Illusion Magic

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Illusion Magic is a mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.

— In-game description

[edit] Notes

[edit] Illusion Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Accumulated Pain.jpg Accumulated Pain Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Calculated Risk.jpg Calculated Risk Hex Spell. (4...9...10 seconds.) Target foe has 50% miss chance but deals + 25...13...10 damage. 0 10 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Clumsiness.jpg Clumsiness Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Core
Image:Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. 0 10 Energy 2 Activation time 20 Recharge time Eye of the North
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. 0 15 Energy 1 Activation time 5 Recharge time Factions
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower and has -1...3...3 Health degeneration. 0 15 Energy 1 Activation time 20 Recharge time Core
Image:Distortion.jpg Distortion Stance. (1...4...5 second(s).) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. 0 5 Energy 0 8 Recharge time Quest reward Prophecies
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Prophecies
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions. 0 10 Energy 2 Activation time 8 Recharge time Prophecies
Image:Fragility.jpg Fragility Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Fragility (PvP).jpg Fragility (PvP) Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Frustration.jpg Frustration Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. (10 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 45...129...150. 0 10 Energy 1 Activation time 8 Recharge time Factions
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. (30 seconds.) You deal no damage in melee, but target foe takes 8...34...40 damage whenever you attack in melee. 0 5 Energy 1 Activation time 25 Recharge time Prophecies
Image:Images of Remorse.jpg Images of Remorse Hex Spell. (5...9...10 seconds.) Causes 1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. 0 5 Energy 2 Activation time 5 Recharge time Factions
Image:Imagined Burden.jpg Imagined Burden Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. (4 seconds.) Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless target foe attacks. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Factions
Image:Migraine.jpg Migraine Elite Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration and doubles spell casting time. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Phantom Pain.jpg Phantom Pain Hex Spell. (10 seconds.) Causes 1...3...3 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). 0 10 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. 0 10 Energy 1 Activation time 10 Recharge time Factions
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. Interrupts an attack. Interruption effect: target foe takes 15...51...60 damage. 0 0 0.25 ¼ Activation time 15 Recharge time Nightfall
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attributes. 0 0 2 Activation time 5 Recharge time Nightfall
Image:Soothing Images.jpg Soothing Images Hex Spell. Also hexes foe adjacent to target. (8...18...20). These foes cannot gain adrenaline. 0 15 Energy 2 Activation time 5 Recharge time Core
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. (5...17...20 seconds.) Target foe moves, attacks, and casts spells 20% slower. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Image:Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Wandering Eye.jpg Wandering Eye Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
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