Signet of Illusions
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Signet of Illusions
Elite Signet. Your next 1...3...3 Spells use your Illusion attribute instead of its normal attribute.
- Concise description
Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attributes.
| Progression | |
|---|---|
|
0 1
1 1
2 1
3 1
4 2
5 2
6 2
7 2
8 2
9 2
10 2
11 2
12 3
13 3
14 3
15 3
16 3
17 3
18 3
19 4
| |
[edit] Acquisition
[edit] Notes
While Signet of Illusions is active, +1 attribute procs, such as those from Staff Wrappings of Mastery and "Master of My Domain" Inscriptions, will not affect spells of any attribute including Illusion Magic.
- Although they are not technically linked to attributes, Signet of Illusions will work with spells linked to title tracks.
Progression Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Effective Asura / Deldrimor / Ebon Vanguard / Norn / Sunspear rank1 0 1 * 2 3 * 4 5 * 6 7 * 8 9 * 10 (11) Effective Friend of the Kurzicks / Luxons rank1 0 1 2 3 * 4 5 6 7 * 8 9 10 11 * 12 (13)
- Asterisks indicate that the green numbers fall between those of two title track ranks.
- Signet of Illusions has good synergy with spell copying skills like Inspired Hex or Arcane Thievery since copied skills can be used with maximal efficiency regardless of their attribute or profession requirements.
- The use of Golden Eggs, Candy Corn, Grails of Might, or the Mesmer of Lyssa Blessing can increase the illusion magic attribute past 16, making possible to have level 21 Asura Summons.


