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Illusion Magic
From Guild Wars Wiki
Illusion Magic is a mesmer secondary attribute.
“No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.
— In-game description
[edit] Notes
- Most of the abilities linked to this attribute are ones that deal with gradual effects over time (such as health degeneration, casting time increases, and snares).
[edit] Illusion Magic skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Accumulated Pain | Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 10 | 2 | 20 | Factions | ||
| Air of Disenchantment | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. | 10 | 1 | 10 | Nightfall | ||
| Ancestor's Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Factions | ||
| Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. | 10 | 2 | 20 | | Core | |
| Calculated Risk | Hex Spell. (4...9...10 seconds.) Target foe has 50% miss chance but deals + 25...13...10 damage. | 10 | 1 | 10 | Eye of the North | ||
| Clumsiness | Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 | 2 | 10 | | Core | |
| Confusing Images | Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. | 10 | 2 | 20 | Eye of the North | ||
| Conjure Nightmare | Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 | 1 | 5 | Factions | ||
| Conjure Phantasm | Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 | 1 | 5 | | Core | |
| Crippling Anguish | Elite Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower and has -1...3...3 Health degeneration. | 15 | 1 | 20 | Core | ||
| Distortion | Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 | 8 | | Prophecies | ||
| Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. | 15 | 1 | 30 | | Prophecies | |
| Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 | 2 | 8 | Prophecies | ||
| Fragility | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 | 1 | 5 | | Core | |
| Fragility (PvP) | Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. | 5 | 1 | 5 | | Core | |
| Frustration | Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. | 10 | 1 | 15 | Nightfall | ||
| Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | | Core | |
| Illusion of Pain | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 | 2 | 5 | Factions | ||
| Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | | Prophecies | |
| Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) You deal no damage in melee, but target foe takes 8...34...40 damage whenever you attack in melee. | 5 | 1 | 25 | Prophecies | ||
| Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes 1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 | 2 | 5 | Factions | ||
| Imagined Burden | Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 | 1 | 30 | | Core | |
| Ineptitude | Elite Hex Spell. (4 seconds.) Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless target foe attacks. | 10 | 1 | 20 | Prophecies | ||
| Kitah's Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. | 15 | 1 | 30 | Factions | ||
| Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration and doubles spell casting time. | 10 | 2 | 15 | Prophecies | ||
| Phantom Pain | Hex Spell. (10 seconds.) Causes 1...3...3 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 10 | 2 | 15 | | Prophecies | |
| Recurring Insecurity | Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 | 1 | 10 | Factions | ||
| Shared Burden | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 | 2 | 20 | Factions | ||
| Shrinking Armor | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 8 | Eye of the North | ||
| Signet of Clumsiness | Signet. Interrupts an attack. Interruption effect: target foe takes 15...51...60 damage. | ¼ | 15 | Nightfall | |||
| Signet of Illusions | Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attributes. | 2 | 5 | Nightfall | |||
| Soothing Images | Hex Spell. Also hexes foe adjacent to target. (8...18...20). These foes cannot gain adrenaline. | 15 | 2 | 5 | Core | ||
| Sum of All Fears | Hex Spell. (5...17...20 seconds.) Target foe moves, attacks, and casts spells 20% slower. | 10 | 2 | 10 | Eye of the North | ||
| Sympathetic Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Prophecies | ||
| Wandering Eye | Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. | 10 | 2 | 10 | Eye of the North |




































