Focus w/ 15 energy inscription | +27 |
| Total | |
| Total Possible | 136 |
| 10% Morale Boost | 143 |

