Illusion Magic
From Guild Wars Wiki
Illusion Magic is a mesmer secondary attribute.
“No inherent effect. Many Mesmer skills, especially spells that deceive your foes and hinder their movement and attacks, become more effective with higher Illusion Magic.
— In-game description
[edit] Notes
- Most of the abilities linked to this attribute are ones that deal with gradual effects over time (such as health degeneration, casting time increases, and snares).
[edit] Illusion Magic skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Accumulated Pain | Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 10 | 2 | 20 | Factions | ||
| Air of Disenchantment | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. | 10 | 1 | 10 | Nightfall | ||
| Ancestor's Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Factions | ||
| Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. | 10 | 2 | 20 | | Core | |
| Calculated Risk | Hex Spell. (4...9...10 seconds.) Target foe has 50% miss chance but deals + 25...13...10 damage. | 10 | 1 | 10 | Eye of the North | ||
| Clumsiness | Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 | 2 | 10 | | Core | |
| Confusing Images | Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. | 10 | 2 | 20 | Eye of the North | ||
| Conjure Nightmare | Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 | 1 | 5 | Factions | ||
| Conjure Phantasm | Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 | 1 | 5 | | Core | |
| Crippling Anguish | Elite Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower and has -1...3...3 Health degeneration. | 15 | 1 | 20 | Core | ||
| Distortion | Stance. (1...4...5 second(s).) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 | 8 | | Prophecies | ||
| Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. | 15 | 1 | 30 | | Prophecies | |
| Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions. | 10 | 2 | 8 | Prophecies | ||
| Fragility | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 | 1 | 5 | | Core | |
| Fragility (PvP) | Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. | 5 | 1 | 5 | | Core | |
| Frustration | Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. | 10 | 1 | 15 | Nightfall | ||
| Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | | Core | |
| Illusion of Pain | Hex Spell. (10 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 45...129...150. | 10 | 1 | 8 | Factions | ||
| Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | | Prophecies | |
| Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) You deal no damage in melee, but target foe takes 8...34...40 damage whenever you attack in melee. | 5 | 1 | 25 | Prophecies | ||
| Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes 1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 | 2 | 5 | Factions | ||
| Imagined Burden | Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 | 1 | 30 | | Core | |
| Ineptitude | Elite Hex Spell. (4 seconds.) Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless target foe attacks. | 10 | 1 | 20 | Prophecies | ||
| Kitah's Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...20...22 Energy. | 15 | 1 | 30 | Factions | ||
| Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration and doubles spell casting time. | 10 | 2 | 15 | Prophecies | ||
| Phantom Pain | Hex Spell. (10 seconds.) Causes 1...3...3 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 10 | 2 | 15 | | Prophecies | |
| Recurring Insecurity | Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 | 1 | 10 | Factions | ||
| Shared Burden | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 | 2 | 20 | Factions | ||
| Shrinking Armor | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 8 | Eye of the North | ||
| Signet of Clumsiness | Signet. Interrupts an attack. Interruption effect: target foe takes 15...51...60 damage. | ¼ | 15 | Nightfall | |||
| Signet of Illusions | Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attributes. | 2 | 5 | Nightfall | |||
| Soothing Images | Hex Spell. Also hexes foe adjacent to target. (8...18...20). These foes cannot gain adrenaline. | 15 | 2 | 5 | Core | ||
| Sum of All Fears | Hex Spell. (5...17...20 seconds.) Target foe moves, attacks, and casts spells 20% slower. | 10 | 2 | 10 | Eye of the North | ||
| Sympathetic Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Prophecies | ||
| Wandering Eye | Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. | 10 | 2 | 10 | Eye of the North |




































