Illusion Magic
From Guild Wars Wiki
Illusion Magic is a mesmer secondary attribute.
No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.–In-game description
[edit] Notes
- Most of the abilities linked to this attribute are ones that deal with gradual effects over time (such as health degeneration, casting time increases, and snares).
[edit] Illusion Magic skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Accumulated Pain | Spell. Target foe takes 10...30...35 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17...20 seconds. | 10 | 2 | 20 | Factions | ||
| Air of Disenchantment | Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82...100% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. | 10 | ¼ | 20 | Nightfall | ||
| Ancestor's Visage | Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. | 10 | 1 | 20 | Factions | ||
| Arcane Conundrum | Hex Spell. For 5...13...15 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. | 10 | 2 | 20 | | Core | |
| Calculated Risk | Hex Spell. For 4...9...10 seconds, target foe has a 50% chance to miss with attacks but does +25...13...10 damage. | 10 | 1 | 10 | Eye of the North | ||
| Clumsiness | Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage. | 10 | 2 | 10 | | Core | |
| Confusing Images | Hex Spell. For 6 seconds, the next spell cast by target and all adjacent foes takes 45...121...140% longer to cast. | 5 | 1 | 15 | Eye of the North | ||
| Conjure Nightmare | Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration. | 15 | 1 | 5 | Factions | ||
| Conjure Phantasm | Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration. | 10 | 1 | 5 | | Core | |
| Crippling Anguish | Elite Hex Spell. For 8...18...20 seconds, target moves 50% slower and suffers -1...3...3 Health degeneration. | 15 | 1 | 20 | Core | ||
| Distortion | Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. | 5 | 5 | | Prophecies | ||
| Ethereal Burden | Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20...22 Energy. | 15 | 1 | 30 | | Prophecies | |
| Fevered Dreams | Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. | 10 | 2 | 8 | Prophecies | ||
| Fragility | Hex Spell. For 8...18...20 seconds, target foe takes 5...17...20 damage each time that foe suffers or recovers from a new Condition. | 5 | 1 | 5 | | Core | |
| Frustration | Hex Spell. For 5...17...20 seconds, target foe casts Spells 50% slower and takes 5...41...50 damage whenever interrupted. | 10 | 1 | 15 | Nightfall | ||
| Illusion of Haste | Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. | 5 | 1 | 5 | | Core | |
| Illusion of Pain | Hex Spell. For 10 seconds, target foe has -3...9...10 Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell. | 10 | 1 | 5 | Factions | ||
| Illusion of Weakness | Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. | 10 | 2 | 30 | | Prophecies | |
| Illusionary Weaponry | Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34...40 damage. | 15 | 1 | 25 | Prophecies | ||
| Images of Remorse | Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage. | 5 | 2 | 5 | Factions | ||
| Imagined Burden | Hex Spell. For 8...18...20 seconds, target foe moves 50% slower. | 15 | 1 | 30 | | Core | |
| Ineptitude | Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114...135 damage and becomes Blinded for 10 seconds. | 10 | 1 | 20 | Prophecies | ||
| Kitah's Burden | Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...20...22 Energy. | 15 | 1 | 30 | Factions | ||
| Migraine | Elite Hex Spell. For 5...17...20 seconds, target foe suffers 1...3...3 Health degeneration and takes 100% longer to cast Spells. | 10 | 2 | 15 | Prophecies | ||
| Phantom Pain | Hex Spell. For 10 seconds, target foe suffers -1...3...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds. | 10 | 2 | 15 | | Prophecies | |
| Recurring Insecurity | Elite Hex Spell. For 1...8...10 seconds, target foe suffers from -1...3...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied. | 10 | 1 | 25 | Factions | ||
| Shared Burden | Elite Hex Spell. For 5...21...25 seconds, target foe and all nearby foes move 50% slower. | 10 | 2 | 25 | Factions | ||
| Shrinking Armor | Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. | 5 | 1 | 8 | Eye of the North | ||
| Signet of Clumsiness | Signet. If target foe is attacking, that foe is interrupted and takes 15...51...60 damage. | ¼ | 15 | Nightfall | |||
| Signet of Illusions | Elite Signet. Your next 1...3...3 Spells use your Illusion attribute instead of its normal attribute. | 2 | 5 | Nightfall | |||
| Soothing Images | Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline. | 15 | 2 | 5 | Core | ||
| Sum of All Fears | Hex Spell. For 5...17...20 seconds, target foe moves, attacks, and casts Spells 20% slower. | 10 | 2 | 10 | Eye of the North | ||
| Sympathetic Visage | Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. | 10 | 1 | 20 | Prophecies | ||
| Wandering Eye | Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76...92 damage. | 10 | 2 | 10 | Eye of the North |



































