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Illusion Magic

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Illusion Magic is a mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.

— In-game description

[edit] Notes

[edit] Illusion Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Accumulated Pain.jpg Accumulated Pain Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Calculated Risk.jpg Calculated Risk Hex Spell. (4...9...10 seconds.) Target foe has 50% miss chance but deals + 25...13...10 damage. 0 10 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Clumsiness.jpg Clumsiness Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Core
Image:Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. 0 10 Energy 2 Activation time 20 Recharge time Eye of the North
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. 0 15 Energy 1 Activation time 5 Recharge time Factions
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower and has -1...3...3 Health degeneration. 0 15 Energy 1 Activation time 20 Recharge time Core
Image:Distortion.jpg Distortion Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. 0 5 Energy 0 8 Recharge time Quest reward Prophecies
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Prophecies
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. 0 10 Energy 2 Activation time 8 Recharge time Prophecies
Image:Fragility.jpg Fragility Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Fragility (PvP).jpg Fragility (PvP) Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Frustration.jpg Frustration Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. 0 10 Energy 2 Activation time 5 Recharge time Factions
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. (30 seconds.) You deal no damage in melee, but target foe takes 8...34...40 damage whenever you attack in melee. 0 5 Energy 1 Activation time 25 Recharge time Prophecies
Image:Images of Remorse.jpg Images of Remorse Hex Spell. (5...9...10 seconds.) Causes 1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. 0 5 Energy 2 Activation time 5 Recharge time Factions
Image:Imagined Burden.jpg Imagined Burden Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. (4 seconds.) Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless target foe attacks. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Factions
Image:Migraine.jpg Migraine Elite Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration and doubles spell casting time. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Phantom Pain.jpg Phantom Pain Hex Spell. (10 seconds.) Causes 1...3...3 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). 0 10 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. 0 10 Energy 1 Activation time 10 Recharge time Factions
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. Interrupts an attack. Interruption effect: target foe takes 15...51...60 damage. 0 0 0.25 ¼ Activation time 15 Recharge time Nightfall
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attributes. 0 0 2 Activation time 5 Recharge time Nightfall
Image:Soothing Images.jpg Soothing Images Hex Spell. Also hexes foe adjacent to target. (8...18...20). These foes cannot gain adrenaline. 0 15 Energy 2 Activation time 5 Recharge time Core
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. (5...17...20 seconds.) Target foe moves, attacks, and casts spells 20% slower. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Image:Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Wandering Eye.jpg Wandering Eye Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
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