Vampiric

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Vampiric is a weapon modifier that grants the wielder 1 to 5 Life Stealing on every hit. The drawback is that the wielder suffers 1 pip of health degeneration.

Contents

[edit] Efficiency

-1 health degeneration rate will cause the wielder to lose 2 health every second. To break even with a +3/-1 Vampiric weapon, the wielder must hit with an attack once every 1.5 seconds. To break even with a +5/-1 Vampiric weapon, the wielder must hit with an attack once every 2.5 seconds.

Type Life stealing per second Net health gain per second Hit rate to negate health loss
Axe, Daggers1, Sword 2.25 0.25 89%
Spear 2.00 0.00 100%
Hammer, Scythe2 2.86 0.86 70%
Flatbow, Shortbow 2.50 0.50 80%
Longbow, Recurve Bow 2.08 0.08 96%
Hornbow 1.85 -0.15 N/A
  1. Excluding double strikes.
  2. Excluding secondary targets.

[edit] Damage dealing

The health stolen is added to your regular damage, and a Vampiric modifier is the best modifier to use when dealing damage is the primary concern. Do remember that life stealing is not considered damage in mechanics.

[edit] In-game description

  • Life stealing 1...3
Health regeneration -1 (Axes, Swords, Daggers, and Spears)
  • Life stealing 1...5
Health regeneration -1 (Scythes, Bows, Hammer)

[edit] Upgrade components which provide this bonus

Life stealing 1...3

Life stealing 1...5

[edit] Notes

  • When not in battle and wielding a vampiric weapon, you will not gain health via natural health regeneration. Because of this, it is best to have another weapon to equip when not in battle.

[edit] Tips

  • When using daggers, a vampiric upgrade is very useful as dual strikes will make you steal 6 health from your foe in one attack turn. Combining it with Critical Agility can really make a big difference both in your damage and your health.
  • Skills that result in multiple hits from a single attack (such as Barrage, Hundred Blades, or Triple Chop) can dramatically increase the benefits of this mod.
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