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Frenzy
From Guild Wars Wiki
Stance. For 8 seconds, you attack 33% faster but take double damage.
- Concise description
Stance. (8 seconds.) You attack 33% faster. You take double damage.
[edit] Acquisition
[edit] Related skills
[edit] Notes
- It's a good idea to bring another stance skill to cancel Frenzy early, such as Rush, in case you start to take too much damage.
- Damage is doubled from all sources, including those that ignore armor.
- Generally used by sword and axe warriors in PvP. Hammer warriors tend to use Flail instead, partly due to their lower armor rating and partly because Flail has less of a drawback when foes are knocked down.
- Frenzy is generally too risky to use on non-warriors, as their lower armor rating combined with the Frenzy drawback makes them too vulnerable.
- Skills that cap damage, like Protective Spirit, will be taken into account after Frenzy, therefore mitigating the double damage.


