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Armor-ignoring damage
From Guild Wars Wiki
Armor-ignoring damage describes damage that is always the same amount regardless of the target's armor rating or level. This property is independent of damage type.
Contents |
[edit] Properties
- Always the same regardless of target's armor level;
- Ignores character level, e.g. a Level 1 character deals the same amount of armor-ignoring damage as an L20 character;
- Does not benefit from base or bonus armor penetration;
- Is affected by damage reduction.
[edit] Sources of armor-ignoring damage
- Typeless damage;
- However, some skills that deal typed damage also ignore armor, specifically Dust Trap and several skills that deal physical damage.
- Shadow damage (but not Dark damage);
- Most Holy damage;
- However, holy damage from weapons does not ignore armor (e.g. from wands, staves, or any weapon enchanted to deal holy damage);
- Bonus damage from attack skills;
- Damage from skills that explicitly ignore armor, such as Obsidian Flame.
[edit] Skills that deal armor-ignoring damage
| Icon | Name | Description | |
|
|
Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 |
2 |
12 |
|
Illusion Magic | Factions | |||
|
Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | 15 |
3 |
20 |
|
|
Domination Magic | Core | ||
|
Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. | 10 |
2 |
5 |
|
Curses | Core | |||
|
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage. | 10 |
¼ |
15 |
|
Domination Magic | Core | |||
|
Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). | 10 |
¼ |
15 |
|
Sunspear rank | Nightfall | |||
|
Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed. | 15 |
¾ |
15 |
|
Earth Magic | Prophecies | |||
|
Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 |
2 |
|
Dagger Mastery | Factions | ||||
|
Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 |
2 |
|
|
Death Magic | Core | |||
|
Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 |
2 |
15 |
|
Curses | Factions | |||
|
Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 |
2 |
15 |
|
Curses | Prophecies | |||
|
Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 |
¾ |
20 |
|
Channeling Magic | Factions | |||
|
Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 |
2 |
10 |
|
|
Domination Magic | Core | ||
|
Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 |
2 |
20 |
|
Curses | Prophecies | |||
|
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 |
10 |
|
Sunspear rank | Nightfall | ||||
|
Elite Signet. (20 seconds.) Your next 0...5...6 signets interrupt and deal 15...51...60 damage to other foes adjacent to your target. Initial effect: recharges all of your other signets. | 1 |
15 |
|
Fast Casting | Prophecies | ||||
|
Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 |
1 |
15 |
|
Channeling Magic | Factions | |||
|
Spell. Deals 55...80 holy damage to foes in the area. Pings hidden objects within the area on the compass. | 5 |
¾ |
20 |
|
Deldrimor rank | Eye of the North | |||
|
Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 |
1 |
20 |
|
|
Curses | Core | ||
|
Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. | 5 |
¼ |
5 |
|
Domination Magic | Factions | |||
|
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. | 15 |
2 |
20 |
|
|
Curses | Prophecies | ||
|
Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. | 10 |
1 |
12 |
|
Death Magic | Eye of the North | |||
|
Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. | 10 |
1 |
5 |
|
|
Death Magic | Core | ||
|
Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location. | 10 |
2 |
20 |
|
Smiting Prayers | Factions | |||
|
Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 |
¼ |
6 |
|
|
Domination Magic | Prophecies | ||
|
Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ |
8 |
|
Illusion Magic | Nightfall | ||||
|
Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | 1 |
30 |
|
Soul Reaping | Nightfall | ||||
|
Spell. Deals 15...63...75 damage. Deals 25...105...125 damage to hostile summoned creatures in the area of your target foe. | 5 |
1 |
7 |
|
Domination Magic | Nightfall | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
|
Blood Magic | Factions | |||
|
Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 |
1 |
8 |
|
Earth Magic | Factions | |||
|
Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted. | 1 |
10 |
|
Domination Magic | Factions | ||||
|
Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. | 10 |
2 |
20 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes. | 5 |
2 |
12 |
|
Illusion Magic | Eye of the North | |||
|
Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 |
60 |
|
|
Expertise | Core | |||
|
Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 |
4 |
|
Dagger Mastery | Factions |
[edit] Notes
- Mesmer, Necromancer and Monk skills often deal armor-ignoring damage.
- Assassins deal most of their damage as armor-ignoring damage, through their use of skills that deal potent bonus damage.
- Skills that inflict direct health loss, life stealing, and health degeneration ignore armor, but obey damage reduction rules (e.g. from character level differences).

































