Illusion Magic

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Illusion Magic is a mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.

–In-game description

[edit] Notes

[edit] Illusion Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 10...30...35 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17...20 seconds. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82...100% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Nightfall
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Calculated Risk.jpg Calculated Risk Hex Spell. For 4...9...10 seconds, target foe has a 50% chance to miss with attacks but does +25...13...10 damage. 0 10 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Core
Image:Confusing Images.jpg Confusing Images Hex Spell. For 6 seconds, the next spell cast by target and all adjacent foes takes 45...121...140% longer to cast. 0 5 Energy 1 Activation time 15 Recharge time Eye of the North
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration. 0 15 Energy 1 Activation time 5 Recharge time Factions
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18...20 seconds, target moves 50% slower and suffers -1...3...3 Health degeneration. 0 15 Energy 1 Activation time 20 Recharge time Core
Image:Distortion.jpg Distortion Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. 0 5 Energy 0 5 Recharge time Quest reward Prophecies
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Prophecies
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. 0 10 Energy 2 Activation time 8 Recharge time Prophecies
Image:Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target foe takes 5...17...20 damage each time that foe suffers or recovers from a new Condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts Spells 50% slower and takes 5...41...50 damage whenever interrupted. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9...10 Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell. 0 10 Energy 1 Activation time 5 Recharge time Factions
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34...40 damage. 0 15 Energy 1 Activation time 25 Recharge time Prophecies
Image:Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage. 0 5 Energy 2 Activation time 5 Recharge time Factions
Image:Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114...135 damage and becomes Blinded for 10 seconds. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Factions
Image:Migraine.jpg Migraine Elite Hex Spell. For 5...17...20 seconds, target foe suffers 1...3...3 Health degeneration and takes 100% longer to cast Spells. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds. 0 10 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 1...8...10 seconds, target foe suffers from -1...3...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied. 0 10 Energy 1 Activation time 25 Recharge time Factions
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...21...25 seconds, target foe and all nearby foes move 50% slower. 0 10 Energy 2 Activation time 25 Recharge time Factions
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe is interrupted and takes 15...51...60 damage. 0 0 0.25 ¼ Activation time 15 Recharge time Nightfall
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 Spells use your Illusion attribute instead of its normal attribute. 0 0 2 Activation time 5 Recharge time Nightfall
Image:Soothing Images.jpg Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline. 0 15 Energy 2 Activation time 5 Recharge time Core
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. For 5...17...20 seconds, target foe moves, attacks, and casts Spells 20% slower. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Image:Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
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