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Illusionary Weaponry

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Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34...40 damage.

Concise description

Elite Enchantment Spell. (30 seconds.) You deal no damage in melee, but target foe takes 8...34...40 damage whenever you attack in melee.

Progression
0
8
1
10
2
12
3
14
4
17
5
19
6
21
7
23
8
25
9
27
10
29
11
31
12
34
13
36
14
38
15
40
16
42
17
44
18
46
19
49
20
51
21
53

[edit] Acquisition

Signet of Capture

[edit] Notes

  • The damage taken by the foe is armor-ignoring.
  • Scythes will cause this skill to damage up to three foes at once in the way that scythes normally have an area of affect.
  • As it is the enchantment causing the foe to take damage and not the weapon itself, the character may wield a melee weapon of any attribute requirement without the enchantment damage being reduced.
  • "Attack in melee" only requires you to swing your weapon at your target to inflict the damage, therefore effects which cause blindness, missing and blocking cannot prevent the damage being inflicted.
  • The damage suffered by the foe is not reduced by skills such as Flurry, as it is the enchantment and not the weapon that is the damage source.
  • Attacks made under this enchantment will not trigger effects that activate when an enemy is struck by an attack, such as Vampiric and Zealous mods, Feigned Neutrality and Rending Aura.
  • This attack will trigger skills that require an attack (such as Empathy or Clumsiness).
  • Using Dagger Attacks out of sequence (such as using most Dual Attacks without an offhand) will not cause damage to be inflicted from this skill.
  • Non-damage effects of melee attacks, such as inflicting conditions, gaining adrenaline from hitting, gaining energy or Dagger Attack chain marks, are disabled while Illusionary Weaponry lasts, and you cannot score a critical hit.
  • This is one of the few skills that can damage invulnerable foes (such as the Base Defender), though this requires an indirect attack such as Cyclone Axe.
In addition to preventing damage, melee attacks made while under the effects of Illusionary Weaponry are not considered to hit, miss or fail to hit.

[edit] See also

[edit] Trivia

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