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Illusion Magic
From Guild Wars Wiki
Illusion Magic is a mesmer secondary attribute.
“No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.
— In-game description
[edit] Notes
- Most of the abilities linked to this attribute are ones that deal with triggered single direct damage packets through anti-melee counters and gradual effects over time (such as health degeneration, casting time increases, conditions and snares).
[edit] Illusion Magic skills
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 |
2 |
12 |
Factions | |||
|
Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 |
2 |
15 |
Factions | |||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. | 10 |
1 |
10 |
Nightfall | |||
|
Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 |
1 |
20 |
Factions | |||
|
Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 |
2 |
20 |
|
Core | ||
|
Hex Spell. Target foe does +10 damage with attacks (3...20...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...83...100) will be done to that foe instead. | 5 |
1 |
7 |
Eye of the North | |||
|
Hex Spell. Target foe does +10 damage with attacks (3...10...12 second). There is a 50% chance that the damage from each attack (maximum 10...50...60) will be done to that foe instead. | 10 |
1 |
12 |
Eye of the North | |||
|
Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 |
2 |
8 |
|
Core | ||
|
Hex Spell. (2...8...10 seconds). Target foe takes twice as long to activate non-attack skills. | 10 |
2 |
20 |
Eye of the North | |||
|
Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 |
1 |
5 |
Factions | |||
|
Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 |
1 |
5 |
|
Core | ||
|
Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 |
1 |
12 |
Core | |||
|
Elite Hex Spell. (5...17...20 seconds.) Target foe moves 50% slower and has -1...4...5 Health degeneration. | 15 |
1 |
20 |
Core | |||
|
Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 |
8 |
|
Prophecies | |||
|
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 |
1½ |
30 |
|
Prophecies | ||
|
Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 |
2 |
10 |
Prophecies | |||
|
Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 |
2 |
20 |
Prophecies | |||
|
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 |
1 |
5 |
|
Core | ||
|
Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. | 5 |
1 |
8 |
|
Core | ||
|
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. | 10 |
1 |
7 |
Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. | 10 |
1 |
15 |
Nightfall | |||
|
Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 |
1 |
5 |
|
Core | ||
|
Enchantment Spell. (5...10...11 seconds.) You move 33% faster. End effect: you are Crippled (3 seconds). | 5 |
1 |
8 |
Core | |||
|
Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 |
2 |
5 |
Factions | |||
|
Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. Ends if reapplied. | 10 |
2 |
5 |
Factions | |||
|
Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 |
2 |
30 |
|
Prophecies | ||
|
Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 |
1 |
25 |
Prophecies | |||
|
Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 |
1 |
25 |
Prophecies | |||
|
Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 |
2 |
5 |
Factions | |||
|
Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 |
1 |
30 |
|
Core | ||
|
Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 |
1 |
15 |
Prophecies | |||
|
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 |
1½ |
30 |
Factions | |||
|
Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 |
2 |
12 |
Prophecies | |||
|
Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 |
2 |
12 |
Prophecies | |||
|
Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 |
2 |
15 |
|
Prophecies | ||
|
Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 |
1 |
10 |
Factions | |||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower. | 5 |
2 |
15 |
Factions | |||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 |
2 |
20 |
Factions | |||
|
Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 |
1 |
8 |
Eye of the North | |||
|
Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ |
8 |
Nightfall | ||||
|
Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ |
12 |
Nightfall | ||||
|
Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute. | 2 |
5 |
Nightfall | ||||
|
Hex Spell. Also hexes foe adjacent to target. (8...18...20 seconds). These foes cannot gain adrenaline. | 15 |
2 |
8 |
Core | |||
|
Hex Spell. (1...8...10 second[s].) Target foe moves, attacks, and casts spells 33% slower. | 10 |
2 |
10 |
Eye of the North | |||
|
Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 |
1 |
20 |
Prophecies | |||
|
Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes. | 5 |
2 |
12 |
Eye of the North | |||
|
Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. | 10 |
2 |
12 |
Eye of the North |














































