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Frenzy

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Stance. For 8 seconds, you attack 33% faster but take double damage.

Concise description

Stance. (8 seconds.) You attack 33% faster. You take double damage.

[edit] Acquisition

Skill quests

Skill trainers

Hero skill trainers

Profession changers

[edit] Related skills

[edit] Notes

  • It's a good idea to bring another stance skill to cancel Frenzy early, such as Rush, in case you start to take too much damage.
  • Damage is doubled from all sources, including those that ignore armor.
  • Generally used by sword and axe warriors in PvP. Hammer warriors tend to use Flail instead, partly due to their lower armor rating and partly because Flail has less of a drawback when foes are knocked down.
  • Frenzy is generally too risky to use on non-warriors, as their lower armor rating combined with the Frenzy drawback makes them too vulnerable.
  • Skills that cap damage, like Protective Spirit, will be taken into account after Frenzy, therefore mitigating the double damage.
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